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authorAlan Aguiar <alanjas@hotmail.com>2012-06-18 00:28:04 (GMT)
committer Alan Aguiar <alanjas@hotmail.com>2012-06-18 00:28:04 (GMT)
commit1a05a8ae6986f2514b76a6d72ab52c3afec2dc81 (patch)
tree058f597f3065ff3c877fdf563120999963cf85b5 /src
parentf78e8cdeefa6f7dd75a60e24933da8e873916ca5 (diff)
add a1g4 button in menu
Diffstat (limited to 'src')
-rw-r--r--src/game/MenuState.py24
1 files changed, 22 insertions, 2 deletions
diff --git a/src/game/MenuState.py b/src/game/MenuState.py
index 3d7482b..aa6fbb3 100644
--- a/src/game/MenuState.py
+++ b/src/game/MenuState.py
@@ -24,6 +24,9 @@ from game.Area1Game1 import CArea1Game1
import game.Area1Game3
from game.Area1Game3 import CArea1Game3
+import game.Area1Game4
+from game.Area1Game4 import CArea1Game4
+
import game.Area1Game6
from game.Area1Game6 import CArea1Game6
@@ -105,10 +108,18 @@ class CMenuState(CGameState):
self.mButtonA1G3.set_text('A1 - Juego 3')
CGame().addChild(self.mButtonA1G3)
+ self.mButtonA1G4 = CButton()
+ self.mButtonA1G4.bgColor = (0x99, 0x99, 0x66)
+ self.mButtonA1G4.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
+ self.mButtonA1G4.set_center((110, 520))
+ self.mButtonA1G4.set_size((200, 40))
+ self.mButtonA1G4.set_text('A1 - Juego 4')
+ CGame().addChild(self.mButtonA1G4)
+
self.mButtonA1G6 = CButton()
self.mButtonA1G6.bgColor = (0x99, 0x99, 0x66)
self.mButtonA1G6.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
- self.mButtonA1G6.set_center((110, 520))
+ self.mButtonA1G6.set_center((110, 570))
self.mButtonA1G6.set_size((200, 40))
self.mButtonA1G6.set_text('A1 - Juego 6')
CGame().addChild(self.mButtonA1G6)
@@ -160,9 +171,16 @@ class CMenuState(CGameState):
a1g3 = CArea1Game3()
CGame().setState(a1g3)
return
+
+ elif self.mButtonA1G4.clicked():
+ print "clicked A1G3"
+ #cs = CHelpState()
+ a1g4 = CArea1Game4()
+ CGame().setState(a1g4)
+ return
elif self.mButtonA1G6.clicked():
- print "clicked A1G3"
+ print "clicked A1G6"
#cs = CHelpState()
a1g6 = CArea1Game6()
CGame().setState(a1g6)
@@ -182,6 +200,7 @@ class CMenuState(CGameState):
CGame().removeChild(self.mButtonExit)
CGame().removeChild(self.mButtonA1G1)
CGame().removeChild(self.mButtonA1G3)
+ CGame().removeChild(self.mButtonA1G4)
CGame().removeChild(self.mButtonA1G6)
#self.mButtonPlay.destroy()
self.mButtonCredits = None
@@ -190,6 +209,7 @@ class CMenuState(CGameState):
self.mButtonExit = None
self.mButtonA1G1 = None
self.mButtonA1G3 = None
+ self.mButtonA1G4 = None
self.mButtonA1G6 = None
self.mBackground = None
print "CMenuState destroy"