# Speak.activity # A simple front end to the espeak text-to-speech engine on the XO laptop # http://wiki.laptop.org/go/Speak # # Copyright (C) 2008 Joshua Minor # This file is part of Speak.activity # # Parts of Speak.activity are based on code from Measure.activity # Copyright (C) 2007 Arjun Sarwal - arjun@laptop.org # # Speak.activity is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Speak.activity is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Speak.activity. If not, see . # This code is a stripped down version of the audio grabber from Measure import pygst pygst.require("0.10") import gst import pygtk import gtk, gobject import signal, os import time import dbus import logging from struct import * logger = logging.getLogger('speak') class AudioGrab(gobject.GObject): __gsignals__ = { 'new-buffer': (gobject.SIGNAL_RUN_FIRST, None, [gobject.TYPE_PYOBJECT]) } def __init__(self): gobject.GObject.__init__(self) self.pipeline = None def playfile(self, status, text): pitch = int(status.pitch) rate = int(status.rate) # espeak uses 80 to 370 rate = 80 + (370-80) * rate / 100 logger.debug('pitch=%d rate=%d voice=%s text=%s' % (pitch, rate, status.voice.name, text)) self.stop_sound_device() self._quiet = False # build a pipeline that reads the given file # and sends it to both the real audio output # and a fake one that we use to draw from p = 'espeak text="%s" pitch=%d rate=%d voice=%s ' \ '! decodebin ' \ '! tee name=tee ' \ 'tee.! audioconvert ' \ '! alsasink ' \ 'tee.! queue ' \ '! audioconvert name=conv' \ % (text, pitch, rate, status.voice.name) self.pipeline = gst.parse_launch(p) # make a fakesink to capture audio fakesink = gst.element_factory_make("fakesink", "fakesink") fakesink.connect("handoff",self.on_buffer) fakesink.set_property("signal-handoffs",True) self.pipeline.add(fakesink) bus = self.pipeline.get_bus() bus.add_signal_watch() bus.connect('message', self._gstmessage_cb) # attach it to the pipeline conv = self.pipeline.get_by_name("conv") gst.element_link_many(conv, fakesink) # play self.restart_sound_device() # how do we detect when the sample has finished playing? # we should stop the sound device and stop emitting buffers # to save on CPU and battery usage when there is no audio playing def _gstmessage_cb(self, bus, message): type = message.type if type == gst.MESSAGE_EOS: # END OF SOUND FILE self.stop_sound_device() elif type == gst.MESSAGE_ERROR: self.stop_sound_device() def on_quit(self): self.pipeline.set_state(gst.STATE_NULL) def _new_buffer(self, buf): if not self._quiet: # pass captured audio to anyone who is interested via the main thread self.emit("new-buffer", buf) return False def on_buffer(self,element,buffer,pad): # we got a new buffer of data, ask for another gobject.timeout_add(100, self._new_buffer, str(buffer)) return True def stop_sound_device(self): if self.pipeline is None: return self.pipeline.set_state(gst.STATE_NULL) # Shut theirs mouths down self._new_buffer('') self._quiet = True def restart_sound_device(self): self.pipeline.set_state(gst.STATE_NULL) self.pipeline.set_state(gst.STATE_PLAYING)