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#Actividad Esquiador
#Archivo: run.py
#Descripcion: Clase que maneja eventos de esquiador
#
#! /usr/bin/env python
"""Skeleton project file mainloop for new OLPCGames users"""
import olpcgames, pygame, logging
from skier import *
from track import *
from score import *
from constants import *
LOG_FILENAME='Esquiador.log'
log = logging.getLogger( 'EsquiadorRun' )
#log.setLevel( logging.DEBUG )
def mainImpares():
"""The mainloop which is specified in the activity.py file
"main" is the assumed function name
"""
pygame.init()
size = screen_size
if olpcgames.ACTIVITY:
size = olpcgames.ACTIVITY.game_size
screen = pygame.display.set_mode(size)
skier = Skier('impares')
track = Track()
score = Score(skier)
clock = pygame.time.Clock()
#Inicio del bucle del juego
running = True
while running:
#Numero maximo de frames por segundo FPS
milliseconds = clock.tick(50) # maximum number of frames per second
#Bucle administrador del evento con soporte para pausar despues de x segundos (20 aqui)
# Event-management loop with support for pausing after X seconds (20 here)
events = pygame.event.get()
# Now the main event-processing loop
if events:
for event in events:
log.debug( "Evento: %s", event )
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
running = False
elif event.key == pygame.K_LEFT or event.key == ord('a'):
skier.moveLeft()
elif event.key == pygame.K_RIGHT or event.key == ord('d'):
skier.moveRight()
elif event.key == pygame.K_DOWN or event.key == ord('s'):
skier.moveForward()
elif event.key == pygame.K_UP or event.key == ord('w'):
skier.moveBack()
#Simulacion
# simulation
skier.update(milliseconds)
skier.checkCollision(track)
#Dibujar
# draw
screen.fill( (235,235,235))
score.draw(screen)
track.draw(screen, skier.getOffsetY())
skier.draw(screen)
pygame.display.flip()
if __name__ == "__main__":
logging.basicConfig(filename=LOG_FILENAME,level=logging.DEBUG)
main()
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