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authorAlan Aguiar <alanjas@hotmail.com>2013-10-01 21:13:16 (GMT)
committer Alan Aguiar <alanjas@hotmail.com>2013-10-01 21:13:16 (GMT)
commitec686ab2c49d1985bb5618d0072a9075587c0250 (patch)
tree921d20e25baa4da3433357d4f362fea732ef1293 /src/game
parent74ad9cd6b9b54afb87b7e2232d876fdd71835d23 (diff)
comment a lot of debug prints
Diffstat (limited to 'src/game')
-rw-r--r--src/game/Area1Game1.py4
-rw-r--r--src/game/Area1Game3.py3
-rw-r--r--src/game/Area1Game4.py8
-rw-r--r--src/game/Area1Game5.py3
-rw-r--r--src/game/Area1Game6.py10
-rw-r--r--src/game/Area2Game2.py2
-rw-r--r--src/game/BoyHall.py4
-rw-r--r--src/game/CreditsState.py7
-rw-r--r--src/game/HallState.py3
-rw-r--r--src/game/MenuState.py12
-rw-r--r--src/game/PresentationState.py7
-rw-r--r--src/game/SelectAreaState.py11
-rw-r--r--src/game/SelectCharacterState.py9
-rw-r--r--src/game/SelectPartidaState.py17
14 files changed, 21 insertions, 79 deletions
diff --git a/src/game/Area1Game1.py b/src/game/Area1Game1.py
index 6e48488..16e0221 100644
--- a/src/game/Area1Game1.py
+++ b/src/game/Area1Game1.py
@@ -75,7 +75,7 @@ class Piece(CSprite):
if (d < self.MIN_DISTANCE):
self.setState(STATE_ADJUST)
else:
- print 'set return'
+ #print 'set return'
self.setState(STATE_RETURN)
self.mParent.mActivePiece = None
@@ -322,8 +322,6 @@ class CArea1Game1(CGameState):
CGame().removeChild(self.mAlpha)
CGame().removeChild(self.mDialog)
CGame().removeChild(self.mButtonAccept)
-
- print "CArea1Game1 destroy"
def doEvents(self, aEvent):
print aEvent.type
diff --git a/src/game/Area1Game3.py b/src/game/Area1Game3.py
index f942fc0..9eea915 100644
--- a/src/game/Area1Game3.py
+++ b/src/game/Area1Game3.py
@@ -268,10 +268,7 @@ class CArea1Game3(CGameState):
return False
def destroy(self):
- print 'destroy a1g3'
CGameState.destroy(self)
- #self.mInstructions.destroy()
- self.mInstructions = None
CGame().removeChild(self.mButtonBack)
CGame().removeChild(self.mLabelQuestion)
diff --git a/src/game/Area1Game4.py b/src/game/Area1Game4.py
index ffbc634..c2a5763 100644
--- a/src/game/Area1Game4.py
+++ b/src/game/Area1Game4.py
@@ -150,8 +150,8 @@ class CArea1Game4(CGameState):
CGame().addChild(self.mBadSprite)
self.mLocalState = STATE_ANIM
- else:
- print 'fin preguntas'
+ #else:
+ #print 'fin preguntas'
else:
self.mAnimCounter = self.mAnimCounter + 1
if self.mAnimCounter > TIME_ANIM:
@@ -167,7 +167,7 @@ class CArea1Game4(CGameState):
CGame().addChild(self.mLabelEnd)
CGame().removeChild(self.mBook)
CGame().removeChild(self.mLabelQuestion)
- print 'ultima'
+ #print 'ultima'
def destroy(self):
@@ -188,5 +188,3 @@ class CArea1Game4(CGameState):
b = self.mButtonList[i]
CGame().removeChild(b)
b = None
-
- print "CArea1Game4 destroy"
diff --git a/src/game/Area1Game5.py b/src/game/Area1Game5.py
index fc58fb3..50caabf 100644
--- a/src/game/Area1Game5.py
+++ b/src/game/Area1Game5.py
@@ -239,10 +239,7 @@ class CArea1Game5(CGameState):
def destroy(self):
- print 'destroy a1g5'
CGameState.destroy(self)
- #self.mInstructions.destroy()
- self.mInstructions = None
CGame().removeChild(self.mButtonBack)
CGame().removeChild(self.mLabelQuestion)
diff --git a/src/game/Area1Game6.py b/src/game/Area1Game6.py
index a73a718..3f11d7e 100644
--- a/src/game/Area1Game6.py
+++ b/src/game/Area1Game6.py
@@ -342,27 +342,17 @@ class CArea1Game6(CGameState):
def destroy(self):
CGameState.destroy(self)
- #self.mInstructions.destroy()
- self.mInstructions = None
CGame().removeChild(self.mButtonBack)
CGame().removeChild(self.mPoints)
CGame().removeChild(self.mBase)
-
# remove pieces from the game
for piece in self.mListPieces:
CGame().removeChild(piece)
piece = None
-
if self.mHelpActive:
CGame().removeChild(self.mHelpActive)
-
- #self.mButtonPlay.destroy()
self.mButtonBack = None
self.mBackground = None
-
self.mWord01 = None
self.mHelp01 = None
-
self.mPoints = None
-
- print "CArea1Game6 destroy"
