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author | Aleksey Lim <alsroot@member.fsf.org> | 2009-12-25 12:22:35 (GMT) |
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committer | Aleksey Lim <alsroot@member.fsf.org> | 2009-12-25 12:22:35 (GMT) |
commit | 070882bcfecee3d17a909c4072da7b2f160d41d3 (patch) | |
tree | 5f364b26912dc6904c307ae49df4bd9cdd739a93 /Speak.activity/eye.py | |
parent | ea7c199885e7295cfa6b6038f3a9865fee9e7f7b (diff) |
Switch to new toolbar design
Diffstat (limited to 'Speak.activity/eye.py')
-rw-r--r-- | Speak.activity/eye.py | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/Speak.activity/eye.py b/Speak.activity/eye.py index 1fe23f5..72f058e 100644 --- a/Speak.activity/eye.py +++ b/Speak.activity/eye.py @@ -43,17 +43,6 @@ class Eye(gtk.DrawingArea): self.connect("button_press_event", self._mouse_pressed_cb) self.connect("button_release_event", self._mouse_released_cb) - # Instead of listening for mouse move events we could poll to see if the mouse has moved - # would let us react to the mouse even when it isn't directly over this widget. - # Unfortunately that would cause a lot of CPU usage. So instead we rely on our parent to - # tell us to redraw when the mouse has moved. We still need to call add_events so that - # our parent will get mouse motion events, but we don't connect the callback for them ourselves. - self.add_events(gtk.gdk.POINTER_MOTION_MASK) - # self.connect("motion_notify_event", self._mouse_moved_cb) - - def _mouse_moved_cb(self, widget, event): - self.queue_draw() - def _mouse_pressed_cb(self, widget, event): self.blink = True self.queue_draw() |