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path: root/atoidejouer/ui/toolbar.py
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# python import
import logging, os, re, shutil
# ...
from functools import partial
from gettext import gettext as _

# gtk import
import gtk, glib

# sugar import
from sugar.activity import activity

# sugar import
from sugar.graphics.toolbutton import ToolButton

# atoidejouer import
from atoidejouer.tools import config, storage
from atoidejouer.ui import screens

# get application logger
logger = logging.getLogger('atoidejouer')


def _clean_dir(dir_path):
    # little check first
    if os.path.exists(dir_path):
        pass
    # ???
    else:
        return
    # ..
    for _filename in os.listdir(dir_path):
        # ..
        _path = os.path.join(dir_path, _filename)
        # little check
        if os.path.isfile(_path):
            os.remove(_path)
        elif os.path.isdir(_path):
            _clean_dir(_path)
        else:
            # ERRROR
            logger.error('[toolbar] _clean_dir - path error: %s' % dir_path)
    # remove dir at the end
    os.removedirs(dir_path)


def _cb_seq_new(widget, toolbar):
    # get screen
    _screen = toolbar.activity.get_current_screen()
    # remove items from preview boxes
    _screen.sequence_preview.clear()
    # ..
    _screen.notebook.current_sequence = None
    # clear entry
    toolbar._sequence_entry.set_text("")


NON_ALPHA_NUM_PATTERN = re.compile('[\W_]+')


def _cb_seq_name(entry):
    # ensure good string
    _str = NON_ALPHA_NUM_PATTERN.sub('-', entry.get_text())
    # update entry
    entry.set_text(_str)


def _cb_seq_remove(widget, toolbar):
    # get sequence name
    _name = toolbar._sequence_entry.get_text()
    # get screen
    _screen = toolbar.activity.get_current_screen()
    # type shortcut 'graphic' or 'sound'
    _type = _screen.notebook._type
    # little check
    if _name.strip() == '':
        # do nothing
        pass
    else:
        # get sequence path
        _seq_path = storage.get_sequence_path(_type, _name)
        # remove dir
        if os.path.exists(_seq_path):
            # do clean
            os.remove(_seq_path)
            # and clear all at the end
            _screen.sequence_preview.clear()
            # clear entry
            toolbar._sequence_entry.set_text("")
            # update notebook
            _screen.notebook._get_store_sequence()
        # nothing to do
        else:
            pass


def _cb_seq_save(widget, toolbar, remove=False):
    storage.sequence_save(toolbar, remove=remove)


def _show_browser(toolbar, cls):
    # next screen name
    _screen_name = '%s_add' % toolbar.name
    # do switch
    toolbar._switch(_screen_name)
    # get or create screen
    _screen = toolbar.activity.get_screen(_screen_name)\
            if toolbar.activity.has_screen(_screen_name)\
            else cls(toolbar)
    # update activity screens
    toolbar.activity.set_current_screen(_screen_name, _screen)
    # do show
    _screen._show()
    # update entry
    _seq_name = _screen.notebook.current_sequence
    if _seq_name is None:
        pass
    else:
        # ..
        toolbar._sequence_entry.set_text(_seq_name)
        # pos
        _current_pos = _screen.sequence_preview.get_current_pos()
        # ..
        if toolbar._frame_entry is None:
            pass
        else:
            toolbar._frame_entry.set_text(str(_current_pos))


def _cb_add(widget, toolbar):
    # browser screen factory
    if toolbar.name == 'graphics':
        _show_browser(toolbar, screens.ScreenBrowserGraphics)
    # ..
    elif toolbar.name == 'sounds':
        _show_browser(toolbar, screens.ScreenBrowserSounds)
    # ??
    else:
        # ERROR
        logger.error('[toolbar] _cb_add - unknown: %s' % toolbar.name)


def _cb_remove(widget, toolbar):
    # browser screen factory
    if toolbar.name == 'graphics':
        pass
    # ..
    elif toolbar.name == 'sounds':
        pass
    # ??
    else:
        # ERROR
        logger.error('[toolbar] _cb_remove - name: %s' % toolbar.name)