diff --git a/src/game/Area2Game2.py b/src/game/Area2Game2.py
index 1e64603..b1912f7 100644
--- a/src/game/Area2Game2.py
+++ b/src/game/Area2Game2.py
@@ -226,5 +226,3 @@ class CArea2Game2(CGameState):
self.mPoints = None
self.mButtonTrue = None
self.mButtonFalse = None
-
- print "CArea2Game2 destroy" \ No newline at end of file
diff --git a/src/game/BoyHall.py b/src/game/BoyHall.py
index 882b89b..5c178af 100644
--- a/src/game/BoyHall.py
+++ b/src/game/BoyHall.py
@@ -149,7 +149,7 @@ class CBoyHall(CSprite):
else:
self.setImage(self.mFrameImage[1])
self.mAnim.init(1, self.DELAY_FRAMES_WALKING, False)
- print 'set stale'
+ #print 'set stale'
elif (aState == self.STATE_WALKING):
@@ -172,7 +172,7 @@ class CBoyHall(CSprite):
self.setImage(self.mFrameImage[0])
self.mAnim.init(3, self.DELAY_FRAMES_WALKING, True, 0)
self.mLastSense = 1
- print 'set walk'
+ #print 'set walk'
self.mState = aState
def getState(self):
diff --git a/src/game/CreditsState.py b/src/game/CreditsState.py
index d5563cb..ac52cd2 100644
--- a/src/game/CreditsState.py
+++ b/src/game/CreditsState.py
@@ -68,7 +68,7 @@ class CCreditsState(CGameState):
self.mButtonBack.setImage(self.mBackImageN)
if self.mButtonBack.clicked():
- print "clicked back......"
+ #print "clicked back......"
ms = MenuState.CMenuState()
CGame().setState(ms)
@@ -78,8 +78,3 @@ class CCreditsState(CGameState):
CGame().removeChild(self.mCredits)
self.mButtonBack = None
self.mBackground = None
- #CGame().removeChild(self.mGlobe)
- print "CMenuState destroy"
-
- def doEvents(self, aEvent):
- print aEvent.type
diff --git a/src/game/HallState.py b/src/game/HallState.py
index 28e02a8..ac5cc25 100644
--- a/src/game/HallState.py
+++ b/src/game/HallState.py
@@ -227,6 +227,3 @@ class CHallState(CGameState):
self.mStar1 = None
self.mStar2 = None
self.mBackground = None
-
- def doEvents(self, aEvent):
- print aEvent.type
diff --git a/src/game/MenuState.py b/src/game/MenuState.py
index d5ce1a8..d42fe26 100644
--- a/src/game/MenuState.py
+++ b/src/game/MenuState.py
@@ -94,33 +94,33 @@ class CMenuState(CGameState):
self.mButtonExit.set_bgColor(NORMAL_COLOR)
if self.mButtonCredits.clicked():
- print "clicked credits"
+ #print "clicked credits"
#cs = CHelpState()
cs = CCreditsState()
CGame().setState(cs)
return
elif self.mButtonPresentation.clicked():
- print "clicked presentation"
+ #print "clicked presentation"
presentation = CPresentationState()
CGame().setState(presentation)
return
elif self.mButtonPlay.clicked():
- print "clicked play"
+ #print "clicked play"
partida = CSelectPartidaState()
CGame().setState(partida)
return
- elif self.mButtonHelp.clicked():
+ """elif self.mButtonHelp.clicked():
print "clicked help"
#cs = CHelpState()
hp = CCreditsState()
CGame().setState(hp)
- return
+ return"""
elif self.mButtonExit.clicked():
- print 'exit'
+ #print 'exit'
CGame().destroy()
exit()
diff --git a/src/game/PresentationState.py b/src/game/PresentationState.py
index 5fb0077..23772a3 100644
--- a/src/game/PresentationState.py
+++ b/src/game/PresentationState.py
@@ -56,7 +56,7 @@ class CPresentationState(CGameState):
if self.mactive == True:
if CMouse().release():
self.mactive = False
- print "click"
+ #print "click"
ms = MenuState.CMenuState()
CGame().setState(ms)
return
@@ -73,8 +73,3 @@ class CPresentationState(CGameState):
self.mTitle.destroy()
self.mTitle = None
self.mBackground = None
- print "CMenuState destroy"
-
- def doEvents(self, aEvent):
- print aEvent.type
-
diff --git a/src/game/SelectAreaState.py b/src/game/SelectAreaState.py
index 24e8424..e8a95ee 100644
--- a/src/game/SelectAreaState.py
+++ b/src/game/SelectAreaState.py
@@ -1,6 +1,5 @@
# -*- coding: utf-8 -*-
-
import pygame
import MenuState
from api.GameState import CGameState
@@ -15,7 +14,6 @@ from HallState import CHallState
from assets.data import selectArea_data
-
class CSelectAreaState(CGameState):
mBackground = None
@@ -178,11 +176,8 @@ class CSelectAreaState(CGameState):
