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#!/usr/bin/python
import pygame
#import gtk
class Block:
def __init__(self, north=None, east=None, south=None, west=None):
self.north = north
self.east = east
self.south = south
self.west = west
class Puzzle:
def __init__(self, rule):
self.rule = rule
self.blocks = {}
def add_block(self, block, coords):
self.blocks[coords] = block
def get_blocks(self):
return self.blocks
def shuffle(self):
pass
class Game:
def __init__(self):
# Set up a clock for managing the frame rate.
self.clock = pygame.time.Clock()
self.puzzle = Puzzle()
self.paused = False
def set_paused(self, paused):
self.paused = paused
# Called to save the state of the game to the Journal.
def write_file(self, file_path):
pass
# Called to load the state of the game from the Journal.
def read_file(self, file_path):
pass
# The main game loop.
def run(self):
self.running = True
screen = pygame.display.get_surface()
while self.running:
# Pump GTK messages.
#while gtk.events_pending():
# gtk.main_iteration()
# Pump PyGame messages.
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
elif event.type == pygame.VIDEORESIZE:
pygame.display.set_mode(event.size, pygame.RESIZABLE)
# Try to stay at 30 FPS
self.clock.tick(30)
# This function is called when the game is run directly from the command line:
# ./TestGame.py
def main():
pygame.init()
pygame.display.set_mode((0, 0), pygame.RESIZABLE)
game = Game()
game.run()
if __name__ == '__main__':
main()
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