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path: root/AnimatedSprite.py
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import pygame
import os
import random

LEFT = 1
RIGHT = 2
UP = 3
DOWN =4

class AnimatedSprite(pygame.sprite.Sprite):
    """
    AnimatedSprite is a custom Sprite class for animated objects

    images: list with sprite images
    sprites: list with image# for every frame
    next_frames: list with next frame from current one
    dxs: list with dx for current frame
    dys: list with dy for current frame
    xini: initial x position
    yini: initial y position
    fps: fps
    """

    def __init__(self, images, sprites, next_frames, 
                 dxs, dys, xini, yini, fps = 10):
        pygame.sprite.Sprite.__init__(self)
        self._images = images

        # Track the time we started, and the time between updates.
        # Then we can figure out when we have to switch the image.
        self._start = pygame.time.get_ticks()
        self._delay = 1000 / fps
        self._last_update = 0
        self._frame = 0

        self._sprites = sprites
        self._next_frames = next_frames
        self._dxs = dxs
        self._dys = dys
        self.x = xini
        self.y = yini
        self.move = 0

        self.image = self._images[self._sprites[self._frame]]

        # Call update to set our first image.
        self.update(pygame.time.get_ticks())

    def update(self, t):
        # Note that this doesn't work if it's been more that self._delay
        # time between calls to update(); we only update the image once
        # then, but it really should be updated twice.

#        print t

#        if t - self._last_update > self._delay:
#            if self._frame >= 2: #len(self._images): 
#                self._frame = 0
        print self._frame
        self.image = self._images[self._sprites[self._frame]]
#            self.x += self._dxs[self._frame]
#            if move == RIGHT:
#                self.x += 5
#            elif move == LEFT:
#                self.x -= 5
#            self.y += self._dys[self._frame]
        self._last_update = t

    def render(self, screen):
#        self.update(pygame.time.get_ticks())
        screen.blit(self.image, (self.x, self.y))
#        pygame.draw.rect(screen,(0,0,0),(self.x+15, self.y+38, 38, 38),1)

    def domove(self, grilla):
        if self.move == RIGHT:
            if self.x+62<1200:
                if grilla[(self.y+78)/50][(self.x+62)/50] == 0 and \
                        grilla[(self.y+40)/50][(self.x+62)/50] == 0:
                    self.x += 8
                    self._frame = self._next_frames[self._frame]
                else:
                    self.x += 8 - (self.x+62)%50 -1
            else:
                self.x = 1146
        elif self.move == LEFT:
            if self.x+8 > 0:
                if grilla[(self.y+78)/50][(self.x+8)/50] == 0 and \
                        grilla[(self.y+40)/50][(self.x+8)/50] == 0:
                    self.x -= 8
                    self._frame = self._next_frames[self._frame]
                else:
                    self.x += -8 + 50 - (self.x+8)%50 +1
            else:
                self.x = -16
        elif self.move == UP:
            if self.y+16 > 0:
                if grilla[(self.y+34)/50][(self.x+16)/50] == 0 and \
                        grilla[(self.y+34)/50][(self.x+54)/50] == 0:
                    self.y -= 6
                    self._frame = self._next_frames[self._frame]
                else:
                    self.y += -6 + 50 - (self.y+34)%50 +1
            else:
                self.y = -22
        elif self.move == DOWN:
            if self.y+84 < 900:
                if grilla[(self.y+84)/50][(self.x+16)/50] == 0 and \
                        grilla[(self.y+84)/50][(self.x+54)/50] == 0:
                    self.y += 6
                    self._frame = self._next_frames[self._frame]
                else:
                    self.y += 6 - (self.y+84)%50 -1
            else:
                self.y = 900-78

    def ai(self, grilla):
        if self.move == RIGHT:
            if self.x+62<1200:
                if grilla[(self.y+78)/50][(self.x+62)/50] == 0 and \
                        grilla[(self.y+40)/50][(self.x+62)/50] == 0:
                    self.x += 8
                    self._frame = self._next_frames[self._frame]
                else:
                    self.x += 8 - (self.x+62)%50 -1
                    self.move = random.randint(1,4)
                    self.startupFrame()
            else:
                self.x = 1146
                self.move = random.randint(1,4)
                self.startupFrame()
        elif self.move == LEFT:
            if self.x+8 > 0:
                if grilla[(self.y+78)/50][(self.x+8)/50] == 0 and \
                        grilla[(self.y+40)/50][(self.x+8)/50] == 0:
                    self.x -= 8
                    self._frame = self._next_frames[self._frame]
                else:
                    self.x += -8 + 50 - (self.x+8)%50 +1
                    self.move = random.randint(1,4)
                    self.startupFrame()
            else:
                self.x = -16
                self.move = random.randint(1,4)
                self.startupFrame()
        elif self.move == UP:
            if self.y+16 > 0:
                if grilla[(self.y+34)/50][(self.x+16)/50] == 0 and \
                        grilla[(self.y+34)/50][(self.x+54)/50] == 0:
                    self.y -= 6
                    self._frame = self._next_frames[self._frame]
                else:
                    self.y += -6 + 50 - (self.y+34)%50 +1
                    self.move = random.randint(1,4)
                    self.startupFrame()
            else:
                self.y = -22
                self.move = random.randint(1,4)
                self.startupFrame()
        elif self.move == DOWN:
            if self.y+84 < 900:
                if grilla[(self.y+84)/50][(self.x+16)/50] == 0 and \
                        grilla[(self.y+84)/50][(self.x+54)/50] == 0:
                    self.y += 6
                    self._frame = self._next_frames[self._frame]
                else:
                    self.y += 6 - (self.y+84)%50 -1
                    self.move = random.randint(1,4)
                    self.startupFrame()
            else:
                self.y = 900-78
                self.move = random.randint(1,4)
                self.startupFrame()

