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authorWalter Bender <walter.bender@gmail.com>2011-12-07 02:13:18 (GMT)
committer Walter Bender <walter.bender@gmail.com>2011-12-07 02:13:18 (GMT)
commit397753429a317e5de1b205464ed35bc56fd1d002 (patch)
tree5746b407e2bff43983c45c4f679c7be6ca5562f6 /game.py
new project
Diffstat (limited to 'game.py')
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+# -*- coding: utf-8 -*-
+#Copyright (c) 2011 Walter Bender
+
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 3 of the License, or
+# (at your option) any later version.
+#
+# You should have received a copy of the GNU General Public License
+# along with this library; if not, write to the Free Software
+# Foundation, 51 Franklin Street, Suite 500 Boston, MA 02110-1335 USA
+
+
+import gtk
+import gobject
+
+from random import uniform
+
+from gettext import gettext as _
+
+import logging
+_logger = logging.getLogger('reflection-activity')
+
+try:
+ from sugar.graphics import style
+ GRID_CELL_SIZE = style.GRID_CELL_SIZE
+except ImportError:
+ GRID_CELL_SIZE = 0
+
+from sprites import Sprites, Sprite
+
+# Grid dimensions must be even
+TEN = 10
+SIX = 6
+DOT_SIZE = 40
+
+
+class Game():
+
+ def __init__(self, canvas, parent=None, colors=['#A0FFA0', '#FF8080']):
+ self._activity = parent
+ self._colors = ['#FFFFFF']
+ self._colors.append(colors[0])
+ self._colors.append(colors[1])
+ self._colors.append('#000000')
+
+ self._canvas = canvas
+ parent.show_all()
+
+ self._canvas.set_flags(gtk.CAN_FOCUS)
+ self._canvas.add_events(gtk.gdk.BUTTON_PRESS_MASK)
+ self._canvas.connect("expose-event", self._expose_cb)
+ self._canvas.connect("button-press-event", self._button_press_cb)
+
+ self._width = gtk.gdk.screen_width()
+ self._height = gtk.gdk.screen_height() - (GRID_CELL_SIZE * 1.5)
+ self._scale = self._width / (10 * DOT_SIZE * 1.2)
+ self._dot_size = int(DOT_SIZE * self._scale)
+ self._space = int(self._dot_size / 5.)
+ self._orientation = 'horizontal'
+
+ # Generate the sprites we'll need...
+ self._sprites = Sprites(self._canvas)
+ self._dots = []
+ for y in range(SIX):
+ for x in range(TEN):
+ xoffset = int((self._width - TEN * self._dot_size - \
+ (TEN - 1) * self._space) / 2.)
+ self._dots.append(
+ Sprite(self._sprites,
+ xoffset + x * (self._dot_size + self._space),
+ y * (self._dot_size + self._space),
+ self._new_dot(self._colors[0])))
+ self._dots[-1].type = 0 # not set
+
+ self.vline = Sprite(self._sprites,
+ int(self._width / 2.) - 1,
+ 0, self._line(vertical=True))
+ n = SIX / 2.
+ self.hline = Sprite(
+ self._sprites, 0,
+ int(self._dot_size * n + self._space * (n - 0.5)) - 1,
+ self._line(vertical=False))
+ self.hline.hide()
+
+ # and initialize a few variables we'll need.
+ self._all_clear()
+
+ def _all_clear(self):
+ ''' Things to reinitialize when starting up a new game. '''
+ self._press = None
+ self.saw_game_over = False
+
+ if self._orientation == 'horizontal':
+ self.hline.hide()
+ self.vline.set_layer(1000)
+ else:
+ self.hline.set_layer(1000)
+ self.vline.hide()
+
+ # Clear dots
+ for dot in self._dots:
+ if dot.type > 0:
+ dot.type = 0
+ dot.set_shape(self._new_dot(self._colors[0]))
+
+ if self._orientation == 'horizontal':
+ self._set_label(
+ _('Click on the dots to make a horizontal reflection.'))
+ else:
+ self._set_label(
+ _('Click on the dots to make a vertical reflection.'))
