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authorAlan Aguiar <alanjas@hotmail.com>2014-01-21 02:19:23 (GMT)
committer Alan Aguiar <alanjas@hotmail.com>2014-01-21 02:19:23 (GMT)
commit0e990106a2811ad12eed9e109c93161ef86c1342 (patch)
tree906d145b5d66493a79f44c31fef2086ef2c540bb /src/game/HallState.py
parent43e8c7a546b38062c1662a8e1bb48dd1e4845441 (diff)
lot of changes and cleans due to CSprite and other things
Diffstat (limited to 'src/game/HallState.py')
-rw-r--r--src/game/HallState.py19
1 files changed, 6 insertions, 13 deletions
diff --git a/src/game/HallState.py b/src/game/HallState.py
index bc4ca0a..377dcb2 100644
--- a/src/game/HallState.py
+++ b/src/game/HallState.py
@@ -2,7 +2,6 @@
import pygame
import SelectAreaState
-# import CSelectAreaState
from api.GameState import CGameState
from api.Game import CGame
import api.Image as CImage
@@ -47,9 +46,8 @@ class CHallState(CGameState):
self.mBackImageN = Image.loadImage('assets/images/back.png')
self.mBackImageB = Image.loadImage('assets/images/back_big.png')
- self.mButtonBack = CSprite()
+ self.mButtonBack = CSprite(1170, 30)
self.mButtonBack.setRegistrationPointOffset(22, 22)
- self.mButtonBack.setXY(1170, 30)
self.mButtonBack.setImage(self.mBackImageN)
CGame().addChild(self.mButtonBack)
@@ -58,9 +56,8 @@ class CHallState(CGameState):
img = CImage.loadImage(path, False)
self.mBackgroundList.append(img)
- self.mDoor = CSprite()
- self.mDoor.setXY(400, 50)
- self.mFrameImageDoor = Image.loadImage('assets/images/hall/A1-puerta-resaltada.png')
+ self.mDoor = CSprite(400, 50)
+ self.mFrameImageDoor = Image.loadImage('assets/images/hall/highlight_door.png')
self.mDoor.setImage(self.mFrameImageDoor)
self.mStar1 = Image.loadImage('assets/images/hall/star1.png')
@@ -71,14 +68,12 @@ class CHallState(CGameState):
self.mSmallRightArrow = pygame.transform.flip(self.mSmallLeftArrow, True, False)
self.mBigRightArrow = pygame.transform.flip(self.mBigLeftArrow, True, False)
- self.mLeftArrow = CSprite()
- self.mLeftArrow.setXY(75, 422)
+ self.mLeftArrow = CSprite(75, 422)
self.mLeftArrow.setRegistrationPointOffset(55, 23)
self.mLeftArrow.setImage(self.mSmallLeftArrow)
CGame().addChild(self.mLeftArrow)
- self.mRightArrow = CSprite()
- self.mRightArrow.setXY(1125, 422)
+ self.mRightArrow = CSprite(1125, 422)
self.mRightArrow.setRegistrationPointOffset(55, 23)
self.mRightArrow.setImage(self.mSmallRightArrow)
CGame().addChild(self.mRightArrow)
@@ -93,12 +88,11 @@ class CHallState(CGameState):
#TODO no solo area 1
a1 = par.getArea(1)
for i in range(6):
- s = CSprite()
+ s = CSprite(730, 40)
if a1[i] == 0:
s.setImage(self.mStar1)
else:
s.setImage(self.mStar2)
- s.setXY(730, 40)
self.mAreaStates.append(s)
@@ -108,7 +102,6 @@ class CHallState(CGameState):
CGame().addChild(self.mAreaStates[self.mCurrentSelectedArea])
def update(self):
- #print "menu update"
CGameState.update(self)
if self.mButtonBack.mouseOver():