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authorAlan Aguiar <alanjas@hotmail.com>2013-05-13 10:54:55 (GMT)
committer Alan Aguiar <alanjas@hotmail.com>2013-05-13 10:54:55 (GMT)
commit86a411686ba4026e810e544e07c4823da742c11d (patch)
tree427fd5ebb28cf00eb22bc79570932bfd908ea90d
parent3567e0241d5a74fea2df15f09233d65f4d118daf (diff)
transform the game in an sugar activity
-rw-r--r--.gitignore5
-rwxr-xr-xactivity.py87
-rw-r--r--activity/activity.info8
-rw-r--r--activity/boxes.svg64
-rwxr-xr-xmain.py18
-rwxr-xr-xsugargame/__init__.py1
-rwxr-xr-xsugargame/canvas.py62
-rwxr-xr-xsugargame/event.py243
8 files changed, 480 insertions, 8 deletions
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..f109671
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,5 @@
+*.o
+*.pyo
+*.pyc
+*.py~
+
diff --git a/activity.py b/activity.py
new file mode 100755
index 0000000..2ba2600
--- /dev/null
+++ b/activity.py
@@ -0,0 +1,87 @@
+#! /usr/bin/env python
+# -*- coding: utf-8 -*-
+#
+# Boxes
+# Copyright (C) 2013 Alan Aguiar
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see <http://www.gnu.org/licenses/>.
+#
+# Contact information:
+# Alan Aguiar <alanjas@gmail.com>
+
+import sys
+import gtk
+import pygame
+import sugargame.canvas
+
+from sugar.activity import activity
+from sugar.graphics.toolbarbox import ToolbarBox
+from sugar.activity.widgets import ActivityToolbarButton
+from sugar.graphics.toolbutton import ToolButton
+from sugar.activity.widgets import StopButton
+
+from gettext import gettext as _
+
+import main
+
+
+class Activity(activity.Activity):
+
+ def __init__(self, handle):
+ activity.Activity.__init__(self, handle)
+ self.game = main.Game()
+ self.build_toolbar()
+ self._pygamecanvas = sugargame.canvas.PygameCanvas(self)
+ self.set_canvas(self._pygamecanvas)
+ self._pygamecanvas.grab_focus()
+ self._pygamecanvas.run_pygame(self.game.run)
+
+ def build_toolbar(self):
+
+ self.max_participants = 1
+
+ toolbar_box = ToolbarBox()
+ self.set_toolbar_box(toolbar_box)
+ toolbar_box.show()
+
+ activity_button = ActivityToolbarButton(self)
+ toolbar_box.toolbar.insert(activity_button, -1)
+ activity_button.show()
+
+ separator = gtk.SeparatorToolItem()
+ separator.props.draw = False
+ separator.set_expand(True)
+ toolbar_box.toolbar.insert(separator, -1)
+ separator.show()
+
+ #self.create_help(toolbar_box.toolbar)
+
+ stop_button = StopButton(self)
+ toolbar_box.toolbar.insert(stop_button, -1)
+ stop_button.show()
+
+ self.show_all()
+
+ def create_help(self, toolbar):
+ helpitem = HelpButton()
+ toolbar.insert(helpitem, -1)
+ helpitem.show()
+ helpitem.add_paragraph(_('or press A for an apple'), 'apple')
+
+ def read_file(self, file_path):
+ pass
+
+ def write_file(self, file_path):
+ pass
+
diff --git a/activity/activity.info b/activity/activity.info
new file mode 100644
index 0000000..7826e5b
--- /dev/null
+++ b/activity/activity.info
@@ -0,0 +1,8 @@
+[Activity]
+name = Boxes
+activity_version = 1
+bundle_id = org.ceibaljam.boxes
+icon = boxes
+exec = sugar-activity activity.Activity
+license = GPLv3
+summary = The classical "Dot and Boxes" game
diff --git a/activity/boxes.svg b/activity/boxes.svg
new file mode 100644
index 0000000..cbc47dc
--- /dev/null
+++ b/activity/boxes.svg
@@ -0,0 +1,64 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!-- Created with Inkscape (http://www.inkscape.org/) -->
+
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="55"
+ height="55"
+ id="svg2"
+ version="1.1"
+ inkscape:version="0.48.4 r9939"
+ sodipodi:docname="Nuevo documento 1">
+ <defs
+ id="defs4" />
+ <sodipodi:namedview
+ id="base"
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1.0"
+ inkscape:pageopacity="0.0"
+ inkscape:pageshadow="2"
+ inkscape:zoom="5.6"
+ inkscape:cx="34.800776"
+ inkscape:cy="36.98155"
