#Copyright (c) 2009,10 Walter Bender # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 3 of the License, or # (at your option) any later version. # You should have received a copy of the GNU General Public License # along with this library; if not, write to the Free Software # Foundation, 51 Franklin Street, Suite 500 Boston, MA 02110-1335 USA from gi.repository import GObject import random from constants import ROW, COL, MATCH_POSITION, DEAL import logging _logger = logging.getLogger('visualmatch-activity') def _distance_squared(pos1, pos2): ''' simple distance function ''' return (pos1[0] - pos2[0]) * (pos1[0] - pos2[0]) + \ (pos1[1] - pos2[1]) * (pos1[1] - pos2[1]) class Grid: ''' Class for managing ROWxCOL matrix of cards ''' def __init__(self, width, height, card_width, card_height): ''' Initialize the playing surface ''' self.grid = [] for i in range(ROW * COL): self.grid.append(None) # Card spacing self.left = int((width - (card_width * 2)) / 2) self.xinc = int(card_width * 1.2) self.top = 10 self.yinc = int(card_height * 1.33) self.dx = [0, 0, 0, 0, 0, 0] self.dy = [0, 0, 0, 0, 0, 0] self.sx = [0, 0, 0, 0, 0, 0] self.sy = [0, 0, 0, 0, 0, 0] self.ex = [0, 0, 0, 0, 0, 0] self.ey = [0, 0, 0, 0, 0, 0] self.stop_animation = False self.animation_lock = [False, False, False, False, False, False] def deal(self, deck): ''' Deal an initial set of cards. ''' for i in range(ROW * COL): self.grid[i] = None if i < (ROW - 1) * COL: if not deck.empty(): self.grid[i] = deck.deal_next_card() self.place_a_card(self.grid[i], self.grid_to_xy(i)[0], self.grid_to_xy(i)[1]) def deal_extra_cards(self, deck): ''' Add cards to the bottom row when there is no match. But only if there are still cards in the deck and only 12 cards in the grid ''' if not deck.empty() and self.cards_in_grid() == DEAL: for c in range(0, COL): i = self.grid.index(None) self.grid[i] = deck.deal_next_card() self.place_a_card(self.grid[i], self.grid_to_xy(i)[0], self.grid_to_xy(i)[1]) def cards_in_grid(self): ''' How many cards are on the grid? ''' return ROW * COL - self.grid.count(None) def restore(self, deck, saved_card_index): ''' Restore cards to grid upon resume or share. ''' self.hide() j = 0 for i in saved_card_index: if i is None: self.grid[j] = None else: self.grid[j] = deck.index_to_card(i) j += 1 self.show() def find_an_empty_slot(self): ''' Return the position of an empty slot in the grid ''' for i in range(len(self.grid)): if self.grid[i] is None: return i return None # No empty slots def replace(self, deck): ''' Deal new cards. ''' for j in range(3): # Don't add new cards if bottom row is occupied if self.cards_in_grid() < DEAL: if not deck.empty(): i = self.find_an_empty_slot() # Put new card in grid position of card we are replacing. self.grid[i] = deck.deal_next_card() timeout_id = GObject.timeout_add( 1200, self.place_a_card, self.grid[i], self.grid_to_xy(i)[0], self.grid_to_xy(i)[1], j) def display_match(self, spr, i): ''' Move card to the match area. ''' self.stop_animation = False spr.set_layer(2000) self.ex[i] = MATCH_POSITION self.ey[i] = self.top + i * self.yinc self.sx[i] = spr.get_xy()[0] self.sy[i] = spr.get_xy()[1] self.dx[i] = int((self.ex[i] - self.sx[i]) / 10) self.dy[i] = int((self.ey[i] - self.sy[i]) / 10) timeout_id = GObject.timeout_add( 100, self._move_to_position, spr, i) def return_to_grid(self, spr, i, j): ''' Move card to the match area. ''' self.stop_animation = False self.animation_lock[j] = True spr.set_layer(2000) self.ex[j] = self.grid_to_xy(i)[0] self.ey[j] = self.grid_to_xy(i)[1] self.sx[j] = spr.get_xy()[0] self.sy[j] = spr.get_xy()[1] self.dx[j] = int((self.ex[j] - self.sx[j]) / 10) self.dy[j] = int((self.ey[j] - self.sy[j]) / 10) timeout_id = GObject.timeout_add( 100, self._move_to_position, spr, j) def _move_to_position(self, spr, i): ''' Piece-wise animation of card movement ''' spr.move_relative((self.dx[i], self.dy[i])) if self.stop_animation: spr.move((self.sx[i], self.sy[i])) self.animation_lock[i] = False elif _distance_squared(spr.get_xy(), (self.ex[i], self.ey[i])) < 200: spr.move((self.ex[i], self.ey[i])) self.animation_lock[i] = False else: timeout_id = GObject.timeout_add( 100, self._move_to_position, spr, i) def consolidate(self): ''' If we have removed cards from an expanded grid, we have to consolidate. ''' for j in range((ROW - 1) * COL, ROW * COL): i = 0 while(self.grid[j] is not None): if self.grid[i] is None: self.grid[i] = self.grid[j] self.grid[i].spr.move(self.grid_to_xy(i)) self.grid[i].spr.set_layer(2000) self.grid[j] = None else: i += 1 def place_a_card(self, c, x, y, animate=-1): ''' Place a card at position x,y and display it. ''' self.stop_animation = False if c is not None: if animate == -1: c.spr.move((x, y)) c.show_card() else: c.spr.set_layer(3000) self.ex[animate + 3] = x self.ey[animate + 3] = y self.dx[animate + 3] = int( (self.ex[animate + 3] - c.spr.get_xy()[0]) / 10) self.dy[animate + 3] = int( (self.ey[animate + 3] - c.spr.get_xy()[1]) / 10) self.animation_lock[animate + 3] = True timeout_id = GObject.timeout_add(100, self._move_to_position, c.spr, animate + 3) def xy_to_match(self, pos): ''' Convert from sprite x,y to match index. ''' return int((pos[1] - self.top) / self.yinc) def xy_in_match(self, pos): ''' Is a position at one of the match points? ''' for i in range(3): x, y = self.match_to_xy(i) if pos[0] == x and pos[1] == y: return True return False def match_to_xy(self, i): ''' Convert from match index to x, y position. ''' return ((MATCH_POSITION, self.top + i * self.yinc)) def xy_in_grid(self, pos): ''' Is a position at one of the grid points? ''' for i in range(ROW * COL): x, y = self.grid_to_xy(i) if pos[0] == x and pos[1] == y: return True return False def xy_to_grid(self, pos): ''' Convert from sprite x,y to grid index. ''' return COL * int((pos[1] - self.top) / self.yinc)\ + int((pos[0] - self.left) / self.xinc) def grid_to_xy(self, i): ''' Convert from grid index to sprite x,y. ''' return ((self.left + i % COL * self.xinc), (self.top + (i / COL) * self.yinc)) def grid_to_spr(self, i): ''' Return the sprite in grid-position i. ''' return self.grid[i].spr def spr_to_grid(self, spr): ''' Return the index of a sprite in grid. ''' for i in range(ROW * COL): if self.grid[i] is not None and self.grid[i].spr == spr: return(i) return None def hide(self): ''' Hide all of the cards on the grid. ''' for i in range(ROW * COL): if self.grid[i] is not None: self.grid[i].hide_card() def show(self): ''' Restore all card on the grid to their x,y positions. ''' for i in range(ROW * COL): self.place_a_card(self.grid[i], self.grid_to_xy(i)[0], self.grid_to_xy(i)[1])