def _cb_frame_after(widget, toolbar):
    if toolbar._frame_entry is None:
        pass
    else:
        # get previous value
        _value = int(toolbar._frame_entry.get_text())
        # inc it
        _update_frame_entry(widget, toolbar, _value + 1)
        # update sequence file
        _cb_seq_save(widget, toolbar)


def _cb_frame_before(widget, toolbar):
    if toolbar._frame_entry is None:
        pass
    else:
        # get previous value
        _value = int(toolbar._frame_entry.get_text())
        # dec it
        _update_frame_entry(widget, toolbar, _value - 1)
        # update sequence file
        _cb_seq_save(widget, toolbar)


def _update_frame_entry(entry, toolbar, value):
    # get screen
    _screen = toolbar.activity.get_current_screen()
    # get max value
    _max = _screen.sequence_preview.number_of_items() - 1
    # prepare value
    _new_val = None
    if value > _max:
        _new_val = _max
    elif value < 0:
        _new_val = 0
    # reset max just in case
    else:
        _new_val = value
    # update entry
    toolbar._frame_entry.set_text(str(_new_val))
    # update sequence
    _screen.sequence_preview.move_current(_new_val)


def _cb_open(widget, toolbar):
    pass


def _cb_back(widget, toolbar):
    # do switch
    toolbar._switch(toolbar.name.replace('_add', ''))
    # restore screen
    toolbar.activity._change_screen(toolbar)


def _cb_import(widget, toolbar):
    # get the current sequence name
    _sequence_name = toolbar._sequence_entry.get_text()
    # get filenames
    _screen = toolbar.activity.get_current_screen()
    # shortcut
    _filenames = _screen.sequence_preview.items
    # and back
    _cb_back(widget, toolbar)
    # add sequence to the story keys
    if toolbar.story_keys.add_sequence(_sequence_name, _filenames):
        # get screen now
        _screen = toolbar.activity.get_current_screen()
        # add sequence to the timeline
        _screen.timeline.add_sequence(_sequence_name)
        # ..
        _screen.scene.refresh()
    # already added
    else:
        pass


def _cb_play(widget, toolbar):
    # replace play button
    toolbar._replace_button('play', 'pause')
    # trigger playing
    toolbar.activity._thread.play()


def _cb_pause(widget, toolbar):
    # replace pause button
    toolbar._replace_button('pause', 'play')
    # trigger pausing
    toolbar.activity._thread.pause()


def _cb_stop(widget, toolbar):
    # replace pause button - if playing
    if toolbar._has_button('pause'):
        # ..
        toolbar._replace_button('pause', 'play')
    else:
        pass
    # update main thread
    toolbar.activity._thread.pause(stop=True)
    # ..
    toolbar.activity._thread.set_time()


def _cb_view_fullscreen(widget, toolbar):
    # replace fullscreen button with return button
    toolbar._replace_button('view_fullscreen', 'view_return')
    # ask_clear
    toolbar.story_keys.ask_clear()
    # get current screen
    _screen = toolbar.activity.get_current_screen()
    # enbale fullscreen
    _screen.set_fullscreen(True)


def _cb_view_return(widget, toolbar):
    # remove return button with fullscreen button
    toolbar._replace_button('view_return', 'view_fullscreen')
    # ask_clear
    toolbar.story_keys.ask_clear()
    # get current screen
    _screen = toolbar.activity.get_current_screen()
    # disable fullscreen
    _screen.set_fullscreen(False)


def _cb_slider(widget, event, toolbar):
    """action = 'press' or 'release'
    """
    # ...
    if event.type == gtk.gdk.BUTTON_PRESS:
        pass
    elif event.type == gtk.gdk.BUTTON_RELEASE:
        toolbar.activity._thread.set_time(time_=widget.get_value())
    # ??
    else:
        pass


def _cb_format_value(widget, value, toolbar):
    """Format the slider value to display
    """
    # return formated value
    return '%1d:%02d' % divmod(value, 60)

