diff options
author | Alan Aguiar <alanjas@hotmail.com> | 2013-05-13 10:54:55 (GMT) |
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committer | Alan Aguiar <alanjas@hotmail.com> | 2013-05-13 10:54:55 (GMT) |
commit | 86a411686ba4026e810e544e07c4823da742c11d (patch) | |
tree | 427fd5ebb28cf00eb22bc79570932bfd908ea90d | |
parent | 3567e0241d5a74fea2df15f09233d65f4d118daf (diff) |
transform the game in an sugar activity
-rw-r--r-- | .gitignore | 5 | ||||
-rwxr-xr-x | activity.py | 87 | ||||
-rw-r--r-- | activity/activity.info | 8 | ||||
-rw-r--r-- | activity/boxes.svg | 64 | ||||
-rwxr-xr-x | main.py | 18 | ||||
-rwxr-xr-x | sugargame/__init__.py | 1 | ||||
-rwxr-xr-x | sugargame/canvas.py | 62 | ||||
-rwxr-xr-x | sugargame/event.py | 243 |
8 files changed, 480 insertions, 8 deletions
diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..f109671 --- /dev/null +++ b/.gitignore @@ -0,0 +1,5 @@ +*.o +*.pyo +*.pyc +*.py~ + diff --git a/activity.py b/activity.py new file mode 100755 index 0000000..2ba2600 --- /dev/null +++ b/activity.py @@ -0,0 +1,87 @@ +#! /usr/bin/env python +# -*- coding: utf-8 -*- +# +# Boxes +# Copyright (C) 2013 Alan Aguiar +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program. If not, see <http://www.gnu.org/licenses/>. +# +# Contact information: +# Alan Aguiar <alanjas@gmail.com> + +import sys +import gtk +import pygame +import sugargame.canvas + +from sugar.activity import activity +from sugar.graphics.toolbarbox import ToolbarBox +from sugar.activity.widgets import ActivityToolbarButton +from sugar.graphics.toolbutton import ToolButton +from sugar.activity.widgets import StopButton + +from gettext import gettext as _ + +import main + + +class Activity(activity.Activity): + + def __init__(self, handle): + activity.Activity.__init__(self, handle) + self.game = main.Game() + self.build_toolbar() + self._pygamecanvas = sugargame.canvas.PygameCanvas(self) + self.set_canvas(self._pygamecanvas) + self._pygamecanvas.grab_focus() + self._pygamecanvas.run_pygame(self.game.run) + + def build_toolbar(self): + + self.max_participants = 1 + + toolbar_box = ToolbarBox() + self.set_toolbar_box(toolbar_box) + toolbar_box.show() + + activity_button = ActivityToolbarButton(self) + toolbar_box.toolbar.insert(activity_button, -1) + activity_button.show() + + separator = gtk.SeparatorToolItem() + separator.props.draw = False + separator.set_expand(True) + toolbar_box.toolbar.insert(separator, -1) + separator.show() + + #self.create_help(toolbar_box.toolbar) + + stop_button = StopButton(self) + toolbar_box.toolbar.insert(stop_button, -1) + stop_button.show() + + self.show_all() + + def create_help(self, toolbar): + helpitem = HelpButton() + toolbar.insert(helpitem, -1) + helpitem.show() + helpitem.add_paragraph(_('or press A for an apple'), 'apple') + + def read_file(self, file_path): + pass + + def write_file(self, file_path): + pass + diff --git a/activity/activity.info b/activity/activity.info new file mode 100644 index 0000000..7826e5b --- /dev/null +++ b/activity/activity.info @@ -0,0 +1,8 @@ +[Activity] +name = Boxes +activity_version = 1 +bundle_id = org.ceibaljam.boxes +icon = boxes +exec = sugar-activity activity.Activity +license = GPLv3 +summary = The classical "Dot and Boxes" game diff --git a/activity/boxes.svg b/activity/boxes.svg new file mode 100644 index 0000000..cbc47dc --- /dev/null +++ b/activity/boxes.svg @@ -0,0 +1,64 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<!