Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorWalter Bender <walter.bender@gmail.com>2011-10-30 08:10:02 (GMT)
committer Walter Bender <walter.bender@gmail.com>2011-10-30 08:10:02 (GMT)
commit0a8a6f8c2b6a08fd227da247accae926a4741ad8 (patch)
tree8ed6bf615b8c092334fdc9e97902622023badb19
parentfcb68dd46f952f9ec2e805c28f3db5c02e3b36f5 (diff)
cairo version of sprite library
-rw-r--r--abacus_window.py16
-rw-r--r--sprites.py173
2 files changed, 113 insertions, 76 deletions
diff --git a/abacus_window.py b/abacus_window.py
index 9be9b89..b340a8f 100644
--- a/abacus_window.py
+++ b/abacus_window.py
@@ -857,9 +857,23 @@ class Abacus():
def _expose_cb(self, win, event):
''' Callback to handle window expose events '''
- self.sprites.redraw_sprites(event.area)
+ self.do_expose_event(event)
return True
+ # Handle the expose-event by drawing
+ def do_expose_event(self, event):
+
+ # Create the cairo context
+ cr = self.canvas.window.cairo_create()
+
+ # Restrict Cairo to the exposed area; avoid extra work
+ cr.rectangle(event.area.x, event.area.y,
+ event.area.width, event.area.height)
+ cr.clip()
+
+ # Refresh sprite list
+ self.sprites.redraw_sprites(cr=cr)
+
def _destroy_cb(self, win, event):
''' Callback to handle quit '''
gtk.main_quit()
diff --git a/sprites.py b/sprites.py
index cdb10db..2632cbb 100644
--- a/sprites.py
+++ b/sprites.py
@@ -1,7 +1,7 @@
# -*- coding: utf-8 -*-
#Copyright (c) 2007-8, Playful Invention Company.
-#Copyright (c) 2008-10 Walter Bender
+#Copyright (c) 2008-11 Walter Bender
#Permission is hereby granted, free of charge, to any person obtaining a copy
#of this software and associated documentation files (the "Software"), to deal
@@ -21,24 +21,23 @@
#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
#THE SOFTWARE.
-"""
+'''
sprites.py is a simple sprites library for managing graphics objects,
-'sprites', on a canvas. It manages multiple sprites with methods such
-as move, hide, set_layer, etc.
+'sprites', on a gtk.DrawingArea. It manages multiple sprites with
+methods such as move, hide, set_layer, etc.
There are two classes:
-class Sprites maintains a collection of sprites.
+class Sprites maintains a collection of sprites
class Sprite manages individual sprites within the collection.
Example usage:
# Import the classes into your program.
from sprites import Sprites Sprite
- # Create a new sprite collection for a gtk Drawing Area.
- my_drawing_area = gtk.DrawingArea()
- self.sprite_list = Sprites(my_drawing_area)
+ # Create a new sprite collection associated with your widget
+ self.sprite_list = Sprites(widget)
# Create a "pixbuf" (in this example, from SVG).
my_pixbuf = svg_str_to_pixbuf("<svg>...some svg code...</svg>")
@@ -63,6 +62,10 @@ Example usage:
# Now put my_sprite on top of your_sprite.
my_sprite.set_layer(300)
+ cr = self.window.cairo_create()
+ # In your activity's do_expose_event, put in a call to redraw_sprites
+ self.sprites.redraw_sprites(event.area, cairo_context)
+
# method for converting SVG to a gtk pixbuf
def svg_str_to_pixbuf(svg_string):
pl = gtk.gdk.PixbufLoader('svg')
@@ -70,7 +73,8 @@ def svg_str_to_pixbuf(svg_string):
pl.close()
pixbuf = pl.get_pixbuf()
return pixbuf
-"""
+
+'''
import pygtk
pygtk.require('2.0')
@@ -79,37 +83,34 @@ import pango
class Sprites:
- """ A class for the list of sprites and everything they share in common """
-
- def __init__(self, canvas, area=None, gc=None):
- """ Initialize an empty array of sprites """
- self.canvas = canvas
- if area == None:
- self.area = self.canvas.window
- self.gc = self.area.new_gc()
- else:
- self.area = area
- self.gc = gc
- self.cm = self.gc.get_colormap()
+ ''' A class for the list of sprites and everything they share in common '''
+
+ def __init__(self, widget):
+ ''' Initialize an empty array of sprites '''
+ self.widget = widget
self.list = []
+ def set_cairo_context(self, cr):
+ ''' Cairo context may be set or reset after __init__ '''
+ self.cr = cr
+
def get_sprite(self, i):
- """ Return a sprint from the array """
+ ''' Return a sprint from the array '''
if i < 0 or i > len(self.list)-1:
return(None)
else:
return(self.list[i])
