diff options
author | Alan Aguiar <alanjas@hotmail.com> | 2012-03-29 04:14:11 (GMT) |
---|---|---|
committer | Alan Aguiar <alanjas@hotmail.com> | 2012-03-29 04:14:11 (GMT) |
commit | fe5c583516b8d25341e7f1fb5aec98d9d103a851 (patch) | |
tree | f85c149f3270f4adb54899e2a83f5eaec4fe7e98 | |
parent | f3ed5e7d2c34b00c5c3fb7328c4cf97999090446 (diff) |
resolve some problems in a1g1
-rwxr-xr-x | src/states/Area1Game1.py | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/states/Area1Game1.py b/src/states/Area1Game1.py index fb1c14d..c2658df 100755 --- a/src/states/Area1Game1.py +++ b/src/states/Area1Game1.py @@ -176,8 +176,8 @@ class CArea1Game1(CGameState): # Constructor # ''' - def __init__(self, aScreen): - CGameState.__init__(self, aScreen) + def __init__(self): + CGameState.__init__(self) #self.mInstructions = CMultiLabel() #CGame().addChild(self.mInstructions) #print self.mX @@ -191,20 +191,20 @@ class CArea1Game1(CGameState): self.mButtonBack.set_center((110, 650)) self.mButtonBack.set_size((200, 40)) self.mButtonBack.set_text(_('Volver')) - self.addChild(self.mButtonBack) + CGame().addChild(self.mButtonBack) self.mBackground = Image.loadImage('assets/images/a1game1.png', False) - self.setBackground(self.mBackground) + CGame().setBackground(self.mBackground) # load the pieces # parameters: aParent, aNum, aOrigin, aDestine self.mPiece1 = Piece(self, 0, (824.0, 693.0), (487.0, 169.0)) self.mPiece1.setImage('assets/images/piece1.png', False) - self.addChild(self.mPiece1) + CGame().addChild(self.mPiece1) self.mPiece9 = Piece(self, 8, (676.0, 680.0), (776.0, 353.0)) self.mPiece9.setImage('assets/images/piece9.png', False) - self.addChild(self.mPiece9) + CGame().addChild(self.mPiece9) # load the options self.mOption1 = CSprite() @@ -227,7 +227,7 @@ class CArea1Game1(CGameState): if self.mButtonBack.clicked(): print "clicked clicked back of a1g1" #cs = CHelpState() - ms = MenuState.CMenuState(self.mScreen) + ms = MenuState.CMenuState() CGame().setState(ms) #def render(self): @@ -238,11 +238,11 @@ class CArea1Game1(CGameState): CGameState.destroy(self) #self.mInstructions.destroy() self.mInstructions = None - self.removeChild(self.mButtonBack) - self.removeChild(self.mPiece1) - self.removeChild(self.mPiece9) - self.removeChild(self.mOption1) - self.removeChild(self.mOption9) + CGame().removeChild(self.mButtonBack) + CGame().removeChild(self.mPiece1) + CGame().removeChild(self.mPiece9) + CGame().removeChild(self.mOption1) + CGame().removeChild(self.mOption9) #self.mButtonPlay.destroy() self.mButtonBack = None self.mBackground = None |