# Speak.activity # A simple front end to the espeak text-to-speech engine on the XO laptop # http://wiki.laptop.org/go/Speak # # Copyright (C) 2008 Joshua Minor # This file is part of Speak.activity # # Parts of Speak.activity are based on code from Measure.activity # Copyright (C) 2007 Arjun Sarwal - arjun@laptop.org # # Speak.activity is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Speak.activity is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Speak.activity. If not, see . from gi.repository import Gtk import math class Eye(Gtk.DrawingArea): """Eye.""" def __init__(self, fill_color): Gtk.DrawingArea.__init__(self) self.x, self.y = 0, 0 self.fill_color = fill_color self.show_all() def look_at(self, x, y): """ Look. . .""" self.x = x self.y = y self.queue_draw() def look_ahead(self): """ Look. . .""" self.x = None self.y = None self.queue_draw() # Thanks to xeyes :) def computePupil(self): """pupil.""" rect = self.get_allocation() if self.x is None or self.y is None: # look ahead, but not *directly* in the middle if rect.x + rect.width / 2 < rect.width / 2: cx = rect.width * 0.6 else: cx = rect.width * 0.4 return cx, rect.height * 0.6 EYE_X, EYE_Y = self.translate_coordinates( self.get_toplevel(), rect.width / 2, rect.height / 2) EYE_HWIDTH = rect.width EYE_HHEIGHT = rect.height BALL_DIST = EYE_HWIDTH / 4 dx = self.x - EYE_X dy = self.y - EYE_Y if dx or dy: angle = math.atan2(dy, dx) cosa = math.cos(angle) sina = math.sin(angle) h = math.hypot(EYE_HHEIGHT * cosa, EYE_HWIDTH * sina) x = (EYE_HWIDTH * EYE_HHEIGHT) * cosa / h y = (EYE_HWIDTH * EYE_HHEIGHT) * sina / h dist = BALL_DIST * math.hypot(x, y) if dist < math.hypot(dx, dy): dx = dist * cosa dy = dist * sina return rect.width / 2 + dx, rect.height / 2 + dy def do_draw(self, context): rect = self.get_allocation() eyeSize = min(rect.width, rect.height) outlineWidth = eyeSize / 20.0 pupilSize = eyeSize / 10.0 pupilX, pupilY = self.computePupil() dX = pupilX - rect.width / 2. dY = pupilY - rect.height / 2. distance = math.sqrt(dX * dX + dY * dY) limit = eyeSize / 2 - outlineWidth * 2 - pupilSize if distance > limit: pupilX = rect.width / 2 + dX * limit / distance pupilY = rect.height / 2 + dY * limit / distance context.set_source_rgba(*self.fill_color.get_rgba()) context.rectangle(0, 0, rect.width, rect.height) context.fill() # eye ball context.set_source_rgb(1, 1, 1) context.arc(rect.width / 2, rect.height / 2, eyeSize / 2 - outlineWidth / 2, 0, 2 * math.pi) context.fill() # outline context.set_source_rgb(0, 0, 0) context.set_line_width(outlineWidth) context.arc(rect.width / 2, rect.height / 2, eyeSize / 2 - outlineWidth / 2, 0, 360) context.stroke() # pupil context.set_source_rgb(0, 0, 0) context.arc(pupilX, pupilY, pupilSize, 0, 2 * math.pi) context.fill() return True class Glasses(Eye): def __init__(self, fill_color): Eye.__init__(self, fill_color) self.show_all() self.connect('draw', self.draw_glass) def draw_glass(self, widget, context): rect = widget.get_allocation() eyeSize = min(rect.width, rect.height) outlineWidth = eyeSize / 20.0 pupilSize = eyeSize / 10.0 pupilX, pupilY = self.computePupil() dX = pupilX - rect.width / 2. dY = pupilY - rect.height / 2. distance = math.sqrt(dX * dX + dY * dY) limit = eyeSize / 2 - outlineWidth * 2 - pupilSize if distance > limit: pupilX = rect.width / 2 + dX * limit / distance pupilY = rect.height / 2 + dY * limit / distance # background context.set_source_rgba(*self.fill_color.get_rgba()) context.paint() def roundrect(x1, y1, x2, y2): context.move_to(x1, (y1 + y2) / 2.) context.curve_to(x1, y1, x1, y1, (x1 + x2) / 2., y1) context.curve_to(x2, y1, x2, y1, x2, (y1 + y2) / 2.) context.curve_to(x2, y2, x2, y2, (x1 + x2) / 2., y2) context.curve_to(x1, y2, x1, y2, x1, (y1 + y2) / 2.) # eye ball context.set_source_rgb(1, 1, 1) roundrect(outlineWidth, outlineWidth, rect.width - outlineWidth, rect.height - outlineWidth) context.fill() # outline context.set_source_rgb(0, 0, 0) context.set_line_width(outlineWidth) roundrect(outlineWidth, outlineWidth, rect.width - outlineWidth, rect.height - outlineWidth) #roundrect(0,0, rect.width,rect.height) context.stroke() # pupil context.arc(pupilX, pupilY, pupilSize, 0, 2 * math.pi) context.set_source_rgb(0, 0, 0) context.fill() return True