diff options
author | Alan Aguiar <alanjas@hotmail.com> | 2013-09-10 06:32:55 (GMT) |
---|---|---|
committer | Alan Aguiar <alanjas@hotmail.com> | 2013-09-10 06:32:55 (GMT) |
commit | 5fb7913c3267c3ff96365c0de414990fb2756230 (patch) | |
tree | 6cb65ece3fa363e1b7306ae11028445ac45e0fba /src/game | |
parent | 1e88988c3dbe30b13f7c1775a8d9d25630ac9365 (diff) |
remove unused list of stars
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/SelectPartidaState.py | 44 |
1 files changed, 13 insertions, 31 deletions
diff --git a/src/game/SelectPartidaState.py b/src/game/SelectPartidaState.py index dfd0fff..dc36939 100644 --- a/src/game/SelectPartidaState.py +++ b/src/game/SelectPartidaState.py @@ -30,18 +30,6 @@ class CSelectPartidaState(CGameState): self.mAllStars = [] - self.P1A1Stars = [] - self.P1A2Stars = [] - self.P1A3Stars = [] - - self.P2A1Stars = [] - self.P2A2Stars = [] - self.P2A3Stars = [] - - self.P3A1Stars = [] - self.P3A2Stars = [] - self.P3A3Stars = [] - recuadro = Image.loadImage('assets/images/selectPartida/recuadro.png') self.mPartida1 = CSprite() self.mPartida1.setXY(100, 240) @@ -176,7 +164,7 @@ class CSelectPartidaState(CGameState): else: s.setImage(star2) s.setXY(150 + 30 * i, 510) - self.P1A1Stars.append(s) + self.mAllStars.append(s) CGame().addChild(s) #gets the area 2 levels a2 = par.getArea(2) @@ -187,7 +175,7 @@ class CSelectPartidaState(CGameState): else: s.setImage(star2) s.setXY(150 + 30 * i, 540) - self.P1A2Stars.append(s) + self.mAllStars.append(s) CGame().addChild(s) #gets the area 3 levels a3 = par.getArea(3) @@ -198,11 +186,9 @@ class CSelectPartidaState(CGameState): else: s.setImage(star2) s.setXY(150 + 30 * i, 570) - self.P1A3Stars.append(s) + self.mAllStars.append(s) CGame().addChild(s) - self.mAllStars.extend(self.P1A1Stars) - self.mAllStars.extend(self.P1A2Stars) - self.mAllStars.extend(self.P1A3Stars) + ########################################################## par = CGame().getPartida(2) if (par == None) or par.isEmpty(): @@ -224,7 +210,7 @@ class CSelectPartidaState(CGameState): else: s.setImage(star2) s.setXY(500 + 30 * i, 510) - self.P2A1Stars.append(s) + self.mAllStars.append(s) CGame().addChild(s) #gets the area 2 levels a2 = par.getArea(2) @@ -235,7 +221,7 @@ class CSelectPartidaState(CGameState): else: s.setImage(star2) s.setXY(500 + 30 * i, 540) - self.P2A2Stars.append(s) + self.mAllStars.append(s) CGame().addChild(s) #gets the area 3 levels a3 = par.getArea(3) @@ -246,11 +232,9 @@ class CSelectPartidaState(CGameState): else: s.setImage(star2) s.setXY(500 + 30 * i, 570) - self.P2A3Stars.append(s) + self.mAllStars.append(s) CGame().addChild(s) - self.mAllStars.extend(self.P2A1Stars) - self.mAllStars.extend(self.P2A2Stars) - self.mAllStars.extend(self.P2A3Stars) + ########################################################## par = CGame().getPartida(3) if (par == None) or par.isEmpty(): @@ -272,7 +256,7 @@ class CSelectPartidaState(CGameState): else: s.setImage(star2) s.setXY(850 + 30 * i, 510) - self.P3A1Stars.append(s) + self.mAllStars.append(s) CGame().addChild(s) #gets the area 2 levels a2 = par.getArea(2) @@ -283,7 +267,7 @@ class CSelectPartidaState(CGameState): else: s.setImage(star2) s.setXY(850 + 30 * i, 540) - self.P3A2Stars.append(s) + self.mAllStars.append(s) CGame().addChild(s) #gets the area 3 levels a3 = par.getArea(3) @@ -294,12 +278,10 @@ class CSelectPartidaState(CGameState): else: s.setImage(star2) s.setXY(850 + 30 * i, 570) - self.P3A3Stars.append(s) + self.mAllStars.append(s) CGame().addChild(s) - self.mAllStars.extend(self.P3A1Stars) - self.mAllStars.extend(self.P3A2Stars) - self.mAllStars.extend(self.P3A3Stars) - + + def update(self): #print "menu update" CGameState.update(self) |