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authorFran Rogers <fran@dumetella.net>2010-02-01 18:13:02 (GMT)
committer Fran Rogers <fran@dumetella.net>2010-02-01 18:13:02 (GMT)
commitaae454983c6e33958ebed01035e269812a19e012 (patch)
treec70f2143d7b3b4bf3e9c439a92f5ba569d9fbaeb
parent5bd265434909e3b2d1fe04d692834c3fad609906 (diff)
Replace dead olpcgames framework with actively developed sugargame
-rw-r--r--activity.py9
-rw-r--r--activity/activity.info9
-rw-r--r--activity/blocku.svg (renamed from activity/activity.svg)0
-rw-r--r--blocku.py82
-rw-r--r--blocku_activity.py67
-rw-r--r--setup.py4
-rw-r--r--sugargame/__init__.py1
-rw-r--r--sugargame/canvas.py56
-rw-r--r--sugargame/event.py241
9 files changed, 453 insertions, 16 deletions
diff --git a/activity.py b/activity.py
deleted file mode 100644
index 305a8a1..0000000
--- a/activity.py
+++ /dev/null
@@ -1,9 +0,0 @@
-from olpcgames import activity
-from gettext import gettext as _
-
-class Activity(activity.PyGameActivity):
- """Your Sugar activity"""
-
- game_name = 'run'
- game_title = _('Blocku')
- game_size = None
diff --git a/activity/activity.info b/activity/activity.info
index 55866d8..90d5f6b 100644
--- a/activity/activity.info
+++ b/activity/activity.info
@@ -1,7 +1,6 @@
[Activity]
-name = blocku
+name = Blocku
+service_name = org.sugarlabs.Blocku
+class = blocku_activity.BlockuActivity
+icon = blocku
activity_version = 1
-host_version = 1
-service_name = org.laptop.community.blocku
-icon = activity
-exec = sugar-activity activity.Activity
diff --git a/activity/activity.svg b/activity/blocku.svg
index 40e804b..40e804b 100644
--- a/activity/activity.svg
+++ b/activity/blocku.svg
diff --git a/blocku.py b/blocku.py
new file mode 100644
index 0000000..7744871
--- /dev/null
+++ b/blocku.py
@@ -0,0 +1,82 @@
+#!/usr/bin/python
+import pygame
+#import gtk
+
+class BlockuGame:
+ def __init__(self):
+ # Set up a clock for managing the frame rate.
+ self.clock = pygame.time.Clock()
+
+ self.x = -100
+ self.y = 100
+
+ self.vx = 10
+ self.vy = 0
+
+ self.paused = False
+
+ def set_paused(self, paused):
+ self.paused = paused
+
+ # Called to save the state of the game to the Journal.
+ def write_file(self, file_path):
+ pass
+
+ # Called to load the state of the game from the Journal.
+ def read_file(self, file_path):
+ pass
+
+ # The main game loop.
+ def run(self):
+ self.running = True
+
+ screen = pygame.display.get_surface()
+
+ while self.running:
+ # Pump GTK messages.
+ #while gtk.events_pending():
+ # gtk.main_iteration()
+
+ # Pump PyGame messages.
+ for event in pygame.event.get():
+ if event.type == pygame.QUIT:
+ return
+ elif event.type == pygame.VIDEORESIZE:
+ pygame.display.set_mode(event.size, pygame.RESIZABLE)
+
+ # Move the ball
+ if not self.paused:
+ self.x += self.vx
+ if self.x > screen.get_width() + 100:
+ self.x = -100
+
+ self.y += self.vy
+ if self.y > screen.get_height() - 100:
+ self.y = screen.get_height() - 100
+ self.vy = -self.vy
+
+ self.vy += 5;
+
+ # Clear Display
+ screen.fill((255,255,255)) #255 for white
+
+ # Draw the ball
+ pygame.draw.circle(screen, (255,0,0), (self.x, self.y), 100)
+
+ # Flip Display
+ pygame.display.flip()
+
+ # Try to stay at 30 FPS
+ self.clock.tick(30)
+
+# This function is called when the game is run directly from the command line:
+# ./TestGame.py
+def main():
+ pygame.init()
+ pygame.display.set_mode((0, 0), pygame.RESIZABLE)
+ game = BlockuGame()
+ game.run()
+
+if __name__ == '__main__':
+ main()
+
diff --git a/blocku_activity.py b/blocku_activity.py
new file mode 100644
index 0000000..841bd83
--- /dev/null
+++ b/blocku_activity.py
@@ -0,0 +1,67 @@
+from gettext import gettext as _
+
+import sys
+import gtk
+import pygame
+
+import sugar.activity.activity
+import sugar.graphics.toolbutton
+
+import sugargame.canvas
+
+import blocku
+
+class BlockuActivity(sugar.activity.activity.Activity):
+ def __init__(self, handle):
+ super(BlockuActivity, self).__init__(handle)
+
+ self.paused = False
+
+ # Create the game instance.