TOOLBAR_INDEXES = ['activity', 'story', 'graphics', 'sounds', 'help']

def _cb_help_back(widget, toolbar):
    _previous = toolbar.activity._previous
    # restore default tab
    toolbar.activity._toolbox.set_current_toolbar(
            TOOLBAR_INDEXES.index(_previous.replace('_add', '')))
    # restore previous
    toolbar.activity._change_screen(name=_previous)


BUTTONS = {
        'add' : ['list-add', _cb_add],
        'back' : ['edit-undo', _cb_back],
        'backward' : ['media-seek-backward', None],
        'forward' : ['media-seek-forward', None],
        'frame_after' : ['go-right', _cb_frame_after],
        'frame_before' : ['go-left', _cb_frame_before],
        'frame_entry' : [None, None],
        'help_back' : ['edit-undo', _cb_help_back],
        'import' : ['insert-image', _cb_import],
        'open' : ['media', _cb_open],
        'pause' : ['media-playback-pause', _cb_pause],
        'play' : ['media-playback-start', _cb_play],
        'remove' : ['list-remove', _cb_remove],
        'separator' : [None, None],
        'seq_new' : ['document-generic', _cb_seq_new],
        'seq_name' : [None, _cb_seq_name],
        'seq_remove' : ['button_cancel', _cb_seq_remove],
        'seq_save' : ['dialog-apply', _cb_seq_save],
        'slider' : [None, _cb_slider],
        'stop' : ['media-playback-stop', _cb_stop],
        'view_fullscreen' : ['view-fullscreen', _cb_view_fullscreen],
        'view_return' : ['view-return', _cb_view_return],
        }

TOOLBARS = {
        'graphics' : [
            ['stop', 'play', 'slider', # 'backward', 'forward'
             'separator',
             'add'],
            []
            ],
        'graphics_add' : [
            ['seq_new', 'seq_name', 'seq_save', 'seq_remove',
             # 'separator',
             # 'add', 'remove',
             # ''separator',
             # 'frame_before', 'frame_entry', 'frame_after'
            ],
            ['import', 'back']
            ],
        'sounds' : [
            ['stop', 'play', 'slider', # 'backward', 'forward'
             'separator',
             'add'],
            []
            ],
        'sounds_add' : [
            ['seq_new', 'seq_name', 'seq_save', 'seq_remove',
             # 'separator',
             # 'add', 'remove',
             # ''separator',
             # 'frame_before', 'frame_entry', 'frame_after'
            ],
            ['import', 'back']
            ],
        'story' : [
            ['stop', 'play', 'slider', # 'backward', 'forward'
             'separator',
             'view_fullscreen'],
            []
            ],
        'help'  : [
            [],
            ['help_back']
            ]
        }

TITLES = {
        'graphics' : {
            'toolbox': _('Graphic'),
            'buttons': {
                # 'backward': _('Seek Backward'),
                # 'forward': _('Seek Forward'),
                'pause': _('Pause Story'),
                'play': _('Play Story'),
                'slider': _('Progress Bar'),
                'stop': _('Stop Story'),
                'add': _('Add Graphic'),
                }
            },
        'graphics_add' : {
            'toolbox': None,
            'buttons': {
                'add': _('Add Graphic'),
                'back': _('Back'),
                'frame_after': _('Frame Before'),
                'frame_before': _('Frame After'),
                'frame_entry': None,
                'import': _('Import Sequence'),
                'remove': _('Remove Graphic'),
                'seq_new': _('New Sequence'),
                'seq_name': None,
                'seq_remove': _('Remove Sequence'),
                'seq_save': _('Save Sequence'),
                }
            },
        'sounds'   : {
            'toolbox': _('Sound'),
            'buttons': {
                # 'backward': _('Seek Backward'),
                # 'forward': _('Seek Forward'),
                'pause': _('Pause Story'),
                'play': _('Play Story'),
                'slider': _('Progress Bar'),
                'stop': _('Stop Story'),
                'add': _('Add Sound'),
                }
            },
        'sounds_add' : {
            'toolbox': None,
            'buttons': {
                'add': _('Add Sound'),
                'back': _('Back'),
                'frame_after': _('Frame Before'),
                'frame_before': _('Frame After'),
                'frame_entry': None,
                'import': _('Import Sequence'),
                'remove': _('Remove Sound'),
                'seq_new': _('New Sound'),
                'seq_name': None,
                'seq_remove': _('Remove Sequence'),
                'seq_save': _('Save Sequence'),
                }
            },
        'story'  : {
            'toolbox': _('Story'),
            'buttons': {
                # 'open': _('Open Story'),
                # 'backward': _('Seek Backward'),
                # 'forward': _('Seek Forward'),
                'pause': _('Pause Story'),
                'play': _('Play Story'),
                'slider': _('Progress Bar'),
                'stop': _('Stop Story'),
                'view_fullscreen': _('Fullscreen'),
                'view_return': _('Default Screen'),
                }
            },
        'help'  : {
            'toolbox': _('Help'),
            'buttons': {
                'help_back': _('Back')
                }
            }
        }


