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path: root/atoidepoc/ui/toolbar.py
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# python import
import logging
from gettext import gettext as _

# gtk import
import gtk

# sugar import
from sugar.graphics.toolbutton import ToolButton

# atoidepoc import
from atoidepoc.ui import screens

# get application logger
logger = logging.getLogger('atoidepoc')


def _cb_add(widget, toolbar):
    # browser screen factory
    if toolbar.name == 'graphic':
        _cls = screens.ScreenBrowserGraphics
    elif toolbar.name == 'sound':
        _cls = screens.ScreenBrowserSounds
    # ??
    else:
        # DEBUG
        return logger.debug('[toolbar] _cb_add - unknown: %s' % toolbar.name)
    # do switch
    _cls(toolbar)


def _cb_open(widget, toolbar):
    # DEBUG
    logger.debug('[toolbar] _cb_open    - name: %s' % toolbar.name)


def _cb_play(widget, toolbar):
    # DEBUG
    logger.debug('[toolbar] _cb_play    - name: %s' % toolbar.name)


BUTTONS = {
        'add'   : ['list-add',      _cb_add],
        'open'  : ['media',         _cb_open],
        'play'  : ['player_play',   _cb_play],
        }

TOOLBARS = {
        'graphic'   : ['add',],
        'sound'     : ['add', 'play',],
        'story'     : ['open', 'play',],
        }

TITLES = {
        'graphic' : {
            'toolbar': _('Graphic'),
            'buttons': {
                'add': _('Add Graphic'),
                }
            },
        'sound'   : {
            'toolbar': _('Sound'),
            'buttons': {
                'add': _('Add Sound'),
                'play': _('Play Sound'),
                }
            },
        'story'  : {
            'toolbar': _('Story'),
            'buttons': {
                'open': _('Open Story'),
                'play': _('Play Story'),
                }
            },
        }


class Toolbar(gtk.Toolbar):

    def __init__(self, activity, name='player'):
        # init parent
        gtk.Toolbar.__init__(self)
        # keep activity
        self.activity = activity
        # keep the name
        self.set_name(name)
        # add buttons
        for _b in TOOLBARS[self.name]:
            self._add_button(_b)
        # add to parent
        _toolbox = self.activity.get_toolbox()
        _toolbox.add_toolbar(TITLES[self.name]['toolbar'], self)
        # connect focus event
        self.connect('focus', self._on_focus)
        # show
        self.show()

    def _on_focus(self, widget, direction):
        # screen factory
        if self.name == 'graphic':
            _cls = screens.ScreenPlayerGraphics
        elif self.name == 'sound':
            _cls = screens.ScreenPlayerSounds
        elif self.name == 'story':
            _cls = screens.ScreenStory
        # do switch
        _cls(self)

    def _add_button(self, button_id):
        # little check
        if button_id in BUTTONS:
            # get button icon and cb
            _icon, _cb = BUTTONS[button_id]
            # get tooltip
            _tooltip = TITLES[self.name]['buttons'][button_id]
            # set icon
            _buton = ToolButton(_icon)
            # set tooltip
            _buton.set_tooltip(_tooltip)
            # do connect
            _buton.connect('clicked', _cb, self)
            # add to the toolbar
            self.insert(_buton, -1)
            # show it
            _buton.show()
        # ??
        else:
            # DEBUG
            logger.debug('[toolbar] _add_button - unknown: %s' % button_id)