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authorAlan Aguiar <alanjas@hotmail.com>2013-09-10 06:32:55 (GMT)
committer Alan Aguiar <alanjas@hotmail.com>2013-09-10 06:32:55 (GMT)
commit5fb7913c3267c3ff96365c0de414990fb2756230 (patch)
tree6cb65ece3fa363e1b7306ae11028445ac45e0fba /src/game
parent1e88988c3dbe30b13f7c1775a8d9d25630ac9365 (diff)
remove unused list of stars
Diffstat (limited to 'src/game')
-rw-r--r--src/game/SelectPartidaState.py44
1 files changed, 13 insertions, 31 deletions
diff --git a/src/game/SelectPartidaState.py b/src/game/SelectPartidaState.py
index dfd0fff..dc36939 100644
--- a/src/game/SelectPartidaState.py
+++ b/src/game/SelectPartidaState.py
@@ -30,18 +30,6 @@ class CSelectPartidaState(CGameState):
self.mAllStars = []
- self.P1A1Stars = []
- self.P1A2Stars = []
- self.P1A3Stars = []
-
- self.P2A1Stars = []
- self.P2A2Stars = []
- self.P2A3Stars = []
-
- self.P3A1Stars = []
- self.P3A2Stars = []
- self.P3A3Stars = []
-
recuadro = Image.loadImage('assets/images/selectPartida/recuadro.png')
self.mPartida1 = CSprite()
self.mPartida1.setXY(100, 240)
@@ -176,7 +164,7 @@ class CSelectPartidaState(CGameState):
else:
s.setImage(star2)
s.setXY(150 + 30 * i, 510)
- self.P1A1Stars.append(s)
+ self.mAllStars.append(s)
CGame().addChild(s)
#gets the area 2 levels
a2 = par.getArea(2)
@@ -187,7 +175,7 @@ class CSelectPartidaState(CGameState):
else:
s.setImage(star2)
s.setXY(150 + 30 * i, 540)
- self.P1A2Stars.append(s)
+ self.mAllStars.append(s)
CGame().addChild(s)
#gets the area 3 levels
a3 = par.getArea(3)
@@ -198,11 +186,9 @@ class CSelectPartidaState(CGameState):
else:
s.setImage(star2)
s.setXY(150 + 30 * i, 570)
- self.P1A3Stars.append(s)
+ self.mAllStars.append(s)
CGame().addChild(s)
- self.mAllStars.extend(self.P1A1Stars)
- self.mAllStars.extend(self.P1A2Stars)
- self.mAllStars.extend(self.P1A3Stars)
+
##########################################################
par = CGame().getPartida(2)
if (par == None) or par.isEmpty():
@@ -224,7 +210,7 @@ class CSelectPartidaState(CGameState):
else:
s.setImage(star2)
s.setXY(500 + 30 * i, 510)
- self.P2A1Stars.append(s)
+ self.mAllStars.append(s)
CGame().addChild(s)
#gets the area 2 levels
a2 = par.getArea(2)
@@ -235,7 +221,7 @@ class CSelectPartidaState(CGameState):
else:
s.setImage(star2)
s.setXY(500 + 30 * i, 540)
- self.P2A2Stars.append(s)
+ self.mAllStars.append(s)
CGame().addChild(s)
#gets the area 3 levels
a3 = par.getArea(3)
@@ -246,11 +232,9 @@ class CSelectPartidaState(CGameState):
else:
s.setImage(star2)
s.setXY(500 + 30 * i, 570)
- self.P2A3Stars.append(s)
+ self.mAllStars.append(s)
CGame().addChild(s)
- self.mAllStars.extend(self.P2A1Stars)
- self.mAllStars.extend(self.P2A2Stars)
- self.mAllStars.extend(self.P2A3Stars)
+
##########################################################
par = CGame().getPartida(3)
if (par == None) or par.isEmpty():
@@ -272,7 +256,7 @@ class CSelectPartidaState(CGameState):
else:
s.setImage(star2)
s.setXY(850 + 30 * i, 510)
- self.P3A1Stars.append(s)
+ self.mAllStars.append(s)
CGame().addChild(s)
#gets the area 2 levels
a2 = par.getArea(2)
@@ -283,7 +267,7 @@ class CSelectPartidaState(CGameState):
else:
s.setImage(star2)
s.setXY(850 + 30 * i, 540)
- self.P3A2Stars.append(s)
+ self.mAllStars.append(s)
CGame().addChild(s)
#gets the area 3 levels
a3 = par.getArea(3)
@@ -294,12 +278,10 @@ class CSelectPartidaState(CGameState):
else:
s.setImage(star2)
s.setXY(850 + 30 * i, 570)
- self.P3A3Stars.append(s)
+ self.mAllStars.append(s)
CGame().addChild(s)
- self.mAllStars.extend(self.P3A1Stars)
- self.mAllStars.extend(self.P3A2Stars)
- self.mAllStars.extend(self.P3A3Stars)
-
+
+
def update(self):
#print "menu update"
CGameState.update(self)