-- Created with Inkscape (http://www.inkscape.org/) --> + +<svg + xmlns:dc="http://purl.org/dc/elements/1.1/" + xmlns:cc="http://creativecommons.org/ns#" + xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" + xmlns:svg="http://www.w3.org/2000/svg" + xmlns="http://www.w3.org/2000/svg" + xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" + xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" + width="55" + height="55" + id="svg2" + version="1.1" + inkscape:version="0.48.4 r9939" + sodipodi:docname="Nuevo documento 1"> + <defs + id="defs4" /> + <sodipodi:namedview + id="base" + pagecolor="#ffffff" + bordercolor="#666666" + borderopacity="1.0" + inkscape:pageopacity="0.0" + inkscape:pageshadow="2" + inkscape:zoom="5.6" + inkscape:cx="34.800776" + inkscape:cy="36.98155" + inkscape:document-units="px" + inkscape:current-layer="layer1" + showgrid="false" + inkscape:window-width="1366" + inkscape:window-height="744" + inkscape:window-x="0" + inkscape:window-y="24" + inkscape:window-maximized="1" /> + <metadata + id="metadata7"> + <rdf:RDF> + <cc:Work + rdf:about=""> + <dc:format>image/svg+xml</dc:format> + <dc:type + rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> + <dc:title></dc:title> + </cc:Work> + </rdf:RDF> + </metadata> + <g + inkscape:label="Capa 1" + inkscape:groupmode="layer" + id="layer1" + transform="translate(0,-997.36218)"> + <rect + style="fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:5.588;stroke-miterlimit:4;stroke-opacity:1;stroke-dasharray:none" + id="rect2985" + width="44.107143" + height="44.107143" + x="5.3571429" + y="6.0714283" + transform="translate(0,997.36218)" /> + </g> +</svg> @@ -3,7 +3,7 @@ import pygame - +import gtk GRID_SIZE = (8, 6) BOX_SIZE = (60, 60) @@ -43,19 +43,14 @@ class box: class Game: def __init__(self, parent=None): - pygame.init() - + self.parent = parent self.horizontal = [] self.vertical = [] self.boxes = [] self.x_end = 0 self.y_end = 0 - self.screen = pygame.display.set_mode((900, 700)) - self.screen.fill((84, 185, 72)) - self.fuente = pygame.font.Font(None, BOX_SIZE[0]) - self.draw_grid() self.current = 'A' - + def draw_line(self, r1, r2): pygame.draw.line(self.screen, COLOR1, r1, r2, LINE_SIZE) @@ -244,9 +239,16 @@ class Game: def run(self): + pygame.init() + self.screen = pygame.display.set_mode((900, 700)) + self.screen.fill((84, 185, 72)) + self.fuente = pygame.font.Font(None, BOX_SIZE[0]) + self.draw_grid() run = True while run: + while gtk.events_pending(): + gtk.main_iteration() for event in pygame.event.get(): if event.type == pygame.QUIT: diff --git a/sugargame/__init__.py b/sugargame/__init__.py new file mode 100755 index 0000000..439eb0c --- /dev/null +++ b/sugargame/__init__.py @@ -0,0 +1 @@ +__version__ = '1.1' diff --git a/sugargame/canvas.py b/sugargame/canvas.py new file mode 100755 index 0000000..980cb73 --- /dev/null +++ b/sugargame/canvas.py @@ -0,0 +1,62 @@ +import os +import gtk +import gobject +import pygame +import event + +CANVAS = None + +class PygameCanvas(gtk.EventBox): + + """ + mainwindow is the activity intself. + """ + def __init__(self, mainwindow, pointer_hint = True): + gtk.EventBox.__init__(self) + + global CANVAS + assert CANVAS == None, "Only one PygameCanvas can be created, ever." + CANVAS = self + + # Initialize Events translator before widget gets "realized". + self.translator = event.Translator(mainwindow, self) + + self._mainwindow = mainwindow + + self.set_flags(gtk.CAN_FOCUS) + + self._socket = gtk.Socket() + self.add(self._socket) + self.show_all() + + def run_pygame(self, main_fn): + # Run the main loop after a short delay. The reason for the delay is that the + # Sugar activity is not properly created until after its constructor returns. + # If the Pygame main loop is called from the activity constructor, the + # constructor never returns and the activity freezes. + gobject.idle_add(self._run_pygame_cb, main_fn) + + def _run_pygame_cb(self, main_fn): + assert pygame.display.get_surface() is None, "PygameCanvas.run_pygame can only be called once." + + # Preinitialize Pygame with the X window ID. + assert pygame.display.get_init() == False, "Pygame must not be initialized before calling