# Speak.activity # A simple front end to the espeak text-to-speech engine on the XO laptop # http://wiki.laptop.org/go/Speak # # Copyright (C) 2008 Joshua Minor # This file is part of Speak.activity # # Parts of Speak.activity are based on code from Measure.activity # Copyright (C) 2007 Arjun Sarwal - arjun@laptop.org # # Speak.activity is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Speak.activity is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Speak.activity. If not, see . import pygtk import gtk import gtk.gdk import math class Eye(gtk.DrawingArea): def __init__(self, fill_color): gtk.DrawingArea.__init__(self) self.connect("expose_event", self.expose) self.frame = 0 self.blink = False self.x, self.y = 0, 0 self.fill_color = fill_color # listen for clicks self.add_events(gtk.gdk.BUTTON_PRESS_MASK) self.add_events(gtk.gdk.BUTTON_RELEASE_MASK) self.connect("button_press_event", self._mouse_pressed_cb) self.connect("button_release_event", self._mouse_released_cb) def _mouse_pressed_cb(self, widget, event): self.blink = True self.queue_draw() def _mouse_released_cb(self, widget, event): self.blink = False self.queue_draw() def look_at(self, x, y): self.x = x self.y = y self.queue_draw() def look_ahead(self): self.x = None self.y = None self.queue_draw() # Thanks to xeyes :) def computePupil(self): a = self.get_allocation() if self.x is None or self.y is None: # look ahead, but not *directly* in the middle if a.x + a.width / 2 < self.parent.get_allocation().width / 2: cx = a.width * 0.6 else: cx = a.width * 0.4 return cx, a.height * 0.6 EYE_X, EYE_Y = self.translate_coordinates( self.get_toplevel(), a.width / 2, a.height / 2) EYE_HWIDTH = a.width EYE_HHEIGHT = a.height BALL_DIST = EYE_HWIDTH / 4 dx = self.x - EYE_X dy = self.y - EYE_Y if dx or dy: angle = math.atan2(dy, dx) cosa = math.cos(angle) sina = math.sin(angle) h = math.hypot(EYE_HHEIGHT * cosa, EYE_HWIDTH * sina) x = (EYE_HWIDTH * EYE_HHEIGHT) * cosa / h y = (EYE_HWIDTH * EYE_HHEIGHT) * sina / h dist = BALL_DIST * math.hypot(x, y) if dist < math.hypot(dx, dy): dx = dist * cosa dy = dist * sina return a.width / 2 + dx, a.height / 2 + dy def expose(self, widget, event): self.frame += 1 bounds = self.get_allocation() eyeSize = min(bounds.width, bounds.height) outlineWidth = eyeSize / 20.0 pupilSize = eyeSize / 10.0 pupilX, pupilY = self.computePupil() dX = pupilX - bounds.width / 2. dY = pupilY - bounds.height / 2. distance = math.sqrt(dX * dX + dY * dY) limit = eyeSize / 2 - outlineWidth * 2 - pupilSize if distance > limit: pupilX = bounds.width / 2 + dX * limit / distance pupilY = bounds.height / 2 + dY * limit / distance self.context = widget.window.cairo_create() #self.context.set_antialias(cairo.ANTIALIAS_NONE) #set a clip region for the expose event. This reduces redrawing work (and time) self.context.rectangle(event.area.x, event.area.y, event.area.width, event.area.height) self.context.clip() # background self.context.set_source_rgba(*self.fill_color.get_rgba()) self.context.rectangle(0, 0, bounds.width, bounds.height) self.context.fill() # eye ball self.context.arc(bounds.width / 2, bounds.height / 2, eyeSize / 2 - outlineWidth / 2, 0, 2 * math.pi) self.context.set_source_rgb(1, 1, 1) self.context.fill() # outline self.context.set_line_width(outlineWidth) self.context.arc(bounds.width / 2, bounds.height / 2, eyeSize / 2 - outlineWidth / 2, 0, 2 * math.pi) self.context.set_source_rgb(0, 0, 0) self.context.stroke() # pupil self.context.arc(pupilX, pupilY, pupilSize, 0, 2 * math.pi) self.context.set_source_rgb(0, 0, 0) self.context.fill() self.blink = False return True