1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
|
import pygame
from pygame.locals import *
from pygame.sprite import Sprite
class Cuadrado(Sprite):
def __init__(self,x,y):
Sprite.__init__(self)
self.image = pygame.image.load("cuadrado.png").convert_alpha()
self.rect = self.image.get_rect()
self.rect.move_ip(x,y)
def update(self):
pass
class Rectangulo(Sprite):
def __init__(self,x,y):
Sprite.__init__(self)
self.image = pygame.image.load("rectangulo.png").convert_alpha()
self.rect = self.image.get_rect()
self.rect.move_ip(x,y)
def update(self):
pass
class Circulo(Sprite):
def __init__(self,x,y):
Sprite.__init__(self)
self.image = pygame.image.load("circulo.png").convert_alpha()
self.rect = self.image.get_rect()
self.rect.move_ip(x,y)
def update(self):
pass
class Cubo(Sprite):
def __init__(self,x,y):
Sprite.__init__(self)
self.image = pygame.image.load("cubo.png").convert_alpha()
self.rect = self.image.get_rect()
self.rect.move_ip(x,y)
def update(self):
pass
class Triangulo(Sprite):
def __init__(self,x,y):
Sprite.__init__(self)
self.image = pygame.image.load("triangulo.png").convert_alpha()
self.rect = self.image.get_rect()
self.rect.move_ip(x,y)
def update(self):
pass
class Esfera(Sprite):
def __init__(self,x,y):
Sprite.__init__(self)
self.image = pygame.image.load("esfera.png").convert_alpha()
self.rect = self.image.get_rect()
self.rect.move_ip(x,y)
def update(self):
pass
|