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# Physics, a 2D Physics Playground for Kids

# Copyright (C) 2008  Alex Levenson and Brian Jordan
# Copyright (C) 2012  Daniel Francis
# Copyright (C) 2013  Sugar Labs

#  This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.

# You should have received a copy of the GNU General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

import gtk
from gettext import gettext as _
import logging

import pygame
import sugargame
import sugargame.canvas

from sugar.activity import activity
from sugar.activity.widgets import ActivityToolbarButton
from sugar.activity.widgets import StopButton
from sugar.graphics.radiotoolbutton import RadioToolButton
from sugar.graphics.toolbutton import ToolButton
from sugar.graphics.toolbarbox import ToolbarBox
from sugar.graphics.toolbarbox import ToolbarButton
from sugar.graphics.style import GRID_CELL_SIZE

import tools
import physics


class PhysicsActivity(activity.Activity):
    def __init__(self, handle):
        super(PhysicsActivity, self).__init__(handle)
        self.metadata['mime_type'] = 'application/x-physics-activity'
        self.add_events(gtk.gdk.ALL_EVENTS_MASK |
                        gtk.gdk.VISIBILITY_NOTIFY_MASK)

        self.connect('visibility-notify-event', self._focus_event)
        self.connect('window-state-event', self._window_event)

        self._canvas = sugargame.canvas.PygameCanvas(self)
        self.game = physics.main(self)
        self.build_toolbar()

        self.set_canvas(self._canvas)
        gtk.gdk.screen_get_default().connect('size-changed',
                                             self.__configure_cb)

        self._canvas.run_pygame(self.game.run)

    def __configure_cb(self, event):
        ''' Screen size has changed '''
        if self.game.opening_queue is not None:
            self.write_file(self.game.opening_queue)
        pygame.display.set_mode((gtk.gdk.screen_width(),
                                 gtk.gdk.screen_height() - 2 * GRID_CELL_SIZE),
                                pygame.RESIZABLE)
        self.game.run(True)

    def read_file(self, file_path):
        self.game.read_file(file_path)

    def write_file(self, file_path):
        self.game.write_file(file_path)

    def get_preview(self):
        """ Custom preview code to get image from pygame. """
        surface = pygame.display.get_surface()
        width, height = surface.get_width(), surface.get_height()
        pixbuf = gtk.gdk.pixbuf_new_from_data(pygame.image.tostring(surface,
                                                                    "RGB"),
                                              gtk.gdk.COLORSPACE_RGB, 0, 8,
                                              width, height,
                                              3 * width)
        pixbuf = pixbuf.scale_simple(300, 225, gtk.gdk.INTERP_BILINEAR)

        preview_data = []

        def save_func(buf, data):
            data.append(buf)

        pixbuf.save_to_callback(save_func, 'png', user_data=preview_data)
        preview_data = ''.join(preview_data)

        return preview_data

    def build_toolbar(self):
        self.max_participants = 1
        toolbar_box = ToolbarBox()
        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, 0)
        activity_button.show()

        create_toolbar = ToolbarButton()
        create_toolbar.props.page = gtk.Toolbar()
        create_toolbar.props.icon_name = 'magicpen'
        create_toolbar.props.label = _('Create')
        toolbar_box.toolbar.insert(create_toolbar, -1)
        self._insert_create_tools(create_toolbar)

        self._insert_stop_play_button(toolbar_box.toolbar)

        separator = gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_size_request(0, -1)
        separator.set_expand(True)
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        stop = StopButton(self)
        toolbar_box.toolbar.insert(stop, -1)
        stop.show()

        self.set_toolbar_box(toolbar_box)
        toolbar_box.show_all()
        create_toolbar.set_expanded(True)
        return toolbar_box

    def can_close(self):
        self.preview = self.get_preview()
        self.game.loop = False
        return True

    def _insert_stop_play_button(self, toolbar):
        self.stop_play_state = True
        self.stop_play = ToolButton('media-playback-stop')
        self.stop_play.set_tooltip(_("Stop"))
        self.stop_play.set_accelerator(_('<ctrl>space'))
        self.stop_play.connect('clicked', self.stop_play_cb)
        toolbar.insert(self.stop_play, -1)
        self.stop_play.show()

    def _insert_create_tools(self, create_toolbar):

        def _insert_item(toolbar, item, pos=-1):
            if hasattr(toolbar, 'insert'):
                toolbar.insert(item, pos)
            else:
                toolbar.props.page.insert(item, pos)

        # Make + add the component buttons
        self.radioList = {}
        firstButton = None
        for c in tools.allTools:
            button = RadioToolButton(named_icon=c.icon)
            if firstButton:
                button.set_group(firstButton)
            else:
                button.set_group(None)
                firstButton = button
            button.set_tooltip(c.toolTip)
            # button.set_accelerator(c.toolAccelerator)
            button.connect('clicked', self.radioClicked)
            _insert_item(create_toolbar, button, -1)
            button.show()
            self.radioList[button] = c.name

    def stop_play_cb(self, button):
        pygame.event.post(pygame.event.Event(pygame.USEREVENT,
                                             action="stop_start_toggle"))
        self.stop_play_state = not self.stop_play_state

        if self.stop_play_state:
            self.stop_play.set_icon('media-playback-stop')
            self.stop_play.set_tooltip(_("Stop"))
        else:
            self.stop_play.set_icon('media-playback-start')
            self.stop_play.set_tooltip(_("Start"))

    def radioClicked(self, button):
        pygame.event.post(pygame.event.Event(pygame.USEREVENT,
                                             action=self.radioList[button]))

    def _focus_event(self, event, data=None):
        """ Send focus events to pygame to allow it to idle when in
        background. """
        if not self.game.pygame_started:
            logging.debug('focus_event: pygame not yet initialized')
            return
        if data.state == gtk.gdk.VISIBILITY_FULLY_OBSCURED:
            pygame.event.post(pygame.event.Event(pygame.USEREVENT,
                                                 action="focus_out"))
        else:
            self.game.show_fake_cursor = True
            pygame.event.post(pygame.event.Event(pygame.USEREVENT,
                                                 action="focus_in"))

    def _window_event(self, window, event):
        """ Send focus out event to pygame when switching to a desktop
        view. """
        if event.changed_mask & gtk.gdk.WINDOW_STATE_ICONIFIED:
            pygame.event.post(pygame.event.Event(pygame.USEREVENT,
                                                 action="focus_out"))