+ self.game = blocku.BlockuGame()
+
+ # Build the activity toolbar.
+ self.build_toolbar()
+
+ # Build the Pygame canvas.
+ self._pygamecanvas = sugargame.canvas.PygameCanvas(self)
+ # Note that set_canvas implicitly calls read_file when resuming from the Journal.
+ self.set_canvas(self._pygamecanvas)
+
+ # Start the game running.
+ self._pygamecanvas.run_pygame(self.game.run)
+
+ def build_toolbar(self):
+ stop_play = sugar.graphics.toolbutton.ToolButton('media-playback-stop')
+ stop_play.set_tooltip(_("Stop"))
+ stop_play.set_accelerator(_('<ctrl>space'))
+ stop_play.connect('clicked', self._stop_play_cb)
+
+ toolbar = gtk.Toolbar()
+ toolbar.insert(stop_play, 0)
+ toolbar.insert(gtk.SeparatorToolItem(), 1)
+
+ toolbox = sugar.activity.activity.ActivityToolbox(self)
+ toolbox.add_toolbar(_("Pygame"), toolbar)
+
+ toolbox.show_all()
+ self.set_toolbox(toolbox)
+
+ def _stop_play_cb(self, button):
+ # Pause or unpause the game.
+ self.paused = not self.paused
+ self.game.set_paused(self.paused)
+
+ # Update the button to show the next action.
+ if self.paused:
+ button.set_icon('media-playback-start')
+ button.set_tooltip(_("Start"))
+ else:
+ button.set_icon('media-playback-stop')
+ button.set_tooltip(_("Stop"))
+
+ def read_file(self, file_path):
+ self.game.read_file(file_path)
+
+ def write_file(self, file_path):
+ self.game.write_file(file_path)
diff --git a/setup.py b/setup.py
index 82a3d72..6ed89aa 100644
--- a/setup.py
+++ b/setup.py
@@ -1,4 +1,4 @@
#!/usr/bin/env python
from sugar.activity import bundlebuilder
-if __name__ == "__main__":
- bundlebuilder.start("blocku")
+bundlebuilder.start()
+
diff --git a/sugargame/__init__.py b/sugargame/__init__.py
new file mode 100644
index 0000000..7e49527
--- /dev/null
+++ b/sugargame/__init__.py
@@ -0,0 +1 @@
+__version__ = '1.0'
diff --git a/sugargame/canvas.py b/sugargame/canvas.py
new file mode 100644
index 0000000..cf99a13
--- /dev/null
+++ b/sugargame/canvas.py
@@ -0,0 +1,56 @@
+import os
+import gtk
+import gobject
+import pygame
+import event
+
+CANVAS = None
+
+class PygameCanvas(gtk.EventBox):
+ def __init__(self, mainwindow):
+ gtk.EventBox.__init__(self)
+
+ global CANVAS
+ assert CANVAS == None, "Only one PygameCanvas can be created, ever."
+ CANVAS = self
+
+ self._mainwindow = mainwindow
+
+ self.set_flags(gtk.CAN_FOCUS)
+
+ self._socket = gtk.Socket()
+ self.add(self._socket)
+ self.show_all()
+
+ def run_pygame(self, main_fn):
+ # Run the main loop after a short delay. The reason for the delay is that the
+ # Sugar activity is not properly created until after its constructor returns.
+ # If the Pygame main loop is called from the activity constructor, the
+ # constructor never returns and the activity freezes.
+ gobject.idle_add(self._run_pygame_cb, main_fn)
+
+ def _run_pygame_cb(self, main_fn):
+ assert pygame.display.get_surface() is None, "PygameCanvas.run_pygame can only be called once."
+
+ # Preinitialize Pygame with the X window ID.
+ assert pygame.display.get_init() == False, "Pygame must not be initialized before calling PygameCanvas.run_pygame."
+ os.environ['SDL_WINDOWID'] = str(self._socket.get_id())
+ pygame.init()
+
+ # Restore the default cursor.
+ self._socket.get_window().set_cursor(None)
+
+ # Initialize the Pygame window.
+ r = self.get_allocation()
+ pygame.display.set_mode((r.width, r.height), pygame.RESIZABLE)
+
+ # Hook certain Pygame functions with GTK equivalents.
+ translator = event.Translator(self._mainwindow, self)
+ translator.hook_pygame()
+
+ # Run the Pygame main loop.
