# Speak.activity # A simple front end to the espeak text-to-speech engine on the XO laptop # http://wiki.laptop.org/go/Speak # # Copyright (C) 2008 Joshua Minor # This file is part of Speak.activity # # Parts of Speak.activity are based on code from Measure.activity # Copyright (C) 2007 Arjun Sarwal - arjun@laptop.org # # Speak.activity is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Speak.activity is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Speak.activity. If not, see . # This code is a stripped down version of the audio grabber from Measure import pygst pygst.require("0.10") import gst import pygtk import gtk, gobject import signal, os import time import dbus import audioop from struct import * class AudioGrab(gobject.GObject): __gsignals__ = { 'new-buffer': (gobject.SIGNAL_RUN_FIRST, None, [gobject.TYPE_PYOBJECT]) } def __init__(self, datastore, _jobject): gobject.GObject.__init__(self) self.pipeline = None def playfile(self, filename): self.stop_sound_device() # build a pipeline that reads the given file # and sends it to both the real audio output # and a fake one that we use to draw from p = 'filesrc name=file-source ! decodebin ! tee name=tee tee.! audioconvert ! alsasink tee.! queue ! audioconvert name=conv' self.pipeline = gst.parse_launch(p) # make a fakesink to capture audio fakesink = gst.element_factory_make("fakesink", "fakesink") fakesink.connect("handoff",self.on_buffer) fakesink.set_property("signal-handoffs",True) self.pipeline.add(fakesink) # attach it to the pipeline conv = self.pipeline.get_by_name("conv") gst.element_link_many(conv, fakesink) # set the source file self.pipeline.get_by_name("file-source").set_property('location', filename) # play self.restart_sound_device() # how do we detect when the sample has finished playing? # we should stop the sound device and stop emitting buffers # to save on CPU and battery usage when there is no audio playing def playfd(self, fd): self.stop_sound_device() # build a pipeline that reads the given file # and sends it to both the real audio output # and a fake one that we use to draw from if self.pipeline is None: p = 'fdsrc name=fd-source ! wavparse ! tee name=tee tee.! audioconvert ! alsasink tee.! queue ! audioconvert name=conv' self.pipeline = gst.parse_launch(p) # make a fakesink to capture audio fakesink = gst.element_factory_make("fakesink", "fakesink") fakesink.connect("handoff",self.on_buffer) fakesink.set_property("signal-handoffs",True) self.pipeline.add(fakesink) # attach it to the pipeline conv = self.pipeline.get_by_name("conv") gst.element_link_many(conv, fakesink) # set the source file self.pipeline.get_by_name("fd-source").set_property('fd', fd) # play self.restart_sound_device() # how do we detect when the sample has finished playing? # we should stop the sound device and stop emitting buffers # to save on CPU and battery usage when there is no audio playing def on_quit(self): self.pipeline.set_state(gst.STATE_NULL) def _new_buffer(self, buf): # pass captured audio to anyone who is interested via the main thread self.emit("new-buffer", buf) return False def on_buffer(self,element,buffer,pad): # we got a new buffer of data, ask for another gobject.timeout_add(100, self._new_buffer, str(buffer)) return True def stop_sound_device(self): if self.pipeline is not None: self.pipeline.set_state(gst.STATE_NULL) def restart_sound_device(self): self.pipeline.set_state(gst.STATE_PLAYING)