PygameCanvas.run_pygame." + os.environ['SDL_WINDOWID'] = str(self._socket.get_id()) + pygame.init() + + # Restore the default cursor. + self._socket.window.set_cursor(None) + + # Initialize the Pygame window. + r = self.get_allocation() + pygame.display.set_mode((r.width, r.height), pygame.RESIZABLE) + + # Hook certain Pygame functions with GTK equivalents. + self.translator.hook_pygame() + + # Run the Pygame main loop. + main_fn() + return False + + def get_pygame_widget(self): + return self._socket diff --git a/sugargame/event.py b/sugargame/event.py new file mode 100755 index 0000000..4cc3be8 --- /dev/null +++ b/sugargame/event.py @@ -0,0 +1,243 @@ +import gtk +import gobject +import pygame +import pygame.event +import logging + +class _MockEvent(object): + def __init__(self, keyval): + self.keyval = keyval + +class Translator(object): + key_trans = { + 'Alt_L': pygame.K_LALT, + 'Alt_R': pygame.K_RALT, + 'Control_L': pygame.K_LCTRL, + 'Control_R': pygame.K_RCTRL, + 'Shift_L': pygame.K_LSHIFT, + 'Shift_R': pygame.K_RSHIFT, + 'Super_L': pygame.K_LSUPER, + 'Super_R': pygame.K_RSUPER, + 'KP_Page_Up' : pygame.K_KP9, + 'KP_Page_Down' : pygame.K_KP3, + 'KP_End' : pygame.K_KP1, + 'KP_Home' : pygame.K_KP7, + 'KP_Up' : pygame.K_KP8, + 'KP_Down' : pygame.K_KP2, + 'KP_Left' : pygame.K_KP4, + 'KP_Right' : pygame.K_KP6, + + } + + mod_map = { + pygame.K_LALT: pygame.KMOD_LALT, + pygame.K_RALT: pygame.KMOD_RALT, + pygame.K_LCTRL: pygame.KMOD_LCTRL, + pygame.K_RCTRL: pygame.KMOD_RCTRL, + pygame.K_LSHIFT: pygame.KMOD_LSHIFT, + pygame.K_RSHIFT: pygame.KMOD_RSHIFT, + } + + def __init__(self, mainwindow, inner_evb): + """Initialise the Translator with the windows to which to listen""" + self._mainwindow = mainwindow + self._inner_evb = inner_evb + + # Enable events + # (add instead of set here because the main window is already realized) + self._mainwindow.add_events( + gtk.gdk.KEY_PRESS_MASK | \ + gtk.gdk.KEY_RELEASE_MASK \ + ) + + self._inner_evb.set_events( + gtk.gdk.POINTER_MOTION_MASK | \ + gtk.gdk.POINTER_MOTION_HINT_MASK | \ + gtk.gdk.BUTTON_MOTION_MASK | \ + gtk.gdk.BUTTON_PRESS_MASK | \ + gtk.gdk.BUTTON_RELEASE_MASK + ) + + self._mainwindow.set_flags(gtk.CAN_FOCUS) + self._inner_evb.set_flags(gtk.CAN_FOCUS) + + # Callback functions to link the event systems + self._mainwindow.connect('unrealize', self._quit_cb) + self._inner_evb.connect('key_press_event', self._keydown_cb) + self._inner_evb.connect('key_release_event', self._keyup_cb) + self._inner_evb.connect('button_press_event', self._mousedown_cb) + self._inner_evb.connect('button_release_event', self._mouseup_cb) + self._inner_evb.connect('motion-notify-event', self._mousemove_cb) + self._inner_evb.connect('expose-event', self._expose_cb) + self._inner_evb.connect('configure-event', self._resize_cb) + + # Internal data + self.__stopped = False + self.__keystate = [0] * 323 + self.__button_state = [0,0,0] + self.__mouse_pos = (0,0) + self.__repeat = (None, None) + self.__held = set() + self.__held_time_left = {} + self.__held_last_time = {} + self.__tick_id = None + + def hook_pygame(self): + pygame.key.get_pressed = self._get_pressed + pygame.key.set_repeat = self._set_repeat + pygame.mouse.get_pressed = self._get_mouse_pressed + pygame.mouse.get_pos = self._get_mouse_pos + + def _expose_cb(self, event, widget): + if pygame.display.get_init(): + pygame.event.post(pygame.event.Event(pygame.VIDEOEXPOSE)) + return True + + def _resize_cb(self, widget, event): + evt = pygame.event.Event(pygame.VIDEORESIZE, + size=(event.width,event.height), width=event.width, height=event.height) + pygame.event.post(evt) + return False # continue processing + + def _quit_cb(self, data=None): + self.__stopped = True + pygame.event.post(pygame.event.Event(pygame.QUIT)) + + def _keydown_cb(self, widget, event): + key = event.keyval + if key in self.__held: + return True + else: + if self.