+ main_fn()
+ return False
+
+ def get_pygame_widget(self):
+ return self._socket
diff --git a/sugargame/event.py b/sugargame/event.py
new file mode 100644
index 0000000..52ca4ab
--- /dev/null
+++ b/sugargame/event.py
@@ -0,0 +1,241 @@
+import gtk
+import gobject
+import pygame
+import pygame.event
+import logging
+
+class _MockEvent(object):
+ def __init__(self, keyval):
+ self.keyval = keyval
+
+class Translator(object):
+ key_trans = {
+ 'Alt_L': pygame.K_LALT,
+ 'Alt_R': pygame.K_RALT,
+ 'Control_L': pygame.K_LCTRL,
+ 'Control_R': pygame.K_RCTRL,
+ 'Shift_L': pygame.K_LSHIFT,
+ 'Shift_R': pygame.K_RSHIFT,
+ 'Super_L': pygame.K_LSUPER,
+ 'Super_R': pygame.K_RSUPER,
+ 'KP_Page_Up' : pygame.K_KP9,
+ 'KP_Page_Down' : pygame.K_KP3,
+ 'KP_End' : pygame.K_KP1,
+ 'KP_Home' : pygame.K_KP7,
+ 'KP_Up' : pygame.K_KP8,
+ 'KP_Down' : pygame.K_KP2,
+ 'KP_Left' : pygame.K_KP4,
+ 'KP_Right' : pygame.K_KP6,
+
+ }
+
+ mod_map = {
+ pygame.K_LALT: pygame.KMOD_LALT,
+ pygame.K_RALT: pygame.KMOD_RALT,
+ pygame.K_LCTRL: pygame.KMOD_LCTRL,
+ pygame.K_RCTRL: pygame.KMOD_RCTRL,
+ pygame.K_LSHIFT: pygame.KMOD_LSHIFT,
+ pygame.K_RSHIFT: pygame.KMOD_RSHIFT,
+ }
+
+ def __init__(self, mainwindow, inner_evb):
+ """Initialise the Translator with the windows to which to listen"""
+ self._mainwindow = mainwindow
+ self._inner_evb = inner_evb
+
+ # Enable events
+ self._mainwindow.set_events(
+ gtk.gdk.KEY_PRESS_MASK | \
+ gtk.gdk.KEY_RELEASE_MASK \
+ )
+
+ self._inner_evb.set_events(
+ gtk.gdk.POINTER_MOTION_MASK | \
+ gtk.gdk.POINTER_MOTION_HINT_MASK | \
+ gtk.gdk.BUTTON_MOTION_MASK | \
+ gtk.gdk.BUTTON_PRESS_MASK | \
+ gtk.gdk.BUTTON_RELEASE_MASK
+ )
+
+ self._mainwindow.set_flags(gtk.CAN_FOCUS)
+ self._inner_evb.set_flags(gtk.CAN_FOCUS)
+
+ # Callback functions to link the event systems
+ self._mainwindow.connect('unrealize', self._quit_cb)
+ self._inner_evb.connect('key_press_event', self._keydown_cb)
+ self._inner_evb.connect('key_release_event', self._keyup_cb)
+ self._inner_evb.connect('button_press_event', self._mousedown_cb)
+ self._inner_evb.connect('button_release_event', self._mouseup_cb)
+ self._inner_evb.connect('motion-notify-event', self._mousemove_cb)
+ self._inner_evb.connect('expose-event', self._expose_cb)
+ self._inner_evb.connect('configure-event', self._resize_cb)
+
+ # Internal data
+ self.__stopped = False
+ self.__keystate = [0] * 323
+ self.__button_state = [0,0,0]
+ self.__mouse_pos = (0,0)
+ self.__repeat = (None, None)
+ self.__held = set()
+ self.__held_time_left = {}
+ self.__held_last_time = {}
+ self.__tick_id = None
+
+ def hook_pygame(self):
+ pygame.key.get_pressed = self._get_pressed
+ pygame.key.set_repeat = self._set_repeat
+ pygame.mouse.get_pressed = self._get_mouse_pressed
+ pygame.mouse.get_pos = self._get_mouse_pos
+
+ def _expose_cb(self, event, widget):
+ pygame.event.post(pygame.event.Event(pygame.VIDEOEXPOSE))
+ return True
+
+ def _resize_cb(self, widget, event):
+ evt = pygame.event.Event(pygame.VIDEORESIZE,
+ size=(event.width,event.height), width=event.width, height=event.height)
+ pygame.event.post(evt)
+ return False # continue processing
+
+ def _quit_cb(self, data=None):
+ self.__stopped = True
+ pygame.event.post(pygame.event.Event(pygame.QUIT))
+
+ def _keydown_cb(self, widget, event):
+ key = event.keyval
+ if key in self.__held:
+ return True
+ else:
+ if self.__repeat[0] is not None:
+ self.__held_last_time[key] = pygame.time.get_ticks()
+ self.__held_time_left[key] = self.__repeat[0]
+ self.__held.add(key)
+
+ return self._keyevent(widget, event, pygame.KEYDOWN)
+
+ def _keyup_cb(self, widget, event):
+ key = event.keyval
+ if self.__repeat[0] is not None:
+ if key in self.__held:
+ # This is possibly false if set_repeat() is called with a key held
+ del self.__held_time_left[key]
+ del self.__held_last_time[key]
+ self.__held.discard(key)
+
+ return self._keyevent(widget, event, pygame.KEYUP)
+
+ def _keymods(self):
+ mod = 0
+ for key_val, mod_val in self.mod_map.iteritems():
+ mod |= self.__keystate[key_val] and mod_val
+ return mod
+
+ def _keyevent(self, widget, event, type):
+ key = gtk.gdk.keyval_name(event.keyval)
+ if key is None:
+ # No idea what this key is.
