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path: root/activity.py
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# python import
import json, logging, os, threading, time
# ...
from functools import partial
# ..
from gettext import gettext as _

# gtk import
import gtk, glib
# ...
gtk.gdk.threads_init()

# sugar import
from sugar.activity import activity

# atoidejouer import
from atoidejouer.ui import screens, toolbar
# ..
from atoidejouer.tools import config, storage
# ..
from atoidejouer.story.keys import StoryKeys

# get application logger
logger = logging.getLogger('atoidejouer')
logger.setLevel(logging.DEBUG)


class ThreadAnim(threading.Thread):

    def __init__(self, activity_):
        # init parent
        threading.Thread.__init__(self)
        # main flag
        self._die = False
        self._pause = True
        # main vars
        self._activity = activity_
        self._time = 0
        # start right now
        self.start()

    def pause(self, stop=False):
        self._pause = True
        # reset time on stop
        if stop is True:
            self._time = 0
        else:
            self.set_time()

    def play(self):
        self._pause = False

    def kill(self):
        self._die = True

    def set_time(self, time_=None, rate=0, pause=None):
        # ensure time
        time_ = self._time if time_ is None else time_
        # update time
        self._time = time_ + rate
        # set pause
        self._pause = self._pause if pause is None else pause
        # ...
        _current_screen = self._activity.get_current_screen()
        # ???
        if _current_screen is None:
            # ERROR
            logger.error('[activity] set_time - scene not found!')
        # do pause on toolbar
        elif pause is True:
            if hasattr(_current_screen, 'toolbar'):
                _current_screen.toolbar.pause()
            else:
                pass
        else:
            # update scene
            if hasattr(_current_screen, 'scene'):
                _current_screen.scene.refresh()
            elif hasattr(_current_screen, 'refresh'):
                _current_screen.refresh()
            else:
                pass
            # update timeline
            if hasattr(_current_screen, 'timeline'):
                _current_screen.timeline.refresh()
            else:
                pass
            # update panel
            if hasattr(_current_screen, 'panel'):
                _current_screen.panel.refresh()
            else:
                pass
            # update slider
            if hasattr(_current_screen, 'toolbar'):
                _current_screen.toolbar.refresh(self._time)
            else:
                pass

    def run(self):
        # ...
        while self._die is False:
            # get current rate
            _rate = config.Config().get_rate_value()
            # ...
            time.sleep(_rate)
            # do pause
            if (self._time + 1) >= self._activity._number_of_keys\
            and self._pause is False:
                # just in case
                self._time = self._activity._number_of_keys - 1
                # ...
                self.set_time(pause=True)
                # ..
                continue
            # .. do nothing
            elif self._pause is True:
                continue
            # .. do something
            else:
                # ...
                self.set_time(rate=_rate)


def _toolbar_changed(toolbox, page, activity_):
    """Catch toolbox activity tab focus to display settings screen.
    """
    # is the activity tab?
    if page == 0:
        # remove first if exist
        activity_.remove_screen('activity')
        # show the activity screen
        activity_._change_screen(toolbar=None, name='activity')
    else:
        pass
    # propagate it
    return True


class AToiDeJouerActivity(activity.Activity):

    def __init__(self, handle):
        # init parent
        activity.Activity.__init__(self, handle)
        # init activity working folder
        storage.init_activity_folder()
        # ..
        self.max_participants = 1
        # get toolbox
        self._toolbox = activity.ActivityToolbox(self)
        # add tool bars
        self.set_toolbox(self._toolbox)
        # keep thread & screen
        self._thread = None
        self._screens = dict()
        self._current = None
        self._previous = None
        self._handler_id = None
        self._number_of_keys = 1
        # ..
        self.__splash = None
        # sequence dict and list
        self.graphic_keys = StoryKeys('graphics', self)
        self.sound_keys = StoryKeys('sounds', self)
        # show
        self._toolbox.show()
        # tmp var
        _toolbar = None
        self.__story_toolbar = None
        # init toolbars
        for _n in ['story', 'graphics', 'graphics_add',
                   'sounds', 'sounds_add', 'help']:
            # init toolbar
            _t = toolbar.Toolbar(self, name=_n)
            # if default toolbar .. set default screen
            if _n == 'story':
                self.__story_toolbar = _t
            elif _n == 'graphics':
                self._change_screen(_t)
                _toolbar = _t
        # set default tab
        self._toolbox.set_current_toolbar(2)
        # ..
        self._toolbox.connect('current-toolbar-changed', _toolbar_changed, self)
        # do anim
        self._thread = ThreadAnim(self)

    def get_toolbox(self):
        return self._toolbox

    def update_number_of_keys(self):
        # set max
        _graphic_max = self.graphic_keys.get_max_frame()
        _sound_max = self.sound_keys.get_max_frame()
        _max = _graphic_max if _graphic_max > _sound_max else _sound_max
        # update value
        self._number_of_keys = _max + 1