        
    def updateFrame(self, fr):
        self._frame = fr

    def startupFrame(self):
        if self.move == UP:
            self._frame = 0
        elif self.move == DOWN:
            self._frame = 8
        elif self.move == LEFT:
            self._frame = 16
        elif self.move == RIGHT:
            self._frame = 24


    def updateMove(self,move):
        self.move = move



def dibujar_grilla(grilla,screen):
    for yi in range(18):
        for xi in range(24):
            if grilla[yi][xi] == 1:
                pygame.draw.rect(screen,(100,100,100),(xi*50,yi*50,50,50),2)



if __name__ == "__main__":

    pygame.display.init()
    screen = pygame.display.set_mode((1200,900))
    clock = pygame.time.Clock()

    images = []
    master_image = pygame.image.load(os.path.join('images', 'xoxi-ninios-sprite-01.png')).convert_alpha()
    master_width, master_height = master_image.get_size()
    w = int(master_width/4)
    h = int(master_height/4)
    for i in xrange(4):
        images.append(master_image.subsurface((i*w,0,w,h)))
    for i in xrange(4):
        images.append(master_image.subsurface((i*w,h,w,h)))
    for i in xrange(4):
        images.append(master_image.subsurface((i*w,2*h,w,h)))
    for i in xrange(4):
        images.append(master_image.subsurface((i*w,3*h,w,h)))

    bg_image = pygame.image.load(os.path.join('images', 'derechos-plaza-fondo.jpg')).convert_alpha()

    sps = [0, 1, 0, 2, 0, 1, 0, 3, 4, 5, 4, 6, 4, 5, 4, 7, 8, 9, 8, 10,
           8, 9, 8, 11, 15, 13, 15, 14, 15, 13, 15, 12]
    nf = [1, 2, 3, 4, 5, 6, 7, 0, 9, 10, 11, 12, 13, 14, 15, 8, 17, 18, 19,
          20, 21, 22, 23, 16, 25, 26, 27, 28, 29, 30, 31, 24]
    dxs = [5, 5, 5, 5, 5, -5, -5, -5, -5, -5]
    dys = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]

    sp = AnimatedSprite(images, sps, nf, dxs, dys, 50, 400, 10)
    sp2 = AnimatedSprite(images, sps, nf, dxs, dys, 50, 400, 10)

    grilla = [[0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1],
              [0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0],
              [0,0,1,1,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,0,0,0,0],
              [0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1],
              [0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1],
              [0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,1,1,1,0,0,1,1],
              [1,1,1,1,1,0,0,1,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1],
              [0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1],
              [0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0],
              [0,0,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0],
              [0,0,1,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,1,1,0,0,0],
              [0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,0,0],
              [0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,0,0],
              [0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1],
              [1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1],
              [1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
              [1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1],
              [1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1]]


    playing = True

    sp.updateMove(0)
    sp2.updateMove(random.randint(1,4))
    
    while playing:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                playing = False
            elif event.type == pygame.MOUSEBUTTONDOWN:
                pass
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_UP:
                    sp.updateMove(UP)
                    sp.updateFrame(0)
                if event.key == pygame.K_DOWN:
                    sp.updateMove(DOWN)
                    sp.updateFrame(8)
                if event.key == pygame.K_LEFT:
                    sp.updateMove(LEFT)
                    sp.updateFrame(16)
                if event.key == pygame.K_RIGHT:
                    sp.updateMove(RIGHT)
                    sp.updateFrame(24)
            elif event.type == pygame.KEYUP:
                if event.key == pygame.K_UP:
                    sp.updateMove(0)
                    sp.updateFrame(0)
                if event.key == pygame.K_DOWN:
                    sp.updateMove(0)
                    sp.updateFrame(8)
                if event.key == pygame.K_LEFT:
                    sp.updateMove(0)
                    sp.updateFrame(16)
                if event.key == pygame.K_RIGHT:
                    sp.updateMove(0)
                    sp.updateFrame(24)
        
        sp.domove(grilla)
        sp2.ai(grilla)

        screen.blit(bg_image, (0, 0))

#        dibujar_grilla(grilla,screen)

        time_passed = clock.tick(20)
        sp.update(time_passed)
        sp2.update(time_passed)
        sp.render(screen)
        sp2.render(screen)
        
        pygame.display.flip()