+ return False
+
+ keycode = None
+ if key in self.key_trans:
+ keycode = self.key_trans[key]
+ elif hasattr(pygame, 'K_'+key.upper()):
+ keycode = getattr(pygame, 'K_'+key.upper())
+ elif hasattr(pygame, 'K_'+key.lower()):
+ keycode = getattr(pygame, 'K_'+key.lower())
+ elif key == 'XF86Start':
+ # view source request, specially handled...
+ self._mainwindow.view_source()
+ else:
+ print 'Key %s unrecognized' % key
+
+ if keycode is not None:
+ if type == pygame.KEYDOWN:
+ mod = self._keymods()
+ self.__keystate[keycode] = type == pygame.KEYDOWN
+ if type == pygame.KEYUP:
+ mod = self._keymods()
+ ukey = unichr(gtk.gdk.keyval_to_unicode(event.keyval))
+ if ukey == '\000':
+ ukey = ''
+ evt = pygame.event.Event(type, key=keycode, unicode=ukey, mod=mod)
+ self._post(evt)
+
+ return True
+
+ def _get_pressed(self):
+ return self.__keystate
+
+ def _get_mouse_pressed(self):
+ return self.__button_state
+
+ def _mousedown_cb(self, widget, event):
+ self.__button_state[event.button-1] = 1
+ return self._mouseevent(widget, event, pygame.MOUSEBUTTONDOWN)
+
+ def _mouseup_cb(self, widget, event):
+ self.__button_state[event.button-1] = 0
+ return self._mouseevent(widget, event, pygame.MOUSEBUTTONUP)
+
+ def _mouseevent(self, widget, event, type):
+ evt = pygame.event.Event(type, button=event.button, pos=(event.x, event.y))
+ self._post(evt)
+ return True
+
+ def _mousemove_cb(self, widget, event):
+ # From http://www.learningpython.com/2006/07/25/writing-a-custom-widget-using-pygtk/
+ # if this is a hint, then let's get all the necessary
+ # information, if not it's all we need.
+ if event.is_hint:
+ x, y, state = event.window.get_pointer()
+ else:
+ x = event.x
+ y = event.y
+ state = event.state
+
+ rel = (x - self.__mouse_pos[0], y - self.__mouse_pos[1])
+ self.__mouse_pos = (x, y)
+
+ self.__button_state = [
+ state & gtk.gdk.BUTTON1_MASK and 1 or 0,
+ state & gtk.gdk.BUTTON2_MASK and 1 or 0,
+ state & gtk.gdk.BUTTON3_MASK and 1 or 0,
+ ]
+
+ evt = pygame.event.Event(pygame.MOUSEMOTION,
+ pos=self.__mouse_pos, rel=rel, buttons=self.__button_state)
+ self._post(evt)
+ return True
+
+ def _tick_cb(self):
+ cur_time = pygame.time.get_ticks()
+ for key in self.__held:
+ delta = cur_time - self.__held_last_time[key]
+ self.__held_last_time[key] = cur_time
+
+ self.__held_time_left[key] -= delta
+ if self.__held_time_left[key] <= 0:
+ self.__held_time_left[key] = self.__repeat[1]
+ self._keyevent(None, _MockEvent(key), pygame.KEYDOWN)
+
+ return True
+
+ def _set_repeat(self, delay=None, interval=None):
+ if delay is not None and self.__repeat[0] is None:
+ self.__tick_id = gobject.timeout_add(10, self._tick_cb)
+ elif delay is None and self.__repeat[0] is not None:
+ gobject.source_remove(self.__tick_id)
+ self.__repeat = (delay, interval)
+
+ def _get_mouse_pos(self):
+ return self.__mouse_pos
+
+ def _post(self, evt):
+ try:
+ pygame.event.post(evt)
+ except pygame.error, e:
+ if str(e) == 'Event queue full':
+ print "Event queue full!"
+ pass
+ else:
+ raise e