diff options
Diffstat (limited to 'grid.py')
-rw-r--r-- | grid.py | 258 |
1 files changed, 132 insertions, 126 deletions
@@ -1,27 +1,27 @@ -#Copyright (c) 2009,10 Walter Bender +#Copyright (c) 2009-11 Walter Bender # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 3 of the License, or # (at your option) any later version. # -# You should have received a copy of the GNU Lesser General Public -# License along with this library; if not, write to the -# Free Software Foundation, Inc., 59 Temple Place - Suite 330, -# Boston, MA 02111-1307, USA. +# You should have received a copy of the GNU General Public License +# along with this library; if not, write to the Free Software +# Foundation, 51 Franklin Street, Suite 500 Boston, MA 02110-1335 USA import pygtk pygtk.require('2.0') import gtk import gobject +import os.path from random import uniform from sprites import Sprite from card import Card, load_image -CARD_DEFS = ((1,3,-2,-3),(2,3,-3,-2),(2,3,-4,-4), - (2,1,-1,-4),(3,4,-4,-3),(4,2,-1,-2), - (1,1,-2,-4),(4,2,-3,-4),(1,3,-1,-2)) +CARD_DEFS = ((1, 3, -2, -3), (2, 3, -3, -2), (2, 3, -4, -4), + (2, 1, -1, -4), (3, 4, -4, -3), (4, 2, -1, -2), + (1, 1, -2, -4), (4, 2, -3, -4), (1, 3, -1, -2)) # @@ -34,66 +34,72 @@ class Grid: 345 34x 345 34x 678 xxx xxx 67x """ - def __init__(self, tw): - self.grid = [0,1,2,3,4,5,6,7,8] + def __init__(self, game): + self.grid = [0, 1, 2, 3, 4, 5, 6, 7, 8] self.card_table = [] self.mask_table = [] # Stuff to keep around for the graphics - self.w = int(tw.width) - self.h = int(tw.height) - self.d = int(tw.card_dim*tw.scale) - self.s = tw.scale + self.w = int(game.width) + self.h = int(game.height) + self.d = int(game.card_dim * game.scale) + self.s = game.scale # Initialize the cards i = 0 # i is used as a label on the sprite for c in CARD_DEFS: x, y = self.i_to_xy(i) - self.card_table.append(Card(tw,c,i,x,y)) + self.card_table.append(Card(game, c, i, x, y)) i += 1 # Initialize the masks (We need up to 6 of each one.) for i in range(4): - name = "%s/mask%dh.svg" % (tw.path, i) - bitmap = load_image(name, 120*tw.scale, 48*tw.scale) + bitmap = load_image( + os.path.join(game.path, 'mask%dh.svg' % (i)), + 120 * game.scale, 48 * game.scale) for j in range(6): x, y = self.mh_to_xy(j) - self.mask_table.append(Sprite(tw.sprites, x, y, bitmap)) - name = "%s/mask%dv.svg" % (tw.path, i) - bitmap = load_image(name, 48*tw.scale, 120*tw.scale) + self.mask_table.append(Sprite(game.sprites, x, y, bitmap)) + bitmap = load_image( + os.path.join(game.path, 'mask%dv.svg' % (i)), + 48 * game.scale, 120 * game.scale) for j in range(6): x, y = self.mv_to_xy(j) - self.mask_table.append(Sprite(tw.sprites, x, y, bitmap)) + self.mask_table.append(Sprite(game.sprites, x, y, bitmap)) self.hide_masks() # Utility functions def i_to_xy(self, i): - return int((self.w-(self.d*3))/2) + (i%3)*self.d,\ - int((self.h-(self.d*3))/2) + int(i/3)*self.d + return int((self.w - (self.d * 3)) / 2) + (i % 3) * self.d, \ + int((self.h - (self.d * 3)) / 2) + int(i / 3) * self.d def mh_to_xy(self, i): - return int((self.w-(self.d*3))/2 + ((i%2)+1)*self.d - 60*self.s),\ - int((self.h-(self.d*3))/2 + (int(i/2)+.5)*self.d - 24*self.s) + return int((self.w - (self.d * 3)) / 2 + \ + ((i % 2) + 1) * self.d - 60 * self.s), \ + int((self.h - (self.d * 3)) / 2 + \ + (int(i / 2) + .5) * self.d - 24 * self.s) def mv_to_xy(self, i): - return int((self.w-(self.d*3))/2 + ((i%3)+.5)*self.d - 24*self.s),\ - int((self.h-(self.d*3))/2 + (int(i/3)+1)*self.d - 60*self.s) + return int((self.w - (self.d * 3)) / 2 + \ + ((i % 3) + .5) * self.d - 24 * self.s), \ + int((self.h - (self.d * 3)) / 2 + \ + (int(i / 3) + 1) * self.d - 60 * self.s) def xy_to_i(self, x, y): - return (x-int((self.w-(self.d*3))/2))/self.d +\ - ((y-int((self.h-(self.d*3))/2))/self.d)*3 + return (x - int((self.w - (self.d * 3)) / 2)) / self.d + \ + ((y - int((self.h - (self.d * 3)) / 2)) / self.d) * 3 def set_orientation(self, neworientation, draw_card=True): for c in range(9): self.card_table[c].set_orientation(neworientation[c], draw_card) def randomize_orientation(self, draw_card=True): - olist = [0,90,180,270] + olist = [0, 90, 180, 270] for c in range(9): - o = int(uniform(0,4)) + o = int(uniform(0, 4)) self.card_table[c].set_orientation(olist[o], draw_card) def set_grid(self, newgrid): for i, c in enumerate(newgrid): x, y = self.i_to_xy(i) - self.card_table[c].spr.move((x,y)) + self.card_table[c].spr.move((x, y)) self.grid[i] = c def show_all(self): @@ -109,79 +115,79 @@ class Grid: i.hide() # Reset everything to initial layout - def reset3x3(self, tw): + def reset3x3(self, game): self.show_all() self.hide_masks() - self.set_grid([0,1,2,3,4,5,6,7,8]) + self.set_grid([0, 1, 2, 3, 4, 5, 6, 7, 8]) self.randomize_orientation() self.hide_masks() self.test3x3() - # Two by two = ((7,5,0,3),(7,4,5,2),(1,3,5,8),(4,5,6,1)) - def reset2x2(self, tw): + # Two by two = ((7, 5, 0, 3), (7, 4, 5, 2), (1, 3, 5, 8), (4, 5, 6, 1)) + def reset2x2(self, game): self.show_all() self.hide_masks() self.randomize_orientation() - r = int(uniform(0,4)) + r = int(uniform(0, 4)) if r == 0: - self.set_grid([7,5,1,0,3,2,4,6,8]) - self.hide_list([1,2,4,6,8]) + self.set_grid([7, 5, 1, 0, 3, 2, 4, 6, 8]) + self.hide_list([1, 2, 4, 6, 8]) elif r == 1: - self.set_grid([7,4,1,5,2,3,0,6,8]) - self.hide_list([0,1,3,6,8]) + self.set_grid([7, 4, 1, 5, 2, 3, 0, 6, 8]) + self.hide_list([0, 1, 3, 6, 8]) elif r == 2: - self.set_grid([1,3,2,5,8,4,6,7,0]) - self.hide_list([2,4,6,7,0]) + self.set_grid([1, 3, 2, 5, 8, 4, 6, 7, 0]) + self.hide_list([2, 4, 6, 7, 0]) else: - self.set_grid([4,5,0,6,1,2,3,7,8]) - self.hide_list([0,2,3,7,8]) + self.set_grid([4, 5, 0, 6, 1, 2, 3, 7, 8]) + self.hide_list([0, 2, 3, 7, 8]) self.hide_masks() self.test2x2() - # Three by two = ((7,5,0,2,4,3),(5,6,1,4,3,8)) - def reset3x2(self, tw): + # Three by two = ((7, 5, 0, 2, 4, 3), (5, 6, 1, 4, 3, 8)) + def reset3x2(self, game): self.show_all() self.hide_masks() self.randomize_orientation() - r = int(uniform(0,2)) + r = int(uniform(0, 2)) if r == 0: - self.set_grid([7,5,0,2,4,3,1,6,8]) - self.hide_list([1,6,8]) + self.set_grid([7, 5, 0, 2, 4, 3, 1, 6, 8]) + self.hide_list([1, 6, 8]) else: - self.set_grid([5,6,1,4,3,8,0,2,7]) - self.hide_list([0,2,7]) + self.set_grid([5, 6, 1, 4, 3, 8, 0, 2, 7]) + self.hide_list([0, 2, 7]) self.hide_masks() self.test3x2() - # Two by three = ((5,2,4,6,1,7),(7,1,2,5,8,0)) + # Two by three = ((5, 2, 4, 6, 1, 7), (7, 1, 2, 5, 8, 0)) # reset everything to initial layout - def reset2x3(self, tw): + def reset2x3(self, game): self.show_all() self.hide_masks() self.randomize_orientation() - r = int(uniform(0,2)) + r = int(uniform(0, 2)) if r == 0: - self.set_grid([5,2,0,4,6,3,1,7,8]) - self.hide_list([0,3,8]) + self.set_grid([5, 2, 0, 4, 6, 3, 1, 7, 8]) + self.hide_list([0, 3, 8]) else: - self.set_grid([7,1,3,2,5,4,8,0,6]) - self.hide_list([3,4,6]) + self.set_grid([7, 1, 3, 2, 5, 4, 8, 0, 6]) + self.hide_list([3, 4, 6]) self.hide_masks() self.test2x3() # swap card a and card b # swap their entries in the grid and the position of their sprites def