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#! /usr/bin/env python
# -*- coding: utf-8 -*-
# filename: run.py
#
# Ceibal Rol
# Copyright (C) 2008,2009 Gabriel Balbuena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# Contact information:
# Ceibal Jam http://ceibaljam.org
import pygame
from pygame.locals import *
from universe import Map
from entity import Player
from menu import Menu
from ogre import Ogre
SCREEN_SIZE = (640, 480)
def start_game():
fullscreen = False
pygame.display.init()
screen = pygame.display.set_mode(SCREEN_SIZE) # re init screen
clock = pygame.time.Clock()
#--------------------------------------------------------------------
map = Map('./data/maps/map1.level')
player = Player(map)
ogre = Ogre(map)
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
allSprites = pygame.sprite.Group(ogre)
#--------------------------------------------------------------------
exit = False
#----------------------------------------------------------------------------------------------------- - - -
while not exit:
clock.tick(60)
#--------------------------------------------------------------------
for event in pygame.event.get():
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
if event.type == QUIT:
exit()
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
elif event.type == KEYDOWN:
if event.key == K_f:
fullscreen = not fullscreen
if fullscreen:
screen = pygame.display.set_mode(SCREEN_SIZE,0,32)
else:
screen = pygame.display.set_mode(SCREEN_SIZE,FULLSCREEN,32)
if event.key == pygame.K_UP:
ogre.moving = True
ogre.speed += 50/3
ogre.turnUp()
elif event.key == pygame.K_DOWN:
ogre.moving = True
ogre.speed += 50/3
ogre.turnDown()
elif event.key == pygame.K_LEFT:
ogre.moving = True
ogre.speed += 50/3
ogre.turnLeft()
elif event.key == pygame.K_RIGHT:
ogre.moving = True
ogre.speed += 50/3
ogre.turnRight()
if ogre.speed > 0:
if ogre.speed > 25:
ogre.speed = 25
ogre.speed = ogre.speed - 1
if ogre.speed == 0:
ogre.moving = False
#map = map.mirar_a(ogre.rect) re implementar
#--------------------------------------------------------------------
map.update()
# actualiza la posicion de la camara
# se actualiza el personaje todo el tiempo,
# de modo que este pueda alterar la posicionn de la camara.
#player.update()
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
map.imprimir(screen)
#player._print(screen)
#ogre._print(screen)
#--------------------------------------------------------------------
allSprites.clear(screen, map.field)
allSprites.update()
allSprites.draw(screen)
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
pygame.display.update()
#--------------------------------------------------------------------
#----------------------------------------------------------------------------------------------------- - - -
def show_options(): print " menu de opciones "
def creditos(): print " desplegando creditos "
def exit_game():
import sys
sys.exit(0)
if __name__ == '__main__':
exit = False
options = [
("Jugar", start_game),
("Opciones", show_options),
("Creditos", creditos),
("Salir", exit_game)
]
pygame.init()
pygame.display.set_caption("Ceibal Rol - PreAlpha 0.0.8")
screen = pygame.display.set_mode(SCREEN_SIZE) # init screen
background = pygame.image.load("./data/menu/fondo.png").convert()
background = pygame.transform.scale(background, SCREEN_SIZE)
#background = pygame.transform.smoothscale(background, SCREEN_SIZE)
logo = pygame.image.load("./data/menu/logo.png").convert_alpha()
menu = Menu(options)
while not exit:
for e in pygame.event.get():
if e.type == QUIT:
exit = True
#-Menu - - - - - - - - - - - - - - - -
screen.blit(background, (0, 0))
screen.blit(logo, (30, 0))
menu.update()
menu._print(screen)
#- - - - - - - - - - - - - - - - - - -
pygame.display.flip()
pygame.time.delay(10)
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