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# python import
import logging, os
# ..
from functools import partial
from gettext import gettext as _
# gtk import
import gtk, glib
# atoidejouer import
from atoidejouer.tools import storage, ui
# get application logger
logger = logging.getLogger('atoidejouer')
def _on_title_clicked(widget, timeline, sequence_name):
# .. do update
timeline.set_active_sequence(sequence_name)
def _on_key_clicked(widget, timeline, sequence_name, frame):
# shortcut
# timeline.story_keys.ask_clear()
# update time and scene
timeline.screen.toolbar.activity._thread.set_time(time_=frame)
# do timeline update
if timeline.screen.panel.sequence_name == sequence_name:
pass
else:
timeline.set_active_sequence(sequence_name)
class Timeline(gtk.Frame):
def __init__(self, screen):
# init parent
gtk.Frame.__init__(self)
self.set_shadow_type(gtk.SHADOW_NONE)
self.set_size_request(-1, 236)
# do show
self.show()
# keep the screen
self.screen = screen
self.hadjustment = None
self.vadjustment = gtk.Adjustment(0, 0, 1, 1)
# tmp
_s = self.screen
self._viewport_width = _s.scene._screen_width - 120
self._current_keys = dict()
self._number_of_keys = self._get_number_of_keys()
# prepare scrolled window
self.scrolled_window = gtk.ScrolledWindow(vadjustment=self.vadjustment)
self.scrolled_window.set_policy(gtk.POLICY_NEVER, gtk.POLICY_ALWAYS)
self.scrolled_window.show()
# ..
self.add(self.scrolled_window)
# ..
if self.screen.toolbar.name == 'graphics':
self.story_keys = self.screen.toolbar.activity.graphic_keys
else:
self.story_keys = self.screen.toolbar.activity.sound_keys
# ..
self._main_hbox = None
self._titles_box = None
self._keys_box = None
# ..
self.__init_rows()
def __init_rows(self):
# ..
if self._main_hbox is None:
pass
else:
self._main_hbox.destroy()
# a box
self._main_hbox = gtk.HBox(homogeneous=False, spacing=0)
# show it
self._main_hbox.show()
# ..
self.scrolled_window.add_with_viewport(self._main_hbox)
# init main vars
if self._titles_box is None:
pass
else:
self._titles_box.destroy()
# init main vars
if self._keys_box is None:
pass
else:
self._keys_box.destroy()
# ..
self._titles_box = None
self._init_titles_box()
# ..
self._keys_box = None
self._init_keys_box()
def set_active_sequence(self, sequence_name):
# get viewport
_t_rows = self._titles_box.get_children()
# get viewport
_k_rows = self._keys_box.get_children()
# ..
_c1 = ui.get_color(0.92, 0.92, 0.92)
_c2 = ui.get_color(0.8, 0.8, 0.8)
# ...
for _i, _r in enumerate(_t_rows):
# title row | row - eventbox - button - label
_label = _r.get_children()[0].get_children()[0].get_children()[1]
# prepare color
_c = _c1 if _label.get_label() == sequence_name else _c2
# update row color
_r.modify_bg(gtk.STATE_NORMAL, _c)
_k_rows[_i].modify_bg(gtk.STATE_NORMAL, _c)
# update panel at the end
self.screen.panel.refresh(sequence_name=sequence_name,
update_store=True)
def _get_number_of_keys(self):
"""shortcut ..
"""
return self.screen.toolbar.activity._number_of_keys
def _get_number_of_rows(self):
"""shortcut ..
"""
return len(self._titles_box.get_children())
def _add_title(self, sequence_name):
# get first image name
_img_name = storage.get_sequence_first_graphic_name(
self.screen.toolbar.name, sequence_name)
# get button
_title = ui.get_button(label=sequence_name, img_name=_img_name,
width=0, padding=(4, 0), img_size=(16, 16))
# _title.set_size_request(-1, 28)
# set color
_title.modify_bg(gtk.STATE_NORMAL, ui.get_color(0.3, 0.5, 0.6)) # TODO manage common colors like a theme
# _title.modify_bg(gtk.STATE_PRELIGHT, ui.get_color(0.5, 0.7, 0.8)) # TODO manage common colors like a theme
# get row number
_row_number = self._get_number_of_rows()
# add simple cb
_title.connect('released', _on_title_clicked, self, sequence_name)
# to manage color
_e_box = gtk.EventBox()
# show
_e_box.show()
# ..
_e_box.modify_bg(gtk.STATE_NORMAL, ui.get_color(0.8, 0.8, 0.8)) # TODO manage common colors like a theme
# add it
_e_box.add(_title)
# add it
self._titles_box.pack_start(_e_box, expand=False, fill=True)
def _add_keys(self, sequence_name):
# default row color
_c = ui.get_color(0.8, 0.8, 0.8)
# to manage color
_e_box = gtk.EventBox()
# show
_e_box.show()
# ..
_e_box.modify_bg(gtk.STATE_NORMAL, _c)
# init row
_row = gtk.HBox(homogeneous=False, spacing=1)
# show
_row.show()
# add it
_e_box.add(_row)
# ..
for _x in range(self._get_number_of_keys()):
# to manage color
_e = gtk.EventBox()
# show
_e.show()
