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import sys
sys.path.insert(0, ".")
import gtk
import pygame
from sugar.activity import activity
from sugar.graphics.toolbarbox import ToolbarBox
from sugar.activity.widgets import ActivityToolbarButton
from sugar.graphics.toolbutton import ToolButton
from sugar.activity.widgets import StopButton
from gettext import gettext as _
import sugargame.canvas
import tools
import physics
class BridgeActivity(activity.Activity):
def __init__(self, handle):
activity.Activity.__init__(self, handle)
self.game = physics.PhysicsGame()
self.build_toolbar()
self._pygamecanvas = sugargame.canvas.PygameCanvas(self)
self.set_canvas(self._pygamecanvas)
self._pygamecanvas.grab_focus()
self._pygamecanvas.run_pygame(self.game.run)
def build_toolbar(self):
toolbar_box = ToolbarBox()
self.set_toolbar_box(toolbar_box)
toolbar_box.show()
activity_button = ActivityToolbarButton(self)
toolbar_box.toolbar.insert(activity_button, -1)
activity_button.show()
self.blocklist = []
self.radioList = {}
for c in tools.allTools:
button = ToolButton(c.icon)
button.set_tooltip(_(c.toolTip))
button.connect('clicked',self.radioClicked)
toolbar_box.toolbar.insert(button, -1)
button.show()
self.radioList[button] = c.name
separator = gtk.SeparatorToolItem()
separator.props.draw = False
separator.set_expand(True)
toolbar_box.toolbar.insert(separator, -1)
separator.show()
stop_button = StopButton(self)
toolbar_box.toolbar.insert(stop_button, -1)
stop_button.show()
self.show_all()
def radioClicked(self,button):
evt = pygame.event.Event(pygame.USEREVENT, action=self.radioList[button])
pygame.event.post(evt)
def read_file(self, file_path):
pass
def write_file(self, file_path):
pass
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