+ inkscape:document-units="px"
+ inkscape:current-layer="layer1"
+ showgrid="false"
+ inkscape:window-width="1366"
+ inkscape:window-height="744"
+ inkscape:window-x="0"
+ inkscape:window-y="24"
+ inkscape:window-maximized="1" />
+ <metadata
+ id="metadata7">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title></dc:title>
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <g
+ inkscape:label="Capa 1"
+ inkscape:groupmode="layer"
+ id="layer1"
+ transform="translate(0,-997.36218)">
+ <rect
+ style="fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:5.588;stroke-miterlimit:4;stroke-opacity:1;stroke-dasharray:none"
+ id="rect2985"
+ width="44.107143"
+ height="44.107143"
+ x="5.3571429"
+ y="6.0714283"
+ transform="translate(0,997.36218)" />
+ </g>
+</svg>
diff --git a/main.py b/main.py
index 7e001a9..50919f3 100755
--- a/main.py
+++ b/main.py
@@ -3,7 +3,7 @@
import pygame
-
+import gtk
GRID_SIZE = (8, 6)
BOX_SIZE = (60, 60)
@@ -43,19 +43,14 @@ class box:
class Game:
def __init__(self, parent=None):
- pygame.init()
-
+ self.parent = parent
self.horizontal = []
self.vertical = []
self.boxes = []
self.x_end = 0
self.y_end = 0
- self.screen = pygame.display.set_mode((900, 700))
- self.screen.fill((84, 185, 72))
- self.fuente = pygame.font.Font(None, BOX_SIZE[0])
- self.draw_grid()
self.current = 'A'
-
+
def draw_line(self, r1, r2):
pygame.draw.line(self.screen, COLOR1, r1, r2, LINE_SIZE)
@@ -244,9 +239,16 @@ class Game:
def run(self):
+ pygame.init()
+ self.screen = pygame.display.set_mode((900, 700))
+ self.screen.fill((84, 185, 72))
+ self.fuente = pygame.font.Font(None, BOX_SIZE[0])
+ self.draw_grid()
run = True
while run:
+ while gtk.events_pending():
+ gtk.main_iteration()
for event in pygame.event.get():
if event.type == pygame.QUIT:
diff --git a/sugargame/__init__.py b/sugargame/__init__.py
new file mode 100755
index 0000000..439eb0c
--- /dev/null
+++ b/sugargame/__init__.py
@@ -0,0 +1 @@
+__version__ = '1.1'
diff --git a/sugargame/canvas.py b/sugargame/canvas.py
new file mode 100755
index 0000000..980cb73
--- /dev/null
+++ b/sugargame/canvas.py
@@ -0,0 +1,62 @@
+import os
+import gtk
+import gobject
+import pygame
+import event
+
+CANVAS = None
+
+class PygameCanvas(gtk.EventBox):
+
+ """
+ mainwindow is the activity intself.
+ """
+ def __init__(self, mainwindow, pointer_hint = True):
+ gtk.EventBox.__init__(self)
+
+ global CANVAS
+ assert CANVAS == None, "Only one PygameCanvas can be created, ever."
+ CANVAS = self
+
+ # Initialize Events translator before widget gets "realized".
+ self.translator = event.Translator(mainwindow, self)
+
+ self._mainwindow = mainwindow
+
+ self.set_flags(gtk.CAN_FOCUS)
+
+ self._socket = gtk.Socket()
+ self.add(self._socket)
+ self.show_all()
+
+ def run_pygame(self, main_fn):
+ # Run the main loop after a short delay. The reason for the delay is that the
+ # Sugar activity is not properly created until after its constructor returns.
+ # If the Pygame main loop is called from the activity constructor, the
+ # constructor never returns and the activity freezes.
+ gobject.idle_add(self._run_pygame_cb, main_fn)
+
+ def _run_pygame_cb(self, main_fn):
+ assert pygame.display.get_surface() is None, "PygameCanvas.run_pygame can only be called once."
+
+ # Preinitialize Pygame with the X window ID.
+ assert pygame.display.get_init() == False, "Pygame must not be initialized before calling PygameCanvas.run_pygame."
+ os.environ['SDL_WINDOWID'] = str(self._socket.get_id())
+ pygame.init()
+
+ # Restore the default cursor.
+ self._socket.window.set_cursor(None)
+
+ # Initialize the Pygame window.
+ r = self.get_allocation()
+ pygame.display.set_mode((r.width, r.height), pygame.RESIZABLE)
+
+ # Hook certain Pygame functions with GTK equivalents.
+ self.translator.hook_pygame()
+
+ # Run the Pygame main loop.
