1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
|
import pygame
import os
import sys
import random
import math
def draw_grid(grid,screen):
for yi in range(18):
for xi in range(24):
if grid[yi+1][xi+1] == 1:
pygame.draw.rect(screen,(100,100,100),(xi*50,yi*50,50,50),2)
def render_tiles(tiles, tile_size, screen, scale):
i = 0
for tile in tiles:
screen.blit(pygame.transform.scale(tile,
(int(tile_size[0]*scale),
int(tile_size[1]*scale))),
(i*int(tile_size[0]*scale), 0))
i += 1
def render_map(grid, tiles, tile_size, screen, scale):
for i in range(len(grid)):
for j in range(len(grid[i])):
screen.blit(pygame.transform.scale(tiles[grid[i][j]],
(int(tile_size[0]*scale),
int(tile_size[1]*scale))),
(j*int(tile_size[0]*scale),
(i+2)*int(tile_size[1]*scale)))
def render_selected_tile(sel_tile, tile_size, screen, scale):
pygame.draw.rect(screen,(200,0,0),
(sel_tile*int(tile_size[0]*scale),0,
int(tile_size[0]*scale),int(tile_size[0]*scale)),1)
def render_click(coord, sel_tile, grid, tile_size, screen, scale):
screen.blit(pygame.transform.scale(tiles[grid[i][j]],
(int(tile_size[0]*scale),
int(tile_size[1]*scale))),
(j*int(tile_size[0]*scale),
(i+2)*int(tile_size[1]*scale)))
def save_grid(grid):
print(grid)
if __name__ == "__main__":
# initializations
pygame.init()
screen = pygame.display.set_mode((1024,768))
clock = pygame.time.Clock()
# tile parameters
tileset_file = os.path.join('images', 'derechos-tileset-fondos.png')
tile_default = 0 # tile # that will be used as default
tile_border = 30 # tile # for the border (outside the screen)
tile_size = (50, 50) # (x, y) in pixels
tileset_size = (8, 4) # (x, y) in tiles
screen_size = (1200, 900) # (x, y) in pixels
# scale
scale = 0.5
# selected tile
sel_tile = 0
# check for consistency
if screen_size[0] % tile_size[0] != 0 \
or screen_size[0] % tile_size[0] != 0:
print("Dimensions of the screen are not multiples of the tile size.")
sys.exit()
map_size = (screen_size[0]/tile_size[0], screen_size[1]/tile_size[1])
# load tileset
tiles = []
tileset_image = pygame.image.load(tileset_file).convert_alpha()
w, h = tileset_image.get_size()
if tile_size[0]*tileset_size[0] != w \
or tile_size[1]*tileset_size[1] != h:
print("Dimensions of the tileset_file don't agree with size.")
sys.exit()
for i in xrange(tileset_size[1]):
for j in xrange(tileset_size[0]):
tiles.append(tileset_image.subsurface((j*tile_size[0],
i*tile_size[1],
tile_size[0],
tile_size[1])))
# create initial grid
grid = [ [tile_default]*(map_size[0]+2) for i in xrange(map_size[1]+2)]
grid[0] = [tile_border]*(map_size[0]+2)
grid[map_size[1]+1] = [tile_border]*(map_size[0]+2)
for i in xrange(map_size[1]):
grid[i+1][0] = tile_border
grid[i+1][map_size[0]+1] = tile_border
# render initial screen
render_tiles(tiles, tile_size, screen, scale)
render_map(grid, tiles, tile_size, screen, scale)
render_selected_tile(sel_tile, tile_size, screen, scale)
pygame.display.flip()
font24 = pygame.font.Font(None, 24)
playing = True
while playing:
for event in pygame.event.get():
if event.type == pygame.QUIT:
playing = False
elif event.type == pygame.MOUSEBUTTONDOWN:
coord = pygame.mouse.get_pos()
if coord[1] < tile_size[1]*scale \
and coord[0] < len(tiles)*tile_size[0]*scale:
sel_tile = int(coord[0]/(tile_size[0]*scale))
elif coord[0] < (map_size[0]+2)*tile_size[0]*scale \
and coord[1] < ((map_size[1]+4)*tile_size[1])*scale \
and coord[1] > 2*tile_size[1]*scale:
grid[int(coord[1]-2*tile_size[1]*scale)/int(tile_size[1]*scale)]\
[coord[0]/int(tile_size[0]*scale)] = sel_tile
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
pass
elif event.key == pygame.K_DOWN:
pass
elif event.key == pygame.K_LEFT:
if sel_tile > 0:
sel_tile -= 1
elif event.key == pygame.K_RIGHT:
if sel_tile < len(tiles)-1:
sel_tile += 1
elif event.key == pygame.K_s:
save_grid(grid)
elif event.key == pygame.K_ESCAPE \
or event.key == pygame.K_q:
playing = False
time_passed = clock.tick(20)
render_tiles(tiles, tile_size, screen, scale)
render_map(grid, tiles, tile_size, screen, scale)
render_selected_tile(sel_tile, tile_size, screen, scale)
pygame.display.flip()
|