self.mArea3Is = False
def destroy(self):
- print 'select area state destroy'
- CGame().removeChild(self.mButtonBack )
- self.mButtonBack = None
-
CGameState.destroy(self)
+
CGame().removeChild(self.mButtonBack)
self.mButtonBack = None
CGame().removeChild(self.mArea1)
@@ -201,6 +196,4 @@ class CSelectAreaState(CGameState):
self.mArea3 = None
self.mFrameImageArea3 = None
self.mBackground = None
-
- def doEvents(self, aEvent):
- print aEvent.type
+
diff --git a/src/game/SelectCharacterState.py b/src/game/SelectCharacterState.py
index 57bf457..daee4e2 100644
--- a/src/game/SelectCharacterState.py
+++ b/src/game/SelectCharacterState.py
@@ -1,14 +1,11 @@
# -*- coding: utf-8 -*-
import pygame
-
from api.GameState import CGameState
from api.Label import CLabel
from api.Game import CGame
from api.Sprite2 import CSprite
-
from SelectAreaState import CSelectAreaState
-
import api.Image as Image
from gettext import gettext as _
@@ -20,7 +17,6 @@ class CSelectCharacterState(CGameState):
def init(self):
CGameState.__init__(self)
-
self.mBackground = Image.loadImage('assets/images/selectArea/background.jpg', False)
CGame().setBackground(self.mBackground)
@@ -64,7 +60,7 @@ class CSelectCharacterState(CGameState):
CGameState.update(self)
if self.mJuan.clicked():
- print "clicked Juan"
+ #print "clicked Juan"
par = CGame().getCurrentPartida()
CGame().setCharacter(par, 'Juan')
ms = CSelectAreaState()
@@ -72,7 +68,7 @@ class CSelectCharacterState(CGameState):
return
elif self.mElisa.clicked():
- print "clicked Elisa"
+ #print "clicked Elisa"
par = CGame().getCurrentPartida()
CGame().setCharacter(par, 'Elisa')
ms = CSelectAreaState()
@@ -102,4 +98,3 @@ class CSelectCharacterState(CGameState):
CGame().removeChild(self.mMessage)
self.mMessage = None
self.mBackground = None
- print "CMenuState destroy"
diff --git a/src/game/SelectPartidaState.py b/src/game/SelectPartidaState.py
index 276e8a9..e30f97f 100644
--- a/src/game/SelectPartidaState.py
+++ b/src/game/SelectPartidaState.py
@@ -403,7 +403,7 @@ class CSelectPartidaState(CGameState):
if self.mFlag == 0:
if self.mPartida1.clicked():
- print "partida 1"
+ #print "partida 1"
if self.misEmptyP1:
ch = CSelectCharacterState()
else:
@@ -414,7 +414,7 @@ class CSelectPartidaState(CGameState):
return
elif self.mPartida2.clicked():
- print "partida 2"
+ #print "partida 2"
if self.misEmptyP2:
ch = CSelectCharacterState()
else:
@@ -425,7 +425,7 @@ class CSelectPartidaState(CGameState):
return
elif self.mPartida3.clicked():
- print "partida 3"
+ #print "partida 3"
if self.misEmptyP3:
ch = CSelectCharacterState()
else:
@@ -514,13 +514,10 @@ class CSelectPartidaState(CGameState):
def destroy(self):
CGameState.destroy(self)
-
CGame().removeChild(self.mButtonBack )
self.mButtonBack = None
-
CGame().removeChild(self.mMessage)
self.mMessage = None
-
CGame().removeChild(self.mPartida1)
self.mPartida1 = None
CGame().removeChild(self.mBorderPartida1)
@@ -530,7 +527,6 @@ class CSelectPartidaState(CGameState):
CGame().removeChild(self.mChar1)
self.mChar1 = None
CGame().removeChild(self.mEmpty1)
-
CGame().removeChild(self.mPartida2)
self.mPartida2 = None
CGame().removeChild(self.mBorderPartida2)
@@ -540,7 +536,6 @@ class CSelectPartidaState(CGameState):
CGame().removeChild(self.mChar2)
self.mChar2 = None
CGame().removeChild(self.mEmpty2)
-
CGame().removeChild(self.mPartida3)
self.mPartida3 = None
CGame().removeChild(self.mBorderPartida3)
@@ -550,19 +545,13 @@ class CSelectPartidaState(CGameState):
CGame().removeChild(self.mChar3)
self.mChar3 = None
CGame().removeChild(self.mEmpty3)
-
for e in self.mP1_Stars:
CGame().removeChild(e)
-
for e in self.mP2_Stars:
CGame().removeChild(e)
-
for e in self.mP3_Stars:
CGame().removeChild(e)
-
CGame().removeChild(self.mDeletePartida1)
CGame().removeChild(self.mDeletePartida2)
CGame().removeChild(self.mDeletePartida3)
-
self.mBackground = None
- print "CMenuState destroy"