+ main_fn()
+ return False
+
+ def get_pygame_widget(self):
+ return self._socket
diff --git a/sugargame/event.py b/sugargame/event.py
new file mode 100755
index 0000000..4cc3be8
--- /dev/null
+++ b/sugargame/event.py
@@ -0,0 +1,243 @@
+import gtk
+import gobject
+import pygame
+import pygame.event
+import logging
+
+class _MockEvent(object):
+ def __init__(self, keyval):
+ self.keyval = keyval
+
+class Translator(object):
+ key_trans = {
+ 'Alt_L': pygame.K_LALT,
+ 'Alt_R': pygame.K_RALT,
+ 'Control_L': pygame.K_LCTRL,
+ 'Control_R': pygame.K_RCTRL,
+ 'Shift_L': pygame.K_LSHIFT,
+ 'Shift_R': pygame.K_RSHIFT,
+ 'Super_L': pygame.K_LSUPER,
+ 'Super_R': pygame.K_RSUPER,
+ 'KP_Page_Up' : pygame.K_KP9,
+ 'KP_Page_Down' : pygame.K_KP3,
+ 'KP_End' : pygame.K_KP1,
+ 'KP_Home' : pygame.K_KP7,
+ 'KP_Up' : pygame.K_KP8,
+ 'KP_Down' : pygame.K_KP2,
+ 'KP_Left' : pygame.K_KP4,
+ 'KP_Right' : pygame.K_KP6,
+
+ }
+
+ mod_map = {
+ pygame.K_LALT: pygame.KMOD_LALT,
+ pygame.K_RALT: pygame.KMOD_RALT,
+ pygame.K_LCTRL: pygame.KMOD_LCTRL,
+ pygame.K_RCTRL: pygame.KMOD_RCTRL,
+ pygame.K_LSHIFT: pygame.KMOD_LSHIFT,
+ pygame.K_RSHIFT: pygame.KMOD_RSHIFT,
+ }
+
+ def __init__(self, mainwindow, inner_evb):
+ """Initialise the Translator with the windows to which to listen"""
+ self._mainwindow = mainwindow
+ self._inner_evb = inner_evb
+
+ # Enable events
+ # (add instead of set here because the main window is already realized)
+ self._mainwindow.add_events(
+ gtk.gdk.KEY_PRESS_MASK | \
+ gtk.gdk.KEY_RELEASE_MASK \
+ )
+
+ self._inner_evb.set_events(
+ gtk.gdk.POINTER_MOTION_MASK | \
+ gtk.gdk.POINTER_MOTION_HINT_MASK | \
+ gtk.gdk.BUTTON_MOTION_MASK | \
+ gtk.gdk.BUTTON_PRESS_MASK | \
+ gtk.gdk.BUTTON_RELEASE_MASK
+ )
+
+ self._mainwindow.set_flags(gtk.CAN_FOCUS)
+ self._inner_evb.set_flags(gtk.CAN_FOCUS)
+
+ # Callback functions to link the event systems
+ self._mainwindow.connect('unrealize', self._quit_cb)
+ self._inner_evb.connect('key_press_event', self._keydown_cb)
+ self._inner_evb.connect('key_release_event', self._keyup_cb)
+ self._inner_evb.connect('button_press_event', self._mousedown_cb)
+ self._inner_evb.connect('button_release_event', self._mouseup_cb)
+ self._inner_evb.connect('motion-notify-event', self._mousemove_cb)
+ self._inner_evb.connect('expose-event', self._expose_cb)
+ self._inner_evb.connect('configure-event', self._resize_cb)
+
+ # Internal data
+ self.__stopped = False
+ self.__keystate = [0] * 323
+ self.__button_state = [0,0,0]
+ self.__mouse_pos = (0,0)
+ self.__repeat = (None, None)
+ self.__held = set()
+ self.__held_time_left = {}
+ self.__held_last_time = {}
+ self.__tick_id = None
+
+ def hook_pygame(self):
+ pygame.key.get_pressed = self._get_pressed
+ pygame.key.set_repeat = self._set_repeat
+ pygame.mouse.get_pressed = self._get_mouse_pressed
+ pygame.mouse.get_pos = self._get_mouse_pos
+
+ def _expose_cb(self, event, widget):
+ if pygame.display.get_init():
+ pygame.event.post(pygame.event.Event(pygame.VIDEOEXPOSE))
+ return True
+
+ def _resize_cb(self, widget, event):
+ evt = pygame.event.Event(pygame.VIDEORESIZE,
+ size=(event.width,event.height), width=event.width, height=event.height)
+ pygame.event.post(evt)
+ return False # continue processing
+
+ def _quit_cb(self, data=None):
+ self.__stopped = True
+ pygame.event.post(pygame.event.Event(pygame.QUIT))
+
+ def _keydown_cb(self, widget, event):
+ key = event.keyval
+ if key in self.__held:
+ return True
+ else:
+ if self.__repeat[0] is not None:
+ self.__held_last_time[key] = pygame.time.get_ticks()
+ self.__held_time_left[key] = self.__repeat[0]
+ self.__held.add(key)
+
+ return self._keyevent(widget, event, pygame.KEYDOWN)
+
+ def _keyup_cb(self, widget, event):
+ key = event.keyval
+ if self.__repeat[0] is not None:
+ if key in self.__held:
+ # This is possibly false if set_repeat() is called with a key held
+ del self.__held_time_left[key]
+ del self.__held_last_time[key]
+ self.__held.discard(key)
+
+ return self._keyevent(widget, event, pygame.KEYUP)
+
+ def _keymods(self):
+ mod = 0
+ for key_val, mod_val in self.mod_map.iteritems():
+ mod |= self.__keystate[key_val] and mod_val
+ return mod
+
+ def _keyevent(self, widget, event, type):
+ key = gtk.gdk.keyval_name(event.keyval)
+ if key is None:
+ # No idea what this key is.
