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path: root/game.py
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# -*- coding: utf-8 -*-
#Copyright (c) 2011-13 Walter Bender

# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# You should have received a copy of the GNU General Public License
# along with this library; if not, write to the Free Software
# Foundation, 51 Franklin Street, Suite 500 Boston, MA 02110-1335 USA

from gi.repository import Gtk, GObject, GdkPixbuf, Gdk
import cairo
import os
from random import uniform

from gettext import gettext as _

import logging
_logger = logging.getLogger('cookie-search-activity')

from sugar3.graphics.alert import Alert
from sugar3.graphics.icon import Icon
from sugar3.graphics import style
GRID_CELL_SIZE = style.GRID_CELL_SIZE

from sprites import Sprites, Sprite

# Grid dimensions must be even
TEN = 10
SEVEN = 7
DOT_SIZE = 40
PATHS = [False, 'turtle-monster.jpg', 'cookie.jpg', 'cookie.jpg',
         'bitten-cookie.jpg']


class Game():

    def __init__(self, canvas, parent=None, path=None,
                 colors=['#A0FFA0', '#FF8080']):
        self._canvas = canvas
        self._parent = parent
        self._parent.show_all()
        self._path = path

        self._colors = ['#FFFFFF']
        self._colors.append(colors[0])
        self._colors.append(colors[1])
        self._colors.append(colors[0])
        self._colors.append('#FF0000')

        self._canvas.add_events(Gdk.EventMask.BUTTON_PRESS_MASK)
        self._canvas.connect("draw", self.__draw_cb)
        self._canvas.connect("button-press-event", self._button_press_cb)

        self._width = Gdk.Screen.width()
        self._height = Gdk.Screen.height() - GRID_CELL_SIZE
        if self._width < self._height:
            self.portrait = True
            self.seven = TEN
            self.ten = SEVEN
        else:
            self.portrait = False
            self.seven = SEVEN
            self.ten = TEN
        self._scale = min(self._width / (self.ten * DOT_SIZE * 1.2),
                          self._height / (self.seven * DOT_SIZE * 1.2))

        self._dot_size = int(DOT_SIZE * self._scale)
        self._space = int(self._dot_size / 5.)
        self.we_are_sharing = False

        self._start_time = 0
        self._timeout_id = None

        # Generate the sprites we'll need...
        self._sprites = Sprites(self._canvas)
        self._dots = []
        for y in range(self.seven):
            for x in range(self.ten):
                xoffset = int((self._width - self.ten * self._dot_size - \
                                   (self.ten - 1) * self._space) / 2.)
                self._dots.append(
                    Sprite(self._sprites,
                           xoffset + x * (self._dot_size + self._space),
                           y * (self._dot_size + self._space),
                           self._new_dot(self._colors[0])))
                self._dots[-1].type = 0  # not set
                self._dots[-1].set_label_attributes(40)

        self._all_clear()

        Gdk.Screen.get_default().connect('size-changed', self._configure_cb)

    def _configure_cb(self, event):
        dot_list = self.save_game()

        self._width = Gdk.Screen.width()
        self._height = Gdk.Screen.height() - GRID_CELL_SIZE

        if self._width < self._height:
            self.portrait = True
            self.seven = TEN
            self.ten = SEVEN
        else:
            self.portrait = False
            self.seven = SEVEN
            self.ten = TEN

        for y in range(self.seven):
            for x in range(self.ten):
                xoffset = int((self._width - self.ten * self._dot_size - \
                                   (self.ten - 1) * self._space) / 2.)
                self._dots.move((xoffset + x * (self._dot_size + self._space),
                                 y * (self._dot_size + self._space)))

        self.restore_game(dot_list)

    def __draw_cb(self, canvas, cr):
		self._sprites.redraw_sprites(cr=cr)

    def _all_clear(self):
        ''' Things to reinitialize when starting up a new game. '''
        for dot in self._dots:
            if dot.type != 1:
                dot.type = 1
                dot.set_shape(self._new_dot(self._colors[dot.type]))
            dot.set_label('')
        self._stop_timer()

    def new_game(self):
        ''' Start a new game. '''
        self._all_clear()

        # Fill in a few dots to start
        for i in range(int(self.ten)):
            n = int(uniform(0, self.ten * self.seven))
            while True:
                if self._dots[n].type == 1:
                    self._dots[n].type = 2
                    self._dots[n].set_shape(self._new_dot(self._colors[1]))
                    break
                else:
                    n = int(uniform(0, self.ten * self.seven))

        if self.we_are_sharing:
            _logger.debug('sending a new game')
            self._parent.send_new_game()

        self._start_timer()

