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#Copyright (c) 2009,10 Walter Bender
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the
# Free Software Foundation, Inc., 59 Temple Place - Suite 330,
# Boston, MA 02111-1307, USA.
import pygtk
pygtk.require('2.0')
import gtk
import gobject
from random import uniform
from card import *
CARD_DEFS = ((1,3,-2,-3),(2,3,-3,-2),(2,3,-4,-4),
(2,1,-1,-4),(3,4,-4,-3),(4,2,-1,-2),
(1,1,-2,-4),(4,2,-3,-4),(1,3,-1,-2))
#
# Class for defining 3x3 matrix of cards
#
class Grid:
"""
Grid positions correspond to one of:
012 01x 012 01x
345 34x 345 34x
678 xxx xxx 67x
"""
def __init__(self, tw):
self.grid = [0,1,2,3,4,5,6,7,8]
self.card_table = {}
# Stuff to keep around for the graphics
self.w = int(tw.width)
self.h = int(tw.height)
self.d = int(tw.card_dim*tw.scale)
# Initialize the cards
i = 0 # i is used as a label on the sprite
for c in CARD_DEFS:
x, y = self.i_to_xy(i)
self.card_table[i] = Card(tw,c,i,x,y)
i += 1
# Utility functions
def i_to_xy(self, i):
return int((self.w-(self.d*3))/2) + (i%3)*self.d,\
int((self.h-(self.d*3))/2) + int(i/3)*self.d
def xy_to_i(self, x, y):
return (x-int((self.w-(self.d*3))/2))/self.d +\
((y-int((self.h-(self.d*3))/2))/self.d)*3
def set_orientation(self, neworientation, draw_card=True):
for c in range(9):
self.card_table[c].set_orientation(neworientation[c], draw_card)
def randomize_orientation(self, draw_card=True):
olist = [0,90,180,270]
for c in range(9):
o = int(uniform(0,4))
self.card_table[c].set_orientation(olist[o], draw_card)
def set_grid(self, newgrid):
for i, c in enumerate(newgrid):
x, y = self.i_to_xy(i)
self.card_table[c].spr.move((x,y))
self.grid[i] = c
def show_all(self):
for i in range(9):
self.card_table[i].spr.set_layer(100)
def hide_list(self, list):
for i in list:
self.card_table[i].spr.hide()
# Reset everything to initial layout
def reset3x3(self, tw):
self.show_all()
self.set_grid([0,1,2,3,4,5,6,7,8])
self.randomize_orientation()
# Two by two = ((7,5,0,3),(7,4,5,2),(1,3,5,8),(4,5,6,1))
def reset2x2(self, tw):
self.show_all()
self.randomize_orientation()
r = int(uniform(0,4))
if r == 0:
self.set_grid([7,5,1,0,3,2,4,6,8])
self.hide_list([1,2,4,6,8])
elif r == 1:
self.set_grid([7,4,1,5,2,3,0,6,8])
self.hide_list([0,1,3,6,8])
elif r == 2:
self.set_grid([1,3,2,5,8,4,6,7,0])
self.hide_list([2,4,6,7,0])
else:
self.set_grid([4,5,0,6,1,2,3,7,8])
self.hide_list([0,2,3,7,8])
# Three by two = ((7,5,0,2,4,3),(5,6,1,4,3,8))
def reset3x2(self, tw):
self.show_all()
self.randomize_orientation()
r = int(uniform(0,2))
if r == 0:
self.set_grid([7,5,0,2,4,3,1,6,8])
self.hide_list([1,6,8])
else:
self.set_grid([5,6,1,4,3,8,0,2,7])
self.hide_list([0,2,7])
# Two by three = ((5,2,4,6,1,7),(7,1,2,5,8,0))
# reset everything to initial layout
def reset2x3(self, tw):
self.show_all()
self.randomize_orientation()
r = int(uniform(0,2))
if r == 0:
self.set_grid([5,2,0,4,6,3,1,7,8])
self.hide_list([0,3,8])
else:
self.set_grid([7,1,3,2,5,4,8,0,6])
self.hide_list([3,4,6])
# swap card a and card b
# swap their entries in the grid and the position of their sprites
def swap(self, a, b):
# swap grid elements and x,y positions of sprites
# print "swapping cards " + str(a) + " and " + str(b)
ai = self.grid.index(a)
bi = self.grid.index(b)
self.grid[bi] = a
self.grid[ai] = b
ax,ay = self.card_table[a].spr.get_xy()
bx,by = self.card_table[b].spr.get_xy()
self.card_table[a].spr.move((bx,by))
self.card_table[b].spr.move((ax,ay))
# print the grid
def print_grid(self):
print self.grid[0:3]
print self.grid[3:6]
print self.grid[6:9]
return
# print the grid orientations
def print_orientations(self):
print self.card_table[self.grid[0]].orientation,\
self.card_table[self.grid[1]].orientation,\
self.card_table[self.grid[2]].orientation
print self.card_table[self.grid[3]].orientation,\
self.card_table[self.grid[4]].orientation,\
self.card_table[self.grid[5]].orientation
print self.card_table[self.grid[6]].orientation,\
self.card_table[self.grid[7]].orientation,\
self.card_table[self.grid[8]].orientation
return
# test all relevant borders, ignoring borders on the blank card
def test3x3(self):
for i in (0,1,3,4,6,7):
if self.card_table[self.grid[i]].east + \
self.card_table[self.grid[i+1]].west != 0:
return False
for i in (0,1,2,3,4,5):
if self.card_table[self.grid[i]].south + \
self.card_table[self.grid[i+3]].north != 0:
return False
return True
# test all relevant borders, ignoring borders on the blank card
def test2x3(self):
for i in (0,3,6):
if self.card_table[self.grid[i]].east + \
self.card_table[self.grid[i+1]].west != 0:
return False
for i in (0,1,3,4):
if self.card_table[self.grid[i]].south + \
self.card_table[self.grid[i+3]].north != 0:
return False
return True
# test all relevant borders, ignoring borders on the blank card
def test3x2(self):
for i in (0,1,3,4):
if self.card_table[self.grid[i]].east + \
self.card_table[self.grid[i+1]].west != 0:
return False
for i in (0,1,2):
if self.card_table[self.grid[i]].south + \
self.card_table[self.grid[i+3]].north != 0:
return False
return True
# test all relevant borders, ignoring borders on the blank card
def test2x2(self):
for i in (0,3):
if self.card_table[self.grid[i]].east + \
self.card_table[self.grid[i+1]].west != 0:
return False
for i in (0,1):
if self.card_table[self.grid[i]].south + \
self.card_table[self.grid[i+3]].north != 0:
return False
return True
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