+ return False
+
+ keycode = None
+ if key in self.key_trans:
+ keycode = self.key_trans[key]
+ elif hasattr(pygame, 'K_'+key.upper()):
+ keycode = getattr(pygame, 'K_'+key.upper())
+ elif hasattr(pygame, 'K_'+key.lower()):
+ keycode = getattr(pygame, 'K_'+key.lower())
+ elif key == 'XF86Start':
+ # view source request, specially handled...
+ self._mainwindow.view_source()
+ else:
+ print 'Key %s unrecognized' % key
+
+ if keycode is not None:
+ if type == pygame.KEYDOWN:
+ mod = self._keymods()
+ self.__keystate[keycode] = type == pygame.KEYDOWN
+ if type == pygame.KEYUP:
+ mod = self._keymods()
+ ukey = unichr(gtk.gdk.keyval_to_unicode(event.keyval))
+ if ukey == '\000':
+ ukey = ''
+ evt = pygame.event.Event(type, key=keycode, unicode=ukey, mod=mod)
+ self._post(evt)
+
+ return True
+
+ def _get_pressed(self):
+ return self.__keystate
+
+ def _get_mouse_pressed(self):
+ return self.__button_state
+
+ def _mousedown_cb(self, widget, event):
+ self.__button_state[event.button-1] = 1
+ return self._mouseevent(widget, event, pygame.MOUSEBUTTONDOWN)
+
+ def _mouseup_cb(self, widget, event):
+ self.__button_state[event.button-1] = 0
+ return self._mouseevent(widget, event, pygame.MOUSEBUTTONUP)
+
+ def _mouseevent(self, widget, event, type):
+ evt = pygame.event.Event(type, button=event.button, pos=(event.x, event.y))
+ self._post(evt)
+ return True
+
+ def _mousemove_cb(self, widget, event):
+ # From http://www.learningpython.com/2006/07/25/writing-a-custom-widget-using-pygtk/
+ # if this is a hint, then let's get all the necessary
+ # information, if not it's all we need.
+ if event.is_hint:
+ x, y, state = event.window.get_pointer()
+ else:
+ x = event.x
+ y = event.y
+ state = event.state
+
+ rel = (x - self.__mouse_pos[0], y - self.__mouse_pos[1])
+ self.__mouse_pos = (x, y)
+
+ self.__button_state = [
+ state & gtk.gdk.BUTTON1_MASK and 1 or 0,
+ state & gtk.gdk.BUTTON2_MASK and 1 or 0,
+ state & gtk.gdk.BUTTON3_MASK and 1 or 0,
+ ]
+
+ evt = pygame.event.Event(pygame.MOUSEMOTION,
+ pos=self.__mouse_pos, rel=rel, buttons=self.__button_state)
+ self._post(evt)
+ return True
+
+ def _tick_cb(self):
+ cur_time = pygame.time.get_ticks()
+ for key in self.__held:
+ delta = cur_time - self.__held_last_time[key]
+ self.__held_last_time[key] = cur_time
+
+ self.__held_time_left[key] -= delta
+ if self.__held_time_left[key] <= 0:
+ self.__held_time_left[key] = self.__repeat[1]
+ self._keyevent(None, _MockEvent(key), pygame.KEYDOWN)
+
+ return True
+
+ def _set_repeat(self, delay=None, interval=None):
+ if delay is not None and self.__repeat[0] is None:
+ self.__tick_id = gobject.timeout_add(10, self._tick_cb)
+ elif delay is None and self.__repeat[0] is not None:
+ gobject.source_remove(self.__tick_id)
+ self.__repeat = (delay, interval)
+
+ def _get_mouse_pos(self):
+ return self.__mouse_pos
+
+ def _post(self, evt):
+ try:
+ pygame.event.post(evt)
+ except pygame.error, e:
+ if str(e) == 'Event queue full':
+ print "Event queue full!"
+ pass
+ else:
+ raise e