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import random
import logging
from gettext import gettext as _
from sugar3 import profile
from dominopiece import DominoPiece
import dominoview
from dominoview import Tile
from dominoview import DominoTableView
from dominoplayer import DominoPlayer
from dominoplayer import SimpleAutoPlayer
class DominoGame:
"""
Esta es la clase principal del juego
"""
# estados del juego
GAME_STATE_SELECT_PIECE = 1
GAME_STATE_LOCATE_PIECE = 2
GAME_STATE_ANOTHER_USER = 3
GAME_STATE_FINISH_GAME = 4
def __init__(self, processor, drawingarea):
self.ui_player = None
self.table = DominoTableView()
self.pieces = []
self.placed_pieces = []
self.game_state = DominoGame.GAME_STATE_SELECT_PIECE
self.players = []
self.values = []
self.cantX = self.table.cantX
self.cantY = self.table.cantY
for n in range(0, self.cantX):
self.values.append([])
for p in range(0, self.cantY):
tile = Tile(n, p)
self.values[n].append(tile)
# primera y ultima posicion de las piezas
self.start = None
self.end = None
self.processor = processor
self.drawingarea = drawingarea
def next_player(self, num_player):
logging.debug('START n %s p %s direction %s value %s', self.start.n,
self.start.p, self.start.direction, self.start.value)
logging.debug('END n %s p %s direction %s value %s', self.end.n,
self.end.p, self.end.direction, self.end.value)
if num_player >= len(self.players) - 1:
return self.players[0]
else:
return self.players[num_player + 1]
# Posiciona una pieza en el tablero
def put_piece(self, player, piece, n, p):
player.remove_piece(piece)
valueA = piece.a
valueB = piece.b
if piece.reversed:
valueA = piece.b
valueB = piece.a
self.values[n][p].value = valueA
if piece.vertical:
self.values[n][p + 1].value = valueB
else:
self.values[n + 1][p].value = valueB
piece.state = DominoPiece.PIECE_PLACED
piece.visible = True
piece.x, piece.y = self.table.get_tile_position(n, p)
self.placed_pieces.append(piece)
player.order_piece_selected = 0
player.has_passed = False
self.drawingarea.queue_draw()
def test_free_position(self, n, p):
logging.debug('test_free_position %s %s', n, p)
if (n < 0) or (p < 0) or (n > self.cantX) or (p > self.cantY):
# Out of limits
logging.debug('Out of limits cantX %s catY %s',
self.cantX, self.cantY)
return False
try:
if self.values[n][p].value != -1:
# N,P position have a piece
logging.debug('Tile busy n %s p %s', n, p)
return False
except IndexError:
return False
return True
def _create_domino(self):
for n in range(0, 7):
for p in range(n, 7):
# creo pieza
piece = DominoPiece(n, p)
self.pieces.append(piece)
self.processor.alter_labels(self.pieces)
# Toma al azar una cantidad de piezas del juego y
# las devuelve en una coleccion
def take_pieces(self, cant):
result = []
for n in range(0, cant):
cantPieces = len(self.pieces)
if cantPieces > 0:
r = int(random.random() * cantPieces)
piece = self.pieces[r]
# la quito de las piezas del juego
self.pieces[r] = cantPieces
self.pieces.remove(cantPieces)
# la agrego a result
result.append(piece)
return result
# para debug
def print_value_pieces(self, pieceList):
for piece in pieceList:
logging.error('%s %s', piece.n, piece.p)
def start_game(self, numPlayers):
self._create_domino()
self.placed_pieces = []
self.players = []
auto_player = SimpleAutoPlayer(self, 0)
auto_player.set_pieces(self.take_pieces(7))
self.players.append(auto_player)
for n in range(1, numPlayers):
player = DominoPlayer(self, n)
player.set_pieces(self.take_pieces(7))
self.players.append(player)
# comienza a jugar el primer jugador
self.players[0].play()
self.ui_player = self.players[1]
self.ui_player.color = profile.get_color()
self.ui_player.name = profile.get_nick_name()
def show_pieces_player(self, player):
pieces = player.get_pieces()
if len(pieces) > 0:
separacion_x = int((dominoview.SCREEN_WIDTH - dominoview.SIZE *
len(pieces)) / len(pieces))
x = separacion_x / 2
y = player.pieces_y_position
for piece in pieces:
piece.x = x
piece.y = y
piece.vertical = True
x = x + dominoview.SIZE + separacion_x
piece.visible = True
def get_status(self):
players_status = ''
for player in self.players:
players_status = players_status + player.get_status()
if len(self.pieces) > 0:
players_status = players_status + _("Stack")+" : " + \
str(len(self.pieces))
return players_status
class DominoGamePoints:
def __init__(self):
self.name = None
self.played = 0
self.win = 0
self.lost = 0
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