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# -*- coding: utf-8 -*-
#Actividad Esquiador
#Archivo: track.py
#Descripcion: Clase que maneja el archivo track1.tr con el escenario del juego
#

import sys
import random
import pygame
from pygame import *
from pygame.locals import *
from constants import *

class Track():
    
    def __init__(self):
        self.numbers = {}
        self.load()

   #Carga del archivo track1.tr para poner las texturas del juego
    def load(self, filename = "track4.tr"):
	file = open(filename, 'r')
        self.lines = file.readlines()
    
    def draw(self, screen, offset = 0):
        current_line_number = int(offset) / tile_size[1]
        partial_tile_size = int(offset) % tile_size[1]
        for ytile in range(num_tiles_sc[1] + 2):
            current_line = self.lines[current_line_number]
            for xtile in range(num_tiles_sc[0]):
                self.drawTile(screen, xtile, ytile, current_line[xtile], partial_tile_size, current_line)
	    """ repeat last tile for every line """
	#Repetir el ultimo azulejo de cada linea
            self.drawTile(screen, xtile+1, ytile, current_line[xtile], partial_tile_size, current_line)
            current_line_number += 1

    def drawTile(self, screen, xtile, ytile, object, offsety = 0, ytile_wc = 0):
        if tile_types.has_key(object):
            image = tile_types[object]
            source_rect_tc = image.get_rect()
            rect_sc = image.get_rect()
            if ytile == 0:
                source_rect_tc.topleft = [0, offsety]
                rect_sc.topleft = [xtile * tile_size[0], ytile * tile_size[1] + horizon_y]
            else:
                rect_sc.topleft = [xtile * tile_size[0], ytile * tile_size[1] + horizon_y - offsety]
            screen.blit(image, rect_sc, source_rect_tc)
            if object == "E" or object == "O" :
                surface = self.getTextSurface(xtile, ytile_wc, object)
                screen.blit(surface, rect_sc, source_rect_tc)
   
    def getTextSurface(self, xtile, ytile, object):
        if self.numbers.has_key( (xtile, ytile) ):
            return self.numbers[(xtile, ytile)]
        if object == "O":        
            number = random.randint(0,49) * 2 + 1
        elif object == "E":
            number = random.randint(0,49) * 2
        afont = pygame.font.SysFont("Arial", 44)
        text = afont.render(str(number), 1, (255,255,255))
        self.numbers[(xtile, ytile)] = text
        return text
   
    def getTileNumberWC(self, x_wc, y_wc):
        return [x_wc / tile_size[0], y_wc / tile_size[1]]
   
    def getTileRectWC(self, x_wc, y_wc):
        tile_rect = Rect()
        tile_rect.top = y_wc / tile_size[1]
        tile_rect.left = x_wc / tile_size[0]
        tile_rect.width = tile_size[0]
        tile_rect.height = tile_size[1]
   
    def getTileType(self, tilex, tiley):
        return self.lines[tiley][tilex]
   
    def collidesWith(self, rect):
#Verificar colision
        """ check collision """
        xtilemin, ytilemin = self.getTileNumberWC(rect.left, rect.top)
        xtilemax, ytilemax = self.getTileNumberWC(rect.right, rect.bottom)
        for tiley in range(ytilemin, ytilemax + 1):
            for tilex in range(xtilemin, xtilemax + 1):
                tile_type = self.getTileType(tilex, tiley)
                if tile_type != " ":
                    return tile_type
        return " "