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import pygame
import os
from AnimatedSprite import *

class Game():

    def __init__(self):
        pygame.display.init()
        self.screen = pygame.display.set_mode((800,600))
        self.clock = pygame.time.Clock()
        
        # load images
        images_main = self.load_sprite_group(50,50,"main.png")
        # load levels
        # setup objects
        self.me = AnimatedSprite(images_main,30)
        # start
        print("initializing...")

    def load_sprite_group(self, w, h, filename):
        '''
        Specs :
        Master can be any height.
        Sprites frames width must be the same width
        Master width must be len(frames)*frame.width
        Assuming you ressources directory is named "ressources"
        '''
        images = []
        master_image = pygame.image.load(os.path.join('images', filename)).convert_alpha()

        master_width, master_height = master_image.get_size()
        for i in xrange(int(master_width/w)):
            images.append(master_image.subsurface((i*w,0,w,h)))
        return images

    def start (self):
        print("starting...")
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    return
                
                if event.type == pygame.MOUSEBUTTONDOWN:
                    pass

                self.screen.fill((0,0,0))
                time_passed = self.clock.tick(30)

                self.me.render(self.screen)
                    
                pygame.display.flip()


def main():
    game = Game()
    game.start()

if __name__ == "__main__":
    main()