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-rw-r--r--Speak.activity/audio.py59
1 files changed, 58 insertions, 1 deletions
diff --git a/Speak.activity/audio.py b/Speak.activity/audio.py
index 484285d..e29ac80 100644
--- a/Speak.activity/audio.py
+++ b/Speak.activity/audio.py
@@ -1,3 +1,27 @@
+# Speak.activity
+# A simple front end to the espeak text-to-speech engine on the XO laptop
+#
+# Copyright (C) 2008 Joshua Minor
+# This file is part of Speak.activity
+#
+# Parts of Speak.activity are based on code from Measure.activity
+# Copyright (C) 2007 Arjun Sarwal - arjun@laptop.org
+#
+# Speak.activity is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Foobar is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with Foobar. If not, see <http://www.gnu.org/licenses/>.
+
+# This code is a stripped down version of the audio grabber from Measure
+
import pygst
pygst.require("0.10")
import gst
@@ -19,6 +43,8 @@ class AudioGrab(gobject.GObject):
self.pipeline = None
def playfile(self, filename):
+ self.stop_sound_device()
+
# build a pipeline that reads the given file
# and sends it to both the real audio output
# and a fake one that we use to draw from
@@ -44,6 +70,36 @@ class AudioGrab(gobject.GObject):
# how do we detect when the sample has finished playing?
# we should stop the sound device and stop emitting buffers
# to save on CPU and battery usage when there is no audio playing
+
+ def playfd(self, fd):
+ self.stop_sound_device()
+
+ # build a pipeline that reads the given file
+ # and sends it to both the real audio output
+ # and a fake one that we use to draw from
+ if self.pipeline is None:
+ p = 'fdsrc name=fd-source ! wavparse ! tee name=tee tee.! audioconvert ! alsasink tee.! queue ! audioconvert name=conv'
+ self.pipeline = gst.parse_launch(p)
+
+ # make a fakesink to capture audio
+ fakesink = gst.element_factory_make("fakesink", "fakesink")
+ fakesink.connect("handoff",self.on_buffer)
+ fakesink.set_property("signal-handoffs",True)
+ self.pipeline.add(fakesink)
+
+ # attach it to the pipeline
+ conv = self.pipeline.get_by_name("conv")
+ gst.element_link_many(conv, fakesink)
+
+ # set the source file
+ self.pipeline.get_by_name("fd-source").set_property('fd', fd)
+
+ # play
+ self.restart_sound_device()
+
+ # how do we detect when the sample has finished playing?
+ # we should stop the sound device and stop emitting buffers
+ # to save on CPU and battery usage when there is no audio playing
def on_quit(self):
self.pipeline.set_state(gst.STATE_NULL)
@@ -59,7 +115,8 @@ class AudioGrab(gobject.GObject):
return True
def stop_sound_device(self):
- self.pipeline.set_state(gst.STATE_NULL)
+ if self.pipeline is not None:
+ self.pipeline.set_state(gst.STATE_NULL)
def restart_sound_device(self):
self.pipeline.set_state(gst.STATE_PLAYING)