+
+ def _initiating(self):
+ return self._activity.initiating
+
+ def new_game(self, orientation='horizontal'):
+ ''' Start a new game. '''
+ self._orientation = orientation
+
+ self._all_clear()
+
+ # Fill in a few dots to start
+ for i in range(25):
+ n = int(uniform(0, TEN * SIX))
+ self._dots[n].type = int(uniform(0, 4))
+ self._dots[n].set_shape(self._new_dot(
+ self._colors[self._dots[n].type]))
+
+ def _set_label(self, string):
+ ''' Set the label in the toolbar or the window frame. '''
+ self._activity.status.set_label(string)
+
+ def _button_press_cb(self, win, event):
+ win.grab_focus()
+ x, y = map(int, event.get_coords())
+
+ spr = self._sprites.find_sprite((x, y), inverse=True)
+ if spr == None:
+ return
+
+ if spr.type is not None:
+ spr.type += 1
+ spr.type %= 4
+ spr.set_shape(self._new_dot(self._colors[spr.type]))
+ self._test_game_over()
+ return True
+
+ def _test_game_over(self):
+ ''' Check to see if game is over '''
+ if self._orientation == 'horizontal':
+ for y in range(SIX):
+ for x in range(SIX):
+ if self._dots[y * TEN + x].type != \
+ self._dots[y * TEN + TEN - x - 1].type:
+ self._set_label(_('keep trying'))
+ return False
+ self._set_label(_('good work'))
+ return True
+ else:
+ for y in range(int(SIX / 2)):
+ for x in range(TEN):
+ if self._dots[y * TEN + x].type != \
+ self._dots[(SIX - y - 1) * TEN + x].type:
+ self._set_label(_('keep trying'))
+ return False
+ self._set_label(_('good work'))
+
+ def _grid_to_dot(self, pos):
+ ''' calculate the dot index from a column and row in the grid '''
+ return pos[0] + pos[1] * TEN
+
+ def _dot_to_grid(self, dot):
+ ''' calculate the grid column and row for a dot '''
+ return [dot % TEN, int(dot / SIX)]
+
+ def game_over(self, msg=_('Game over')):
+ ''' Nothing left to do except show the results. '''
+ self._set_label(msg)
+ self.saw_game_over = True
+
+ def _expose_cb(self, win, event):
+ self.do_expose_event(event)
+
+ def do_expose_event(self, event):
+ ''' Handle the expose-event by drawing '''
+ # Restrict Cairo to the exposed area
+ cr = self._canvas.window.cairo_create()
+ cr.rectangle(event.area.x, event.area.y,
+ event.area.width, event.area.height)
+ cr.clip()
+ # Refresh sprite list
+ self._sprites.redraw_sprites(cr=cr)
+
+ def _destroy_cb(self, win, event):
+ gtk.main_quit()
+
+ def _new_dot(self, color):
+ ''' generate a dot of a color color '''
+ self._stroke = color
+ self._fill = color
+ self._svg_width = self._dot_size
+ self._svg_height = self._dot_size
+ return svg_str_to_pixbuf(
+ self._header() + \
+ self._circle(self._dot_size / 2., self._dot_size / 2.,
+ self._dot_size / 2.) + \
+ self._footer())
+
+ def _line(self, vertical=True):
+ ''' Generate a center line '''
+ if vertical:
+ self._svg_width = 3
+ self._svg_height = self._height
+ _logger.debug(
+ self._header() + \
+ self._rect(3, self._height, 0, 0) + \
+ self._footer())
+ return svg_str_to_pixbuf(
+ self._header() + \
+ self._rect(3, self._height, 0, 0) + \
+ self._footer())
+ else:
+ self._svg_width = self._width
+ self._svg_height = 3
+ return svg_str_to_pixbuf(
+ self._header() + \
+ self._rect(self._width, 3, 0, 0) + \
+ self._footer())
+
+ def _header(self):
+ return '<svg\n' + 'xmlns:svg="http://www.w3.org/2000/svg"\n' + \
+ 'xmlns="http://www.w3.org/2000/svg"\n' + \
+ 'xmlns:xlink="http://www.w3.org/1999/xlink"\n' + \
+ 'version="1.1"\n' + 'width="' + str(self._svg_width) + '"\n' + \
+ 'height="' + str(self._svg_height) + '">\n'
+
+ def _rect(self, w, h, x, y):
+ svg_string = ' <rect\n'
+ svg_string += ' width="%f"\n' % (w)
+ svg_string += ' height="%f"\n' % (h)
+ svg_string += ' rx="%f"\n' % (0)
+ svg_string += ' ry="%f"\n' % (0)
+ svg_string += ' x="%f"\n' % (x)
+ svg_string += ' y="%f"\n' % (y)
+ svg_string += 'style="fill:#000000;stroke:#000000;"/>\n'
+ return svg_string
+
+ def _circle(self, r, cx, cy):
+ return '<circle style="fill:' + str(self._fill) + ';stroke:' + \
+ str(self._stroke) + ';" r="' + str(r - 0.5) + '" cx="' + \
+ str(cx) + '" cy="' + str(cy) + '" />\n'
+
+ def _footer(self):
+ return '</svg>\n'
+
+
+def svg_str_to_pixbuf(svg_string):
+ """ Load pixbuf from SVG string """
+ pl = gtk.gdk.PixbufLoader('svg')
+ pl.write(svg_string)
+ pl.close()
+ pixbuf = pl.get_pixbuf()
+ return pixbuf