class Toolbar(gtk.Toolbar):

    def __init__(self, activity, name='player'):
        # init parent
        gtk.Toolbar.__init__(self)
        # keep the name
        self.set_name(name)
        # keep activity
        self.activity = activity
        # ..
        if self.name == 'graphics'\
        or self.name == 'story':
            self.story_keys = self.activity.graphic_keys
        else:
            self.story_keys = self.activity.sound_keys
        # adjustment
        self._adjustment = None
        self._number_of_keys = self.activity._number_of_keys
        # keep components
        self._sequence_entry = None
        self._frame_entry = None
        # init widget dict
        self._button_dict = dict()
        # init buttons
        self._init_buttons()
        # add tab in toolbox
        _toolbox_name = TITLES[self.name]['toolbox']
        if _toolbox_name is None:
            pass
        else:
            _toolbox = self.activity.get_toolbox()
            _toolbox.add_toolbar(_toolbox_name, self)
        # connect focus event
        self.connect('focus', self._on_focus)
        # show
        self.show()

    def _switch(self, name):
        # update toolbar
        self._clear_buttons()
        # switch name
        self.set_name(name)
        # reset
        self._init_buttons()

    def _clear_buttons(self):
        # remove all
        for _k in self._button_dict.keys():
            self._remove_button(_k)
        # remove separators
        for _c in self.get_children():
            # remove it
            self.remove(_c)
            # and destroy it
            _c.destroy()

    def _init_buttons(self):
        # add buttons
        _b_left, _b_right = TOOLBARS[self.name]
        # place left buttons
        for _b in _b_left:
            # add button
            self._add_button(_b)
        # add expanded separator
        _separator = gtk.SeparatorToolItem()
        _separator.set_draw(False)
        _separator.set_expand(True)
        _separator.show()
        self.add(_separator)
        # place right buttons
        for _b in _b_right:
            # add button
            self._add_button(_b)

    def update_slider(self, time_, pause):
        # get slider
        _s = self.get_slider()
        # slider stuff
        if _s is None:
            pass
        else:
            _s.set_value(time_)
        # update pause status
        if pause is True:
            self._replace_button('pause', 'play')
        else:
            self._replace_button('play', 'pause')

    def get_slider(self):
        # little check
        if 'slider' in self._button_dict:
            _children = self._button_dict['slider'].get_children()
            return None if len(_children) == 0 else _children[0]
        else:
            return None

    def play(self):
        # do pause
        _cb_play(None, self)

    def pause(self):
        # do pause
        _cb_pause(None, self)

    def refresh(self, value):
        # ...
        if self._number_of_keys != self.activity._number_of_keys:
            # update nb of keys
            self._number_of_keys = self.activity._number_of_keys
            # update adjustment
            if hasattr(self._adjustment, 'set_upper'):
                self._adjustment.set_upper(self._number_of_keys-1)
            else:
                self._adjustment.upper = self._number_of_keys-1
        else:
            pass
        # get slider
        _s = self.get_slider()
        # slider stuff
        if _s is None:
            # just in case
            value = 0
        else:
            # update value
            _s.set_value(int(value))
        # return _v to keep time value in thread
        return value

