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diff --git a/data/en/graphics/physics b/data/en/graphics/physics
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+# physics
+
+import pippy
+import pygame
+import sys
+import math
+from pygame.locals import *
+from pippy import physics
+
+# initialize pygame first thing
+pygame.init()
+screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
+
+# set up the physics world (instance of Elements)
+world = physics.Elements(screen.get_size())
+world.renderer.set_surface(screen)
+
+# set up initial physics objects
+world.add.ground()
+world.add.ball((600, 0), 50)
+world.add.rect((500, 0), 25, 300, dynamic=True, density=1.0, restitution=0.16, friction=0.5)
+
+# add 20 more balls
+balls = 0
+while(balls < 20):
+ world.add.ball(((balls * 5) + 200, balls * 5), 50)
+ balls += 1
+
+# begin physics simulation
+world.run_physics = True
+
+while pippy.pygame.next_frame() and world.run_physics:
+ for event in pygame.event.get():
+ if event.type == QUIT:
+ sys.exit()
+
+ elif event.type == KEYDOWN:
+ sys.exit()
+
+ elif event.type == MOUSEBUTTONDOWN and event.button == 1:
+ bodylist = world.get_bodies_at_pos(event.pos, include_static=False)
+ if bodylist and len(bodylist) > 0:
+ world.add.mouseJoint(bodylist[0], event.pos)
+
+ elif event.type == MOUSEBUTTONUP and event.button == 1:
+ world.add.remove_mouseJoint()
+
+ elif event.type == MOUSEMOTION and event.buttons[0]:
+ world.mouse_move(event.pos)
+
+ # clear display with a color
+ screen.fill((80, 160, 240))
+
+ # update & draw physics world
+ world.update()
+ world.draw()
+
+ # update the display
+ pygame.display.flip()