__repeat[0] is not None: + self.__held_last_time[key] = pygame.time.get_ticks() + self.__held_time_left[key] = self.__repeat[0] + self.__held.add(key) + + return self._keyevent(widget, event, pygame.KEYDOWN) + + def _keyup_cb(self, widget, event): + key = event.keyval + if self.__repeat[0] is not None: + if key in self.__held: + # This is possibly false if set_repeat() is called with a key held + del self.__held_time_left[key] + del self.__held_last_time[key] + self.__held.discard(key) + + return self._keyevent(widget, event, pygame.KEYUP) + + def _keymods(self): + mod = 0 + for key_val, mod_val in self.mod_map.iteritems(): + mod |= self.__keystate[key_val] and mod_val + return mod + + def _keyevent(self, widget, event, type): + key = gtk.gdk.keyval_name(event.keyval) + if key is None: + # No idea what this key is. + return False + + keycode = None + if key in self.key_trans: + keycode = self.key_trans[key] + elif hasattr(pygame, 'K_'+key.upper()): + keycode = getattr(pygame, 'K_'+key.upper()) + elif hasattr(pygame, 'K_'+key.lower()): + keycode = getattr(pygame, 'K_'+key.lower()) + elif key == 'XF86Start': + # view source request, specially handled... + self._mainwindow.view_source() + else: + print 'Key %s unrecognized' % key + + if keycode is not None: + if type == pygame.KEYDOWN: + mod = self._keymods() + self.__keystate[keycode] = type == pygame.KEYDOWN + if type == pygame.KEYUP: + mod = self._keymods() + ukey = unichr(gtk.gdk.keyval_to_unicode(event.keyval)) + if ukey == '\000': + ukey = '' + evt = pygame.event.Event(type, key=keycode, unicode=ukey, mod=mod) + self._post(evt) + + return True + + def _get_pressed(self): + return self.__keystate + + def _get_mouse_pressed(self): + return self.__button_state + + def _mousedown_cb(self, widget, event): + self.__button_state[event.button-1] = 1 + return self._mouseevent(widget, event, pygame.MOUSEBUTTONDOWN) + + def _mouseup_cb(self, widget, event): + self.__button_state[event.button-1] = 0 + return self._mouseevent(widget, event, pygame.MOUSEBUTTONUP) + + def _mouseevent(self, widget, event, type): + evt = pygame.event.Event(type, button=event.button, pos=(event.x, event.y)) + self._post(evt) + return True + + def _mousemove_cb(self, widget, event): + # From http://www.learningpython.com/2006/07/25/writing-a-custom-widget-using-pygtk/ + # if this is a hint, then let's get all the necessary + # information, if not it's all we need. + if event.is_hint: + x, y, state = event.window.get_pointer() + else: + x = event.x + y = event.y + state = event.state + + rel = (x - self.__mouse_pos[0], y - self.__mouse_pos[1]) + self.__mouse_pos = (x, y) + + self.__button_state = [ + state & gtk.gdk.BUTTON1_MASK and 1 or 0, + state & gtk.gdk.BUTTON2_MASK and 1 or 0, + state & gtk.gdk.BUTTON3_MASK and 1 or 0, + ] + + evt = pygame.event.Event(pygame.MOUSEMOTION, + pos=self.__mouse_pos, rel=rel, buttons=self.__button_state) + self._post(evt) + return True + + def _tick_cb(self): + cur_time = pygame.time.get_ticks() + for key in self.__held: + delta = cur_time - self.__held_last_time[key] + self.__held_last_time[key] = cur_time + + self.__held_time_left[key] -= delta + if self.__held_time_left[key] <= 0: + self.__held_time_left[key] = self.__repeat[1] + self._keyevent(None, _MockEvent(key), pygame.KEYDOWN) + + return True + + def _set_repeat(self, delay=None, interval=None): + if delay is not None and self.__repeat[0] is None: + self.__tick_id = gobject.timeout_add(10, self._tick_cb) + elif delay is None and self.__repeat[0] is not None: + gobject.source_remove(self.__tick_id) + self.__repeat = (delay, interval) + + def _get_mouse_pos(self): + return self.__mouse_pos + + def _post(self, evt): + try: + pygame.event.post(evt) + except pygame.error, e: + if str(e) == 'Event queue full': + print "Event queue full!" + pass + else: + raise e |