# ..
_e.set_visible_window(False)
# get button
_b = ui.get_button(label='', width=24) # label='%s' % _x
# add simple cb
_b.connect('released', _on_key_clicked, self, sequence_name, _x)
# add to event box
_e.add(_b)
# set color
_b.modify_bg(gtk.STATE_NORMAL, _c)
# add to the row
_row.pack_start(_e, expand=False, fill=True)
# add it
self._keys_box.pack_start(_e_box, expand=False, fill=True)
def _refresh_row_keys(self, row, time_, color):
#
_r_e_box = row.get_children()[0]
# get cells
_cells = _r_e_box.get_children()
_c_idx = int(time_)
# ..
for _i, _c in enumerate(_cells):
if _i == _c_idx:
pass
else:
# update row color
_c.modify_bg(gtk.STATE_NORMAL, color)
def _init_titles_box(self):
# prepare scrolled window
_viewport = gtk.Viewport()
_viewport.set_size_request(100, -1)
_viewport.show()
# init row
self._titles_box = gtk.VBox(homogeneous=False, spacing=1)
# show
self._titles_box.show()
# ..
_viewport.add(self._titles_box)
# update main box
self._main_hbox.pack_start(_viewport, expand=False, fill=True)
def _init_keys_box(self):
# init horizontal adjustment
self.hadjustment = gtk.Adjustment(0, 0, self._number_of_keys, 1)
# prepare scrolled window
_viewport = gtk.Viewport(hadjustment=self.hadjustment)
_viewport.set_size_request(self._viewport_width, -1)
_viewport.show()
# init row
self._keys_box = gtk.VBox(homogeneous=False, spacing=1)
# show
self._keys_box.show()
# ..
_viewport.add(self._keys_box)
# ..
self._main_hbox.pack_start(_viewport, expand=False, fill=True)
def _refresh_keys(self, time_):
# ...
_t_children = self._titles_box.get_children()
_k_children = self._keys_box.get_children()
# ..
_color = ui.get_color(1.0, 1.0, 0.5)
# for each row
for _i, _r in enumerate(_k_children):
#
_r_e_box = _r.get_children()[0]
# get cells
_cells = _r_e_box.get_children()
_c_idx = int(time_)
# ..
if _c_idx < len(_cells):
# ...
_c = _cells[_c_idx]
# update row color
_c.modify_bg(gtk.STATE_NORMAL, _color)
_c.set_visible_window(True)
#
self._current_keys[_i] = _c
else:
continue
def reorder(self):
# get new order
_names = [_n for _n in self.story_keys.get_names()]
# ...
_t_children = self._titles_box.get_children()
_k_children = self._keys_box.get_children()
# ...
for _i, _r in enumerate(_t_children):
# title row | row - eventbox - button - label
_label = _r.get_children()[0].get_children()[0].get_children()[1]
# ...
if _label.get_label() in _names:
_index = _names.index(_label.get_label())
else:
continue
# do reorder
self._titles_box.reorder_child(_r, _index)
self._keys_box.reorder_child(_k_children[_i], _index)
def add_sequence(self, sequence_name):
"""Need to rebuild all on each add to ensure valid scrollwindow ??
"""
# ..
self.__init_rows()
# ..
_seq_names = self.story_keys.get_names()
# restore all
for _n in _seq_names:
# first add title
self._add_title(_n)
# second add new keys
self._add_keys(_n)
def remove_sequence(self, sequence_name):
# ...
_t_children = self._titles_box.get_children()
_k_children = self._keys_box.get_children()
# ...
for _i, _r in enumerate(_t_children):
# title row | row - eventbox - button - label
_label = _r.get_children()[0].get_children()[0].get_children()[1]
# ...
if _label.get_label() == sequence_name:
_r.destroy()
_k_children[_i].destroy()
else:
continue
def refresh_sequence(self):
# ...
_t_children = self._titles_box.get_children()
_k_children = self._keys_box.get_children()
# sequence to remove
_seq_to_remove = list()
# ...
for _i, _r in enumerate(_t_children):
# title row | row - eventbox - button - label
_label_wid = _r.get_children()[0].get_children()[0].get_children()[1]
_seq_name = _label_wid.get_label()
# seq check
if _seq_name in self.story_keys._names:
pass
else:
_seq_to_remove.append(_seq_name)
continue
# ...
for _frame, _c_key in enumerate(_k_children[_i].get_children()[0]):
# ...
_current, _f_type, _k_type = self.story_keys.get_current(
_seq_name, _frame)
# get button
_button = _c_key.get_children()[0]
# ...
if _current is None:
# _button.set_image(None)
_button.set_label("")
elif _k_type == 'transition':
# _button.set_image(None)
_button.set_label("-")
else:
# _button.set_image(None)
_button.set_label("0")
# remove non-exisitng sequences
for _s_name in _seq_to_remove:
self.remove_sequence(_s_name)
def __reset(self):
# ..
_seq_names = self.story_keys.get_names()
# remove all
for _n in _seq_names:
self.remove_sequence(_n)
# ??
_seq_names = self.story_keys.get_names()
# restore all
for _n in _seq_names:
# first add title
self._add_title(_n)
# second add new keys
self._add_keys(_n)
def refresh_adjustment(self, time=None):
# ensure time
if time is None:
time = 0 if self.screen.toolbar.activity._thread is None\
else self.screen.toolbar.activity._thread._time
else:
pass
# compute new adjustment
_keys_width = self._number_of_keys * 26
if self._viewport_width < _keys_width:
_new_value = (_keys_width - self._viewport_width) * time
_new_value /= float(self._number_of_keys)
else:
_new_value = 0
# ..
self.hadjustment.set_value(_new_value)
def refresh(self):
# ..
_time = 0 if self.screen.toolbar.activity._thread is None\
else self.screen.toolbar.activity._thread._time
# ..
_activity_nb_of_keys = self._get_number_of_keys()
# check reset
if self._number_of_keys != _activity_nb_of_keys:
# update number of keys
self._number_of_keys = _activity_nb_of_keys
# reset
self.__reset()
else:
pass
self.refresh_adjustment(time=_time)
# first avoid current keys colors
for _c in self._current_keys.values():
_c.set_visible_window(False)
# change cell colors
self._refresh_keys(_time)
# udpate sequences
self.refresh_sequence()
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