    def restore_game(self, dot_list):
        ''' Restore a game from the Journal or share '''
        for i, dot in enumerate(dot_list):
            self._dots[i].type = dot
            if dot in [4]:  # marked by user
                self._dots[i].set_shape(self._new_dot(self._colors[2]))
            elif dot in [1, 2]:  # unmarked
                self._dots[i].set_shape(self._new_dot(self._colors[1]))
            else:  # revealed by user
                self._dots[i].set_shape(self._new_dot(self._colors[0]))
        for i, dot in enumerate(dot_list):
            if dot == 0:  # label with count
                count = self._count([2, 4], self._dots[i])
                if count > 0:
                    self._dots[i].set_label(count)

    def save_game(self):
        ''' Return dot list for saving to Journal or
        sharing '''
        dot_list = []
        for dot in self._dots:
            dot_list.append(dot.type)
        return dot_list

    def _set_label(self, string):
        ''' Set the label in the toolbar or the window frame. '''
        self._parent.status.set_label(string)

    def _neighbors(self, spr):
        ''' Return the list of surrounding dots '''
        neighbors = []
        x, y = self._dot_to_grid(self._dots.index(spr))
        if x > 0 and y > 0:
            neighbors.append(self._dots[self._grid_to_dot((x - 1, y - 1))])
        if x > 0:
            neighbors.append(self._dots[self._grid_to_dot((x - 1, y))])
        if x > 0 and y < self.seven - 1:
            neighbors.append(self._dots[self._grid_to_dot((x - 1, y + 1))])
        if y > 0:
            neighbors.append(self._dots[self._grid_to_dot((x, y - 1))])
        if y < self.seven - 1:
            neighbors.append(self._dots[self._grid_to_dot((x, y + 1))])
        if x < self.ten - 1 and y > 0:
            neighbors.append(self._dots[self._grid_to_dot((x + 1, y - 1))])
        if x < self.ten - 1:
            neighbors.append(self._dots[self._grid_to_dot((x + 1, y))])
        if x < self.ten - 1 and y < self.seven - 1:
            neighbors.append(self._dots[self._grid_to_dot((x + 1, y + 1))])
        return neighbors

    def _count(self, count_type, spr):
        ''' Count the number of surrounding dots of type count_type '''
        counter = 0
        for dot in self._neighbors(spr):
            if dot.type in count_type:
                counter += 1
        return counter

    def _floodfill(self, old_type, spr):
        if spr.type not in old_type:
            return

        spr.type = 0
        spr.set_shape(self._new_dot(self._colors[spr.type]))
        if self.we_are_sharing:
            _logger.debug('sending a click to the share')
            self._parent.send_dot_click(self._dots.index(spr), spr.type)

        counter = self._count([2, 4], spr)
        if counter > 0:
            spr.set_label(str(counter))
        else:
            spr.set_label('')
            for dot in self._neighbors(spr):
                self._floodfill(old_type, dot)

    def _button_press_cb(self, win, event):
        win.grab_focus()
        x, y = map(int, event.get_coords())

        spr = self._sprites.find_sprite((x, y))
        if spr == None:
            return

        if event.button > 1:  # right click
            if spr.type != 0:
                self._flip_the_cookie(spr)
            return True
        else:
            if spr.type != 0:
                red, green, blue, alpha = spr.get_pixel((x, y))
                if red > 190 and red < 215:  # clicked the cookie
                    self._flip_the_cookie(spr)
                    return True

        if spr.type in [2, 4]:
            spr.set_shape(self._new_dot(self._colors[4]))
            self._frown()
            return True
            
        if spr.type is not None:
            self._floodfill([1, 3], spr)
            self._test_game_over()

        return True

    def _flip_the_cookie(self, spr):
        if spr.type in [1, 2]:
            spr.set_shape(self._new_dot(self._colors[2]))
            spr.type += 2
        else:  # elif spr.type in [3, 4]:
            spr.set_shape(self._new_dot(self._colors[1]))
            spr.type -= 2
        self._test_game_over()

    def remote_button_press(self, dot, color):
        ''' Receive a button press from a sharer '''
        self._dots[dot].type = color
        self._dots[dot].set_shape(self._new_dot(self._colors[color]))

    def set_sharing(self, share=True):
        _logger.debug('enabling sharing')
        self.we_are_sharing = share

    def _counter(self):
        ''' Display of seconds since start_time. '''
        self._set_label(
            str(int(GObject.get_current_time() - self._start_time)))
        self._timeout_id = GObject.timeout_add(1000, self._counter)

    def _start_timer(self):
        ''' Start/reset the timer '''
        self._start_time = GObject.get_current_time()
        self._timeout_id = None
        self._counter()

    def _stop_timer(self):
        if self._timeout_id is not None:
            GObject.source_remove(self._timeout_id)

    def _smile(self):
        self._stop_timer()
        for dot in self._dots:
            if dot.type == 0:
                dot.set_label('☻')
        self._new_game_alert()

    def _frown(self):
        self._stop_timer()
        for dot in self._dots:
            if dot.type == 0:
                dot.set_label('☹')
        self._new_game_alert()

