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#!/usr/bin/env python
#-*- coding:utf-8 -*-
import os,sys
import pygame, runEsquiador
import txtlib
from pygame.locals import *
from runEsquiador import *
from constants import *
class HighScore():
def loadscores(self):
items = []
file = open('score.dat','r')
for line in file.readlines():
temp = line.split('\t')
items.append((int(temp[1].strip()), (temp[0])))
file.close()
return items
def numeric_compare(self, x, y):
if x[0]>y[0]:
return 1
elif x[0]==y[0]:
if x[2]<y[2]:
return 1
elif x[2]==y[2]:
return 0;
else:
return -1;
else: # x<y
return -1
def savescores(self, items):
items.sort(self.numeric_compare)
items.reverse()
file = open('score.dat', 'w')
for score, name in items[:5]:
output = name + "\t" + str(score) + "\n"
file.write(output)
file.close()
def MoveCharUp(self, char):
newstuffs = ord(char) + 1
if newstuffs > 90:
newstuffs = 65
return chr(newstuffs)
def MoveCharDown(self, char):
newstuffs = ord(char) - 1
if newstuffs < 65:
newstuffs = 90
return chr(newstuffs)
def __init__(self):
self.thefont = pygame.font.Font(os.path.join('fonts', 'ice_sticks.ttf'), 18)
self.titlefont = pygame.font.Font(os.path.join('fonts', 'ice_sticks.ttf'), 35)
self.scores = self.loadscores()
def mainHighScores(self):
screen = pygame.display.set_mode(screen_size)
items = self.loadscores()
self.savescores(items)
sal = ""
for score, name in items[:5]:
sal += name + "\t" + str(score) + "\n"
print sal
text = txtlib.Text((screen_size[0]-200,screen_size[1]-200), './fonts/ice_sticks.ttf')
text.text = '''Esquiador
\nPuntajes mas altos:\n''' + sal
text.add_style(0, 600, txtlib.SIZE, (screen_size[0]*25)/800)
text.update()
screen.blit(text.area, (100, 100))
pygame.display.flip()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit(0)
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
return
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