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#!/usr/bin/env python
# Piezas del domino
# By Gonzalo Odiard, 2006 godiard at gmail.com
# GPL License - http://www.gnu.org/copyleft/gpl.html
from sugar3.graphics import style
import dominoview
import cairoutils
class DominoPiece:
""" Informacion de cada pieza del juego (visible o no) """
PIECE_PLAYER = 1
PIECE_IN_MOVE = 2
PIECE_PLACED = 3
PIECE_WAITING = 0
def __init__(self, a, b):
# print "creando pieza",n,p
self.a = a
self.b = b
self.textA = str(a)
self.textB = str(b)
self.vertical = False
self.reversed = False
self.player = None
self.state = DominoPiece.PIECE_WAITING
self.visible = False
self._itemA = None
self._itemB = None
def check_touched(self, x, y):
# check if the x, y position touch the piece
if self.vertical:
width = dominoview.SIZE
height = dominoview.SIZE * 2
else:
width = dominoview.SIZE * 2
height = dominoview.SIZE
return (self.x < x < self.x + width) and (self.y < y < self.y + height)
def draw(self, ctx, selected, fipped=False):
SIZE = dominoview.SIZE
# if self.vertical:
# width = SIZE + SIZE/8 + 2
# height = SIZE*2 + SIZE/8 + 2
# else:
# width = SIZE*2 + SIZE/8 + 2
# height = SIZE + SIZE/8 + 2
ctx.save()
ctx.translate(self.x, self.y)
ctx.move_to(self.x, self.y)
# ctx.translate(1,1)
# ctx.move_to(1, 1)
r = 10
stroke_r, stroke_g, stroke_b = 0, 0, 0
fill_r, fill_g, fill_b = 1, 1, 1
alpha = 1
if self.player.color is not None:
xocolor = self.player.color
stroke_r, stroke_g, stroke_b, alpha = style.Color(
xocolor.get_stroke_color(), 1.0).get_rgba()
fill_r, fill_g, fill_b, alpha = style.Color(
xocolor.get_fill_color(), 1.0).get_rgba()
if self.vertical:
cairoutils.draw_round_rect(ctx, -1, -1, SIZE + 2, SIZE * 2 + 2, r)
ctx.set_source_rgb(stroke_r, stroke_g, stroke_b)
ctx.fill()
cairoutils.draw_round_rect(ctx, 0, 0, SIZE, SIZE * 2, r)
if selected:
ctx.set_source_rgb(1, 1, 204.0 / 255.0)
else:
ctx.set_source_rgb(fill_r, fill_g, fill_b)
ctx.fill()
ctx.move_to(SIZE, 0)
ctx.rel_line_to((SIZE / 8), (SIZE / 8))
ctx.rel_line_to(0, SIZE * 2)
ctx.rel_line_to(-(SIZE / 8), -(SIZE / 8))
ctx.rel_line_to(0, -SIZE * 2)
ctx.close_path()
ctx.fill_preserve()
ctx.set_source_rgb(stroke_r, stroke_g, stroke_b)
ctx.stroke()
ctx.move_to(0, SIZE * 2)
ctx.rel_line_to((SIZE / 8), (SIZE / 8))
ctx.rel_line_to(SIZE, 0)
ctx.rel_line_to(- (SIZE / 8), -(SIZE / 8))
ctx.rel_line_to(-SIZE, 0)
ctx.close_path()
ctx.set_source_rgb(fill_r, fill_g, fill_b)
ctx.fill_preserve()
ctx.set_source_rgb(stroke_r, stroke_g, stroke_b)
ctx.stroke()
if not fipped:
if not self.reversed:
self._draw_label_a(ctx, 0, 0)
self._draw_label_b(ctx, 0, SIZE)
else:
self._draw_label_b(ctx, 0, 0)
self._draw_label_a(ctx, 0, SIZE)
else:
cairoutils.draw_round_rect(ctx, -1, -1, SIZE * 2 + 2, SIZE + 2, r)
ctx.set_source_rgb(stroke_r, stroke_g, stroke_b)
ctx.fill()
cairoutils.draw_round_rect(ctx, 0, 0, SIZE * 2, SIZE, r)
if selected:
ctx.set_source_rgb(1, 1, 204.0 / 255.0)
else:
ctx.set_source_rgb(fill_r, fill_g, fill_b)
ctx.fill()
ctx.move_to(SIZE * 2, 0)
ctx.rel_line_to((SIZE / 8), (SIZE / 8))
ctx.rel_line_to(0, SIZE)
ctx.rel_line_to(-(SIZE / 8), -(SIZE / 8))
ctx.rel_line_to(0, -SIZE)
ctx.close_path()
ctx.fill_preserve()
ctx.set_source_rgb(stroke_r, stroke_g, stroke_b)
ctx.stroke()
ctx.move_to(0, SIZE)
ctx.rel_line_to((SIZE / 8), (SIZE / 8))
ctx.rel_line_to(SIZE * 2, 0)
ctx.rel_line_to(-(SIZE / 8), -(SIZE / 8))
ctx.rel_line_to(-SIZE * 2, 0)
ctx.close_path()
ctx.set_source_rgb(fill_r, fill_g, fill_b)
ctx.fill_preserve()
ctx.set_source_rgb(stroke_r, stroke_g, stroke_b)
ctx.stroke()
if not fipped:
if not self.reversed:
self._draw_label_a(ctx, 0, 0)
self._draw_label_b(ctx, SIZE, 0)
else:
self._draw_label_b(ctx, 0, 0)
self._draw_label_a(ctx, SIZE, 0)
ctx.restore()
def _draw_label_a(self, ctx, x, y):
self.player.game.processor.draw_label(ctx, self, self.textA, x, y)
def _draw_label_b(self, ctx, x, y):
self.player.game.processor.draw_label(ctx, self, self.textB, x, y)
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