    def _test_game_over(self):
        ''' Check to see if game is over '''
        for dot in self._dots:
            if dot.type == 1 or dot.type == 2:
                return False
        self._parent.all_scores.append(
            str(int(GObject.get_current_time() - self._start_time)))
        _logger.debug(self._parent.all_scores)
        self._smile()
        return True

    def _grid_to_dot(self, pos):
        ''' calculate the dot index from a column and row in the grid '''
        return pos[0] + pos[1] * self.ten

    def _dot_to_grid(self, dot):
        ''' calculate the grid column and row for a dot '''
        return [dot % self.ten, int(dot / self.ten)]

    def _new_game_alert(self):
        alert = Alert()
        alert.props.title = _('New game')
        alert.props.msg = _('Do you want to play a new game?')
        icon = Icon(icon_name='dialog-cancel')
        alert.add_button(Gtk.ResponseType.CANCEL, _('Cancel'), icon)
        icon.show()
        ok_icon = Icon(icon_name='dialog-ok')
        alert.add_button(Gtk.ResponseType.OK, _('New game'), ok_icon)
        ok_icon.show()
        alert.connect('response', self.__game_alert_response_cb)
        self._parent.add_alert(alert)
        alert.show()

    def __game_alert_response_cb(self, alert, response_id):
        self._parent.remove_alert(alert)
        if response_id is Gtk.ResponseType.OK:
            self.new_game()

    def _expose_cb(self, win, event):
        self.do_expose_event(event)

    def do_expose_event(self, event):
        ''' Handle the expose-event by drawing '''
        # Restrict Cairo to the exposed area
        cr = self._canvas.window.cairo_create()
        cr.rectangle(event.area.x, event.area.y,
                event.area.width, event.area.height)
        cr.clip()
        # Refresh sprite list
        self._sprites.redraw_sprites(cr=cr)

    def _destroy_cb(self, win, event):
        Gtk.main_quit()

    def _new_dot(self, color):
        ''' generate a dot of a color color '''
        self._dot_cache = {}
        if not color in self._dot_cache:
            self._stroke = color
            self._fill = color
            self._svg_width = self._dot_size
            self._svg_height = self._dot_size

            i = self._colors.index(color)
            if PATHS[i] is False:
                pixbuf = svg_str_to_pixbuf(
                    self._header() + \
                    self._circle(self._dot_size / 2., self._dot_size / 2.,
                                 self._dot_size / 2.) + \
                    self._footer())
            else:
                pixbuf = GdkPixbuf.Pixbuf.new_from_file_at_size(
                    os.path.join(self._path, PATHS[i]),
                    self._svg_width, self._svg_height)

            surface = cairo.ImageSurface(cairo.FORMAT_ARGB32,
                                         self._svg_width, self._svg_height)
            context = cairo.Context(surface)
            Gdk.cairo_set_source_pixbuf(context, pixbuf, 0, 0)
            context.rectangle(0, 0, self._svg_width, self._svg_height)
            context.fill()
            self._dot_cache[color] = surface

        return self._dot_cache[color]

    def _line(self, vertical=True):
        ''' Generate a center line '''
        if vertical:
            self._svg_width = 3
            self._svg_height = self._height
            return svg_str_to_pixbuf(
                self._header() + \
                self._rect(3, self._height, 0, 0) + \
                self._footer())
        else:
            self._svg_width = self._width
            self._svg_height = 3
            return svg_str_to_pixbuf(
                self._header() + \
                self._rect(self._width, 3, 0, 0) + \
                self._footer())

    def _header(self):
        return '<svg\n' + 'xmlns:svg="http://www.w3.org/2000/svg"\n' + \
            'xmlns="http://www.w3.org/2000/svg"\n' + \
            'xmlns:xlink="http://www.w3.org/1999/xlink"\n' + \
            'version="1.1"\n' + 'width="' + str(self._svg_width) + '"\n' + \
            'height="' + str(self._svg_height) + '">\n'

    def _rect(self, w, h, x, y):
        svg_string = '       <rect\n'
        svg_string += '          width="%f"\n' % (w)
        svg_string += '          height="%f"\n' % (h)
        svg_string += '          rx="%f"\n' % (0)
        svg_string += '          ry="%f"\n' % (0)
        svg_string += '          x="%f"\n' % (x)
        svg_string += '          y="%f"\n' % (y)
        svg_string += 'style="fill:#000000;stroke:#000000;"/>\n'
        return svg_string

    def _circle(self, r, cx, cy):
        return '<circle style="fill:' + str(self._fill) + ';stroke:' + \
            str(self._stroke) + ';" r="' + str(r - 0.5) + '" cx="' + \
            str(cx) + '" cy="' + str(cy) + '" />\n'

    def _footer(self):
        return '</svg>\n'


def svg_str_to_pixbuf(svg_string):
    """ Load pixbuf from SVG string """
    pl = GdkPixbuf.PixbufLoader.new_with_type('svg') 
    pl.write(svg_string)
    pl.close()
    pixbuf = pl.get_pixbuf()
    return pixbuf