def length_of_list(self):
- """ How many sprites are there? """
+ ''' How many sprites are there? '''
return(len(self.list))
def append_to_list(self, spr):
- """ Append a new sprite to the end of the list. """
+ ''' Append a new sprite to the end of the list. '''
self.list.append(spr)
def insert_in_list(self, spr, i):
- """ Insert a sprite at position i. """
+ ''' Insert a sprite at position i. '''
if i < 0:
self.list.insert(0, spr)
elif i > len(self.list) - 1:
@@ -118,12 +119,12 @@ class Sprites:
self.list.insert(i, spr)
def remove_from_list(self, spr):
- """ Remove a sprite from the list. """
+ ''' Remove a sprite from the list. '''
if spr in self.list:
self.list.remove(spr)
def find_sprite(self, pos):
- """ Search based on (x, y) position. Return the 'top/first' one. """
+ ''' Search based on (x, y) position. Return the 'top/first' one. '''
list = self.list[:]
list.reverse()
for spr in list:
@@ -131,22 +132,30 @@ class Sprites:
return spr
return None
- def redraw_sprites(self, area=None):
- """ Redraw the sprites that intersect area. """
+ def redraw_sprites(self, area=None, cr=None):
+ ''' Redraw the sprites that intersect area. '''
+ # I think I need to do this to save Cairo some work
+ if cr is None:
+ cr = self.cr
+ else:
+ self.cr = cr
+ if cr is None:
+ print 'sprites.redraw_sprites: no Cairo context'
+ return
for spr in self.list:
if area == None:
- spr.draw()
+ spr.draw(cr=cr)
else:
intersection = spr.rect.intersect(area)
if intersection.width > 0 or intersection.height > 0:
- spr.draw()
+ spr.draw(cr=cr)
class Sprite:
- """ A class for the individual sprites """
+ ''' A class for the individual sprites '''
def __init__(self, sprites, x, y, image):
- """ Initialize an individual sprite """
+ ''' Initialize an individual sprite '''
self._sprites = sprites
self.rect = gtk.gdk.Rectangle(int(x), int(y), 0, 0)
self._scale = [12]
@@ -168,7 +177,7 @@ class Sprite:
self._sprites.append_to_list(self)
def set_image(self, image, i=0, dx=0, dy=0):
- """ Add an image to the sprite. """
+ ''' Add an image to the sprite. '''
while len(self.images) < i + 1:
self.images.append(None)
self._dx.append(0)
@@ -191,38 +200,38 @@ class Sprite:
self.rect.height = h + dy
def move(self, pos):
- """ Move to new (x, y) position """
+ ''' Move to new (x, y) position '''
self.inval()
self.rect.x, self.rect.y = int(pos[0]), int(pos[1])
self.inval()
def move_relative(self, pos):
- """ Move to new (x+dx, y+dy) position """
+ ''' Move to new (x+dx, y+dy) position '''
self.inval()
self.rect.x += int(pos[0])
self.rect.y += int(pos[1])
self.inval()
def get_xy(self):
- """ Return current (x, y) position """
+ ''' Return current (x, y) position '''
return (self.rect.x, self.rect.y)
def get_dimensions(self):
- """ Return current size """
+ ''' Return current size '''
return (self.rect.width, self.rect.height)
def get_layer(self):
- """ Return current layer """
+ ''' Return current layer '''
return self.layer
def set_shape(self, image, i=0):
- """ Set the current image associated with the sprite """
+ ''' Set the current image associated with the sprite '''
self.inval()
self.set_image(image, i)
self.inval()
def set_layer(self, layer):
- """ Set the layer for a sprite """
+ ''' Set the layer for a sprite '''
self._sprites.remove_from_list(self)
self.layer = layer
for i in range(self._sprites.length_of_list()):
@@ -234,7 +243,7 @@ class Sprite:
self.inval()
def set_label(self, new_label, i=0):
- """ Set the label drawn on the sprite """
+ ''' Set the label drawn on the sprite '''
self._extend_labels_array(i)
if type(new_label) is str or type(new_label) is unicode:
# pango doesn't like nulls
@@ -244,15 +253,15 @@ class Sprite:
self.inval()
def set_margins(self, l=0, t=0, r=0, b=0):
- """ Set the margins for drawing the label """
+ ''' Set the margins for drawing the label '''
self._margins = [l, t, r, b]
def _extend_labels_array(self, i):
- """ Append to the labels attribute list """
+ ''' Append to the labels attribute list '''
if self._fd is None:
self.set_font('Sans')
- if self._color is None:
- self._color = self._sprites.cm.alloc_color('black')
+ # if self._color is None:
