#Copyright (c) 2009, Walter Bender #Copyright (c) 2009, Michele Pratusevich #Permission is hereby granted, free of charge, to any person obtaining a copy #of this software and associated documentation files (the "Software"), to deal #in the Software without restriction, including without limitation the rights #to use, copy, modify, merge, publish, distribute, sublicense, and/or sell #copies of the Software, and to permit persons to whom the Software is #furnished to do so, subject to the following conditions: #The above copyright notice and this permission notice shall be included in #all copies or substantial portions of the Software. #THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR #IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, #FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE #AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER #LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, #OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN #THE SOFTWARE. import pygtk pygtk.require('2.0') import gtk import gobject import os.path from sprites import * # # class for defining individual cards # tw - image related # pattern - game logic related # card index is generated in the following loop: """ for shape in range(0,3): for color in range(0,4): for num in range(0,3): for fill in range(0,3): """ # if shape == -1 then generate special card-selected overlay # class Card: def __init__(self,tw,shape,color,num,fill): # what do we need to know about each card? if shape == -1: self.spr = sprNew(tw, 0, 0, self.load_image(tw.path+"selected", tw.card_w*tw.scale, tw.card_h*tw.scale)) self.index = 0 else: self.shape = shape self.color = color self.num = num self.fill = fill self.index = self.shape*4*3*3+self.color*3*3+self.num*3+self.fill+1 # create sprite from svg file self.spr = sprNew(tw, 0, 0, self.load_image(tw.path+\ str(self.index), tw.card_w*tw.scale, tw.card_h*tw.scale)) self.spr.label = "" def show_card(self): setlayer(self.spr,2000) draw(self.spr) def hide_card(self): hide(self.spr) def load_image(self, file, w, h): return gtk.gdk.pixbuf_new_from_file_at_size(os.path.join(file+".svg"), int(w), int(h))