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-rw-r--r--window.py34
1 files changed, 14 insertions, 20 deletions
diff --git a/window.py b/window.py
index 45b7ec9..eee76d5 100644
--- a/window.py
+++ b/window.py
@@ -1,5 +1,6 @@
-#Copyright (c) 2009-11 Walter Bender
-
+# -*- coding: utf-8 -*-
+# Copyright (c) 2009-11 Walter Bender
+# Copyright (c) 2012 Ignacio Rodríguez
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
@@ -8,17 +9,13 @@
# You should have received a copy of the GNU General Public License
# along with this library; if not, write to the Free Software
# Foundation, 51 Franklin Street, Suite 500 Boston, MA 02110-1335 USA
-
+from gi.repository import Gtk, Gdk
import pygtk
pygtk.require('2.0')
-import gtk
from gettext import gettext as _
-try:
- from sugar.graphics import style
- GRID_CELL_SIZE = style.GRID_CELL_SIZE
-except:
- GRID_CELL_SIZE = 0
+from sugar3.graphics import style
+GRID_CELL_SIZE = style.GRID_CELL_SIZE
from grid import Grid
from sprites import Sprites
@@ -47,14 +44,13 @@ class Game():
self.canvas = canvas
parent.show_all()
- self.canvas.set_flags(gtk.CAN_FOCUS)
- self.canvas.add_events(gtk.gdk.BUTTON_PRESS_MASK)
- self.canvas.add_events(gtk.gdk.BUTTON_RELEASE_MASK)
- self.canvas.connect("expose-event", self._expose_cb)
+ self.canvas.add_events(Gdk.EventMask.BUTTON_PRESS_MASK)
+ self.canvas.add_events(Gdk.EventMask.BUTTON_RELEASE_MASK)
+ self.canvas.connect("draw", self.__draw_cb)
self.canvas.connect("button-press-event", self._button_press_cb)
self.canvas.connect("button-release-event", self._button_release_cb)
- self.width = gtk.gdk.screen_width()
- self.height = gtk.gdk.screen_height()-GRID_CELL_SIZE
+ self.width = Gdk.Screen.width()
+ self.height = Gdk.Screen.height()-GRID_CELL_SIZE
self.card_dim = CARD_DIM
self.scale = 0.8 * self.height / (self.card_dim * 3)
@@ -139,10 +135,8 @@ class Game():
#
# Repaint
#
- def _expose_cb(self, win, event):
- ''' Callback to handle window expose events '''
- self.do_expose_event(event)
- return True
+ def __draw_cb(self, canvas, cr):
+ self.sprites.redraw_sprites(cr=cr)
def do_expose_event(self, event):
''' Handle the expose-event by drawing '''
@@ -158,4 +152,4 @@ class Game():
# callbacks
#
def _destroy_cb(self, win, event):
- gtk.main_quit()
+ Gtk.main_quit()