diff options
author | Fran Rogers <fran@dumetella.net> | 2010-02-11 23:27:12 (GMT) |
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committer | Fran Rogers <fran@dumetella.net> | 2010-02-11 23:27:12 (GMT) |
commit | 6800d2cda6c657dfa910fd48b522bcb7c0dfcd5b (patch) | |
tree | f13cce789bd6bab26a96140fb4272a77ba40b38b /blocku.py | |
parent | 8e127bb952032be1a891b61eb0d5d3f65e30cc61 (diff) |
Convert from GIF to unencumbered PNG; remove Thumbs.db
Diffstat (limited to 'blocku.py')
-rw-r--r-- | blocku.py | 12 |
1 files changed, 5 insertions, 7 deletions
@@ -3,7 +3,6 @@ import pygame, random, os.path from pygame.locals import * from pygame import * - try: import gtk except ImportError: gtk = None @@ -107,11 +106,10 @@ class Game: # for gifs img = load_image('filename.gif') # for bmps img = pygame.image.load('filename.bmp') but our function handles that for us # a note for graphics blit means copy pixels from screen.blit() - iconImg = load_image('Blocku_Icon.gif') - #background = load_image('background.gif') - background = load_image('background.bmp') + iconImg = load_image('blocku.png') + background = load_image('background.png') # load images to pipe to the sprite classes - blockImg = load_image('block.bmp') + blockImg = load_image('block.png') Block.images = [blockImg] # the test will need rects and positions i sugest make some kind of default # this information can be held by each block as they are created but is made here @@ -200,7 +198,7 @@ class Text(pygame.sprite.Sprite): self.text = text def update(self): - msg = 'Drawing call test' + msg = '' # 'Drawing call test' self.image = self.font.render(msg, 0, self.color) class mouseUpdate(pygame.sprite.Sprite): @@ -213,7 +211,7 @@ class mouseUpdate(pygame.sprite.Sprite): self.rect = self.image.get_rect().move(50, 220) def update(self): - msg = 'Mouse Position %s, %s' % mouse.get_pos() + msg = '' # 'Mouse Position %s, %s' % mouse.get_pos() self.image = self.font.render(msg, 0, self.color) # This function is called when the game is run directly from the command line: |