+ # self._color = self._sprites.cm.alloc_color('black')
while len(self.labels) < i + 1:
self.labels.append(" ")
self._scale.append(self._scale[0])
@@ -261,16 +270,17 @@ class Sprite:
self._vert_align.append(self._vert_align[0])
def set_font(self, font):
- """ Set the font for a label """
+ ''' Set the font for a label '''
self._fd = pango.FontDescription(font)
def set_label_color(self, rgb):
- """ Set the font color for a label """
- self._color = self._sprites.cm.alloc_color(rgb)
+ ''' Set the font color for a label '''
+ # self._color = self._sprites.cm.alloc_color(rgb)
+ return
def set_label_attributes(self, scale, rescale=True, horiz_align="center",
vert_align="middle", i=0):
- """ Set the various label attributes """
+ ''' Set the various label attributes '''
self._extend_labels_array(i)
self._scale[i] = scale
self._rescale[i] = rescale
@@ -278,31 +288,42 @@ class Sprite:
self._vert_align[i] = vert_align
def hide(self):
- """ Hide a sprite """
+ ''' Hide a sprite '''
self.inval()
self._sprites.remove_from_list(self)
def inval(self):
- """ Force a region redraw by gtk """
- self._sprites.area.invalidate_rect(self.rect, False)
-
- def draw(self):
- """ Draw the sprite (and label) """
+ ''' Invalidate a region for gtk '''
+ # self._sprites.window.invalidate_rect(self.rect, False)
+ self._sprites.widget.queue_draw_area(self.rect.x,
+ self.rect.y,
+ self.rect.width,
+ self.rect.height)
+
+ def draw(self, cr=None):
+ ''' Draw the sprite (and label) '''
+ if cr is None:
+ cr = self._sprites.cr
+ if cr is None:
+ print 'sprite.draw: no Cairo context.'
+ return
for i, img in enumerate(self.images):
if isinstance(img, gtk.gdk.Pixbuf):
- self._sprites.area.draw_pixbuf(self._sprites.gc, img, 0, 0,
- self.rect.x + self._dx[i],
- self.rect.y + self._dy[i])
- elif img is not None:
- self._sprites.area.draw_drawable(self._sprites.gc, img, 0, 0,
- self.rect.x + self._dx[i],
- self.rect.y + self._dy[i],
- -1, -1)
- if len(self.labels) > 0:
- self.draw_label()
+ cr.set_source_pixbuf(img,
+ self.rect.x + self._dx[i],
+ self.rect.y + self._dy[i])
+ cr.rectangle(self.rect.x + self._dx[i],
+ self.rect.y + self._dy[i],
+ self.rect.width,
+ self.rect.height)
+ cr.fill()
+ else:
+ print 'sprite.draw: source not a pixbuf (%s)' % (type(img))
+ # if len(self.labels) > 0:
+ # self.draw_label()
def hit(self, pos):
- """ Is (x, y) on top of the sprite? """
+ ''' Is (x, y) on top of the sprite? '''
x, y = pos
if x < self.rect.x:
return False
@@ -315,7 +336,7 @@ class Sprite:
return True
def draw_label(self):
- """ Draw the label based on its attributes """
+ ''' Draw the label based on its attributes '''
my_width = self.rect.width - self._margins[0] - self._margins[2]
if my_width < 0:
my_width = 0
@@ -353,11 +374,13 @@ class Sprite:
y = int(self.rect.y + self._margins[1])
else: # bottom
y = int(self.rect.y + self.rect.height - h - self._margins[3])
- self._sprites.gc.set_foreground(self._color)
- self._sprites.area.draw_layout(self._sprites.gc, x, y, pl)
+
+ # Need to figure out the cairo-pango way of doing this
+ # self._sprites.gc.set_foreground(self._color)
+ # self._sprites.area.draw_layout(self._sprites.gc, x, y, pl)
def label_width(self):
- """ Calculate the width of a label """
+ ''' Calculate the width of a label '''
max = 0
for i in range(len(self.labels)):
pl = self._sprites.canvas.create_pango_layout(self.labels[i])
@@ -369,19 +392,19 @@ class Sprite:
return max
def label_safe_width(self):
- """ Return maximum width for a label """
+ ''' Return maximum width for a label '''
return self.rect.width - self._margins[0] - self._margins[2]
def label_safe_height(self):
- """ Return maximum height for a label """
+ ''' Return maximum height for a label '''
return self.rect.height - self._margins[1] - self._margins[3]
def label_left_top(self):
- """ Return the upper-left corner of the label safe zone """
+ ''' Return the upper-left corner of the label safe zone '''
return(self._margins[0], self._margins[1])
def get_pixel(self, pos, i=0):
- """ Return the pixl at (x, y) """
+ ''' Return the pixl at (x, y) '''
x, y = pos
x = x - self.rect.x
y = y - self.rect.y