    def get_current_screen(self):
        # little check
        if self._current in self._screens:
            return self._screens[self._current]
        else:
            return None

    def set_current_screen(self, name, screen):
        # udpate current name
        self._previous = self._current
        self._current = name
        # little check
        self.add_screen(name, screen)

    def _update_slider(self, toolbar):
        # sync time
        if self._thread is None:
            pass
        else:
            toolbar.update_slider(self._thread._time, self._thread._pause)

    def add_screen(self, name, screen):
        if name in self._screens:
            pass
        else:
            self._screens[name] = screen

    def remove_screen(self, name):
        if name in self._screens:
            self._screens[name].destroy()
            del self._screens[name]
        else:
            pass

    def has_screen(self, name):
        return name in self._screens

    def get_screen(self, name):
        if name in self._screens:
            return self._screens[name]
        else:
            return None

    def _change_screen(self, toolbar=None, name=None):
        # little check
        if toolbar is None and name is None:
            return
        else:
            # update current screen name
            self._previous = self._current
            self._current = toolbar.name if name is None else name
        # already exist
        if self._current in ['graphics', 'sounds']:
            if self.__splash is None:
                self.__splash = screens.Splash(toolbar)
            else:
                self.__splash._show()
            # ...
            glib.idle_add(partial(self.__idle_change, toolbar))
        # .. default
        else:
            self.__idle_change(toolbar)

    def __idle_change(self, toolbar):
        # already exist
        if self._current in self._screens:
            # show
            self._screens[self._current]._show()
            if toolbar is None:
                pass
            else:
                # do pause
                toolbar.pause()
                # update all
                self._thread.set_time()
            if self._current == 'graphics'\
            or self._current == 'sounds':
                # .. refresh
                self._screens[self._current].timeline.refresh_sequence()
                self._screens[self._current].timeline.refresh_adjustment()
            elif self._current == 'help':
                del self._screens[self._current]
                self._screens[self._current] = screens.ScreenHelp(self)
            else:
                pass
            # exit
            return
        # ..
        elif self._current == 'activity':
            _scr = screens.ScreenActivity(self)
            # update screens dict
            self._screens[self._current] = _scr
            # ..
            return
        # screen factory
        elif self._current == 'graphics':
            _scr = screens.ScreenEditGraphics(toolbar)
            # .. init sequences
            for _n in self.graphic_keys._names:
                _scr.timeline.add_sequence(_n)
            # .. refresh
            _scr.timeline.refresh_sequence()
            _scr.timeline.refresh_adjustment()
        elif self._current == 'sounds':
            _scr = screens.ScreenEditSounds(toolbar)
            # .. init sequences
            for _n in self.sound_keys._names:
                _scr.timeline.add_sequence(_n)
            # .. refresh
            _scr.timeline.refresh_sequence()
            _scr.timeline.refresh_adjustment()
        elif self._current == 'story':
            _scr = screens.ScreenStory(toolbar, set_canvas=True)
        elif self._current == 'help':
            _scr = screens.ScreenHelp(self)
        else:
            # ??
            return
        # update screens dict
        self._screens[self._current] = _scr
        # update slider
        self._update_slider(toolbar)

    def read_file(self, file_path):
        """Read saved data from datastore and resume activity based on a
        previous state.
        """
        # init content
        _data = None
        # read file
        _file = open(file_path, 'r')
        try:
            _data = _file.read()
        finally:
            _file.close()
        # parse json data
        self.graphic_keys.loads(_data)
        self.sound_keys.loads(_data)
        # set activity new number of keys
        self.update_number_of_keys()
        # clear
        self.graphic_keys.ask_clear()
        # switch to edit mode if no key
        self._toolbox.set_current_toolbar(1)
        self._change_screen(toolbar=self.__story_toolbar)

    def write_file(self, file_path):
        """Dummy overiding ...
        """
        # content dict
        _data_dict = {
                'graphic_names': self.graphic_keys._names,
                'graphic_keys': self.graphic_keys._keys,
                'sound_names': self.sound_keys._names,
                'sound_keys': self.sound_keys._keys,
                }
        # prepare content
        _data = json.dumps(_data_dict)
        # save content
        _f = open(file_path, 'wb')
        try:
            _f.write(_data)
        finally:
            _f.close()

    def close(self, skip_save=False):
        # stop the thread
        self._thread.kill()
        # sound preview
        _screen = self.get_screen('sounds_add')
        if _screen is None:
            pass
        elif _screen.item_preview._thread is None:
            pass
        else:
            _screen.item_preview._thread.kill()
        # ..
        activity.Activity.close(self, skip_save=True)