swap(self, a, b): - # swap grid elements and x,y positions of sprites + # swap grid elements and x, y positions of sprites # print "swapping cards " + str(a) + " and " + str(b) ai = self.grid.index(a) bi = self.grid.index(b) self.grid[bi] = a self.grid[ai] = b - ax,ay = self.card_table[a].spr.get_xy() - bx,by = self.card_table[b].spr.get_xy() - self.card_table[a].spr.move((bx,by)) - self.card_table[b].spr.move((ax,ay)) + ax, ay = self.card_table[a].spr.get_xy() + bx, by = self.card_table[b].spr.get_xy() + self.card_table[a].spr.move((bx, by)) + self.card_table[b].spr.move((ax, ay)) # print the grid def print_grid(self): @@ -192,124 +198,124 @@ class Grid: # print the grid orientations def print_orientations(self): - print self.card_table[self.grid[0]].orientation,\ - self.card_table[self.grid[1]].orientation,\ + print self.card_table[self.grid[0]].orientation, \ + self.card_table[self.grid[1]].orientation, \ self.card_table[self.grid[2]].orientation - print self.card_table[self.grid[3]].orientation,\ - self.card_table[self.grid[4]].orientation,\ + print self.card_table[self.grid[3]].orientation, \ + self.card_table[self.grid[4]].orientation, \ self.card_table[self.grid[5]].orientation - print self.card_table[self.grid[6]].orientation,\ - self.card_table[self.grid[7]].orientation,\ + print self.card_table[self.grid[6]].orientation, \ + self.card_table[self.grid[7]].orientation, \ self.card_table[self.grid[8]].orientation return # Test all relevant borders, ignoring edges # Highlight matches. def test3x3(self): - for m, i in enumerate([0,1,3,4,6,7]): + for m, i in enumerate([0, 1, 3, 4, 6, 7]): offset = abs(self.card_table[self.grid[i]].east) - offset = (offset-1)*12 + offset = (offset - 1) * 12 if self.card_table[self.grid[i]].east + \ - self.card_table[self.grid[i+1]].west == 0: - self.mask_table[m+offset].set_layer(2000) + self.card_table[self.grid[i + 1]].west == 0: + self.mask_table[m + offset].set_layer(2000) else: - self.mask_table[m+offset].hide() - for m, i in enumerate([0,1,2,3,4,5]): + self.mask_table[m + offset].hide() + for m, i in enumerate([0, 1, 2, 3, 4, 5]): offset = abs(self.card_table[self.grid[i]].south) - offset = (offset-1)*12+6 + offset = (offset - 1) * 12 + 6 if self.card_table[self.grid[i]].south + \ - self.card_table[self.grid[i+3]].north == 0: - self.mask_table[m+offset].set_layer(2000) + self.card_table[self.grid[i + 3]].north == 0: + self.mask_table[m + offset].set_layer(2000) else: - self.mask_table[m+offset].hide() - for i in (0,1,3,4,6,7): + self.mask_table[m + offset].hide() + for i in (0, 1, 3, 4, 6, 7): if self.card_table[self.grid[i]].east + \ - self.card_table[self.grid[i+1]].west != 0: + self.card_table[self.grid[i + 1]].west != 0: return False - for i in (0,1,2,3,4,5): + for i in (0, 1, 2, 3, 4, 5): if self.card_table[self.grid[i]].south + \ - self.card_table[self.grid[i+3]].north != 0: + self.card_table[self.grid[i + 3]].north != 0: return False return True def test2x3(self): - for m, i in enumerate([0,3,6]): + for m, i in enumerate([0, 3, 6]): offset = abs(self.card_table[self.grid[i]].east) - offset = (offset-1)*12 + offset = (offset - 1) * 12 if self.card_table[self.grid[i]].east + \ - self.card_table[self.grid[i+1]].west == 0: - self.mask_table[m*2+offset].set_layer(2000) + self.card_table[self.grid[i + 1]].west == 0: + self.mask_table[m * 2 + offset].set_layer(2000) else: - self.mask_table[m*2+offset].hide() - for m, i in enumerate([0,1,3,4]): + self.mask_table[m * 2 + offset].hide() + for m, i in enumerate([0, 1, 3, 4]): offset = abs(self.card_table[self.grid[i]].south) - offset = (offset-1)*12+6 + offset = (offset - 1) * 12 + 6 if self.card_table[self.grid[i]].south + \ - self.card_table[self.grid[i+3]].north == 0: - self.mask_table[i+offset].set_layer(2000) + self.card_table[self.grid[i + 3]].north == 0: + self.mask_table[i + offset].set_layer(2000) else: - self.mask_table[i+offset].hide() - for i in (0,3,6): + self.mask_table[i + offset].hide() + for i in (0, 3, 6): if self.card_table[self.grid[i]].east + \ - self.card_table[self.grid[i+1]].west != 0: + self.card_table[self.grid[i + 1]].west != 0: return False - for i in (0,1,3,4): + for i in (0, 1, 3, 4): if self.card_table[self.grid[i]].south + \ - self.card_table[self.grid[i+3]].north != 0: + self.card_table[self.grid[i + 3]].north != 0: return False return True def test3x2(self): - for m, i in enumerate([0,1,3,4]): + for m, i in enumerate([0, 1, 3, 4]): offset = abs(self.card_table[self.grid[i]].east) - offset = (offset-1)*12 + offset = (offset - 1) * 12 if self.card_table[self.grid[i]].east + \ - self.card_table[self.grid[i+1]].west == 0: - self.mask_table[m+offset].set_layer(2000) + self.card_table[self.grid[i + 1]].west == 0: + self.mask_table[m + offset].set_layer(2000) else: - self.mask_table[m+offset].hide() - for m, i in enumerate([0,1,2]): + self.mask_table[m + offset].hide() + for m, i in enumerate([0, 1, 2]): offset = abs(self.card_table[self.grid[i]].south) - offset = (offset-1)*12+6 + offset = (offset - 1) * 12 + 6 if self.card_table[self.grid[i]].south + \ - self.card_table[self.grid[i+3]].north == 0: - self.mask_table[m+offset].set_layer(2000) + self.card_table[self.grid[i + 3]].north == 0: + self.mask_table[m + offset].set_layer(2000) else: - self.mask_table[m+offset].hide() - for i in (0,1,3,4): + self.mask_table[m + offset].hide() + for i in (0, 1, 3, 4): if self.card_table[self.grid[i]].east + \ - self.card_table[self.grid[i+1]].west != 0: + self.card_table[self.grid[i + 1]].west != 0: return False - for i in (0,1,2): + for i in (0, 1, 2): if self.card_table[self.grid[i]].south + \ - self.card_table[self.grid[i+3]].north != 0: + self.card_table[self.grid[i + 3]].north != 0: return False return True def test2x2(self): - for m, i in enumerate([0,3]): + for m, i in enumerate([0, 3]): offset = abs(self.card_table[self.grid[i]].east) - offset = (offset-1)*12 + offset = (offset - 1) * 12 if self.card_table[self.grid[i]].east + \ - self.card_table[self.grid[i+1]].west == 0: - self.mask_table[m*2+offset].set_layer(2000) + self.card_table[self.grid[i + 1]].west == 0: + self.mask_table[m * 2 + offset].set_layer(2000) else: - self.mask_table[m*2+offset].hide() - for m, i in enumerate([0,1]): + self.mask_table[m * 2 + offset].hide() + for m, i in enumerate([0, 1]): offset = abs(self.card_table[self.grid[i]].south) - offset = (offset-1)*12+6 + offset = (offset - 1) * 12 + 6 if self.card_table[self.grid[i]].south + \ - self.card_table[self.grid[i+3]].north == 0: - self.mask_table[m+offset].set_layer(2000) + self.card_table[self.grid[i + 3]].north == 0: + self.mask_table[m + offset].set_layer(2000) else: - self.mask_table[m+offset].hide() - for i in (0,3): + self.mask_table[m + offset].hide() + for i in (0, 3): if self.card_table[self.grid[i]].east + \ - self.card_table[self.grid[i+1]].west != 0: + self.card_table[self.grid[i + 1]].west != 0: return False - for i in (0,1): + for i in (0, 1): if self.card_table[self.grid[i]].south + \ - self.card_table[self.grid[i+3]].north != 0: + self.card_table[self.grid[i + 3]].north != 0: return False return True |