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// Utility functions
// Namespace
Abcd = {};
// Game context handling
Abcd.context = {
screen: null,
lang: "fr",
casevalue: 0,
};
Abcd.saveContext = function() {
Abcd.sugar.sendMessage(
"save-context", {});
};
Abcd.loadContext = function(context) {
};
// Init Sugar interface
Abcd.setLocale = function(texts) {
__$FC_l10n_set(texts);
Abcd.letters = Abcd[Abcd.context.lang+"Letters"];
if (Abcd.context.screen != null)
Abcd.context.screen.setLocale();
}
Abcd.setCase = function(casevalue) {
Abcd.context.casevalue = casevalue;
if (Abcd.context.screen != null)
Abcd.context.screen.setCase();
}
Abcd.sugar = new Sugar();
Abcd.sugar.connect("localization", Abcd.setLocale);
Abcd.sugar.connect("save-context", Abcd.saveContext);
Abcd.sugar.connect("load-context", Abcd.loadContext);
Abcd.log = function(msg) {
Abcd.sugar.sendMessage("console-message", msg);
console.log(msg);
};
// Home handling
Abcd.goHome = function() {
if (Abcd.context.home != null) {
Abcd.context.home.renderInto(document.getElementById("body"));
Abcd.context.home.playTheme();
}
};
//--- Utilities
// Change visibility of a set of controls
Abcd.changeVisibility = function(object, items) {
for(var item in items) {
if (items[item])
object.$[item].show();
else
object.$[item].hide();
}
}
// Randomly get an entry in the current language
Abcd.randomEntryIndex = function(excludes, filter) {
// Choose a letter
var firstlen = 0;
var firstindex = -1;
for(var key in Abcd.letters) {
if (filter != null && filter.letter == key) {
firstindex = firstlen;
break;
}
if (Abcd.letters.hasOwnProperty(key)) firstlen++;
}
if (firstindex == -1)
firstindex = Math.floor(Math.random()*firstlen);
// Choose an index
var i = 0;
var value = null;
for(var key in Abcd.letters) {
if (i++ == firstindex) {
value = Abcd.letters[key];
break;
}
}
// Copy without excludes
var array = [];
for (i = 0 ; i < value.length ; i++) {
var found = false;
if (excludes !== undefined) {
for (var j = 0 ; !found && j < excludes.length ; j++) {
if (value[i] == excludes[j])
found = true;
}
}
if (!found)
array.push(value[i]);
}
// Select one randomely
var secondlen = array.length;
var secondindex = Math.floor(Math.random()*secondlen);
return array[secondindex];
}
// Mix an array into a new one
Abcd.mix = function(chain) {
// Check size
if (chain.length < 2) {
return chain;
}
// Mix cards
var mixedchain = [];
var tomix = enyo.cloneArray(chain);
while (tomix.length != 1) {
// Take a card
var i = Math.floor(Math.random()*tomix.length);
mixedchain.push(tomix[i]);
tomix[i] = null;
// Remix
var newmix = [];
for (var j = 0 ; j < tomix.length ; j++) {
if (tomix[j] != null)
newmix.push(tomix[j]);
}
tomix = newmix;
}
mixedchain.push(tomix[0]);
return mixedchain;
};
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