    def _on_focus(self, widget, direction):
        if self.name in ['graphics_add', 'sounds_add']:
            self._switch(self.name.replace('_add', ''))
        else:
            # update current screen
            self.activity._change_screen(self)
            if 'add' in self._button_dict:
                # enable or disble add
                _mode = config.Config().get('activity>mode')
                _conf = config.Config().get('mode>%s' % _mode, type_=list)
                # ..
                self._button_dict['add'].set_sensitive('remove' in _conf)
            else:
                pass

    def _has_button(self, button_id):
        return button_id in self._button_dict

    def _add_button(self, button_id, index=None):
        # get button icon and cb
        _icon, _cb = BUTTONS[button_id]
        # manage separator
        if button_id == 'separator':
            _buton = gtk.SeparatorToolItem()
            _buton.set_draw(True)
        # manage slider
        elif button_id == 'slider':
            #
            self._adjustment = gtk.Adjustment(0, 0, self._number_of_keys-1, 1)
            # ..
            _hscale = gtk.HScale(self._adjustment)
            _hscale.set_draw_value(True)
            _hscale.set_digits(False)
            _hscale.set_update_policy(gtk.UPDATE_CONTINUOUS)
            # manage cb
            _hscale.connect('button-release-event', _cb, self)
            _hscale.connect('format-value', _cb_format_value, self)
            # show
            _hscale.show()
            # ..
            _buton = gtk.ToolItem()
            _buton.set_expand(True)
            _buton.add(_hscale)
        elif button_id == 'seq_name':
            self._sequence_entry = gtk.Entry()
            # show
            self._sequence_entry.show()
            # ..
            self._sequence_entry.connect('changed', _cb)
            # ..
            _buton = gtk.ToolItem()
            _buton.set_expand(True)
            _buton.add(self._sequence_entry)
        elif button_id == 'frame_entry':
            # ...
            self._frame_entry = gtk.Entry()
            # ..
            self._frame_entry.set_editable(False)
            self._frame_entry.set_width_chars(2)
            self._frame_entry.set_size_request(44, -1)
            # set value
            self._frame_entry.set_text('0')
            # center text
            self._frame_entry.set_alignment(1)
            # show
            self._frame_entry.show()
            # ..
            _buton = gtk.ToolItem()
            _buton.add(self._frame_entry)
        # standard button
        elif button_id in BUTTONS:
            # get tooltip
            _tooltip = TITLES[self.name]['buttons'][button_id]
            # set icon
            _buton = ToolButton(_icon)
            # set tooltip
            _buton.set_tooltip(_tooltip)
            # do connect
            if _cb is None:
                pass
            else:
                _buton.connect('clicked', _cb, self)
        # ??
        else:
            # ERROR
            logger.error('[toolbar] _add_button - ??: %s' % button_id)
            return
        # update the button dict
        self._button_dict[button_id] = _buton
        # add to the toolbar
        if index is None:
            self.add(_buton)
        else:
            self.insert(_buton, index)
        # show it
        _buton.show()

    def _remove_button(self, button_id):
        # little check
        if button_id in self._button_dict:
            # get button
            _buton = self._button_dict.pop(button_id)
            # do remove - do it safe
            glib.idle_add(partial(self.remove, _buton))
            # and destroy - safe
            glib.idle_add(_buton.destroy)
        # ??
        else:
            # ERROR
            logger.error('[toolbar] _remove_button - unknown: %s' % button_id)

    def _replace_button(self, button_id_out, button_id_in):
        # little check
        if button_id_out in self._button_dict:
            # ...
            _index = self.get_item_index(self._button_dict[button_id_out])
            # do remove
            self._remove_button(button_id_out)
            # do it safe
            glib.idle_add(partial(self._add_button, button_id_in, _index))
        # ??
        else:
            pass