diff options
author | Alan Aguiar <alanjas@hotmail.com> | 2013-08-22 04:56:18 (GMT) |
---|---|---|
committer | Alan Aguiar <alanjas@hotmail.com> | 2013-08-22 04:56:18 (GMT) |
commit | 1bf47e4cf6bea3fcda927457540633af8216d3c6 (patch) | |
tree | 931128a07616b8052c664ad2822256122a949162 /src | |
parent | 716367f693eec2b3aaa1ac41e6bd312ca85fdec1 (diff) |
remove unused imports
Diffstat (limited to 'src')
-rwxr-xr-x | src/Main.py | 2 | ||||
-rwxr-xr-x | src/api/Anim.py | 3 | ||||
-rwxr-xr-x | src/api/Button.py | 4 | ||||
-rwxr-xr-x | src/api/Game.py | 9 | ||||
-rw-r--r-- | src/api/Globe.py | 1 | ||||
-rwxr-xr-x | src/api/Math.py | 1 | ||||
-rwxr-xr-x | src/api/Sprite.py | 15 | ||||
-rwxr-xr-x | src/api/Sprite2.py | 4 | ||||
-rwxr-xr-x | src/api/Vector.py | 3 | ||||
-rw-r--r-- | src/game/Area1Game1.py | 5 | ||||
-rw-r--r-- | src/game/Area1Game6.py | 4 | ||||
-rw-r--r-- | src/game/BoyHall.py | 20 | ||||
-rw-r--r-- | src/game/CreditsState.py | 6 | ||||
-rw-r--r-- | src/game/HallState.py | 22 | ||||
-rw-r--r-- | src/game/MenuState.py | 51 | ||||
-rw-r--r-- | src/game/PresentationState.py | 20 | ||||
-rw-r--r-- | src/game/SelectAreaState.py | 17 | ||||
-rw-r--r-- | src/game/SelectCharacterState.py | 4 | ||||
-rw-r--r-- | src/game/SelectPartidaState.py | 5 |
19 files changed, 53 insertions, 143 deletions
diff --git a/src/Main.py b/src/Main.py index 3603b51..4308f93 100755 --- a/src/Main.py +++ b/src/Main.py @@ -1,7 +1,7 @@ # -*- coding: utf-8 -*-
-from game.MenuState import CMenuState
from api.Game import CGame
+from game.MenuState import CMenuState
class EdSexualGame():
diff --git a/src/api/Anim.py b/src/api/Anim.py index 0197452..2310f5e 100755 --- a/src/api/Anim.py +++ b/src/api/Anim.py @@ -1,3 +1,6 @@ +# -*- coding: utf-8 -*- + + class CAnim(object): mNumFrames = 0 diff --git a/src/api/Button.py b/src/api/Button.py index d3ab063..73e8d87 100755 --- a/src/api/Button.py +++ b/src/api/Button.py @@ -1,9 +1,7 @@ # -*- coding: utf-8 -*-
-import pygame
from api.Label import CLabel
-
-from Mouse import *
+from Mouse import CMouse
class CButton(CLabel):
diff --git a/src/api/Game.py b/src/api/Game.py index 37d0873..40b61f6 100755 --- a/src/api/Game.py +++ b/src/api/Game.py @@ -3,14 +3,9 @@ import gc
import gtk
import pygame
-#from pygame.locals import *
import pygame.font
import pygame.display
import pygame.sprite
-from pygame.locals import *
-
-import api.SuperSprite
-from SuperSprite import CSuperSprite
from api.Sprite2 import CSprite
from api.Mouse import CMouse
@@ -109,8 +104,8 @@ class CGame(object): for event in pygame.event.get():
if event.type == pygame.QUIT:
self.mQuit = True
- elif event.type == KEYDOWN:
- if event.key == K_ESCAPE:
+ elif event.type == pygame.KEYDOWN:
+ if event.key == pygame.K_ESCAPE:
self.mQuit = True
#self.doEvents(event)
diff --git a/src/api/Globe.py b/src/api/Globe.py index 6c84b80..7353bcb 100644 --- a/src/api/Globe.py +++ b/src/api/Globe.py @@ -2,7 +2,6 @@ import pygame import Image -from api.Sprite2 import CSprite path = 'assets/images/dialog/' diff --git a/src/api/Math.py b/src/api/Math.py index 8b8eefc..1c02a11 100755 --- a/src/api/Math.py +++ b/src/api/Math.py @@ -1,6 +1,5 @@ #!/usr/bin/env python
# -*- coding: utf-8 -*-
-#cp1252
import math
diff --git a/src/api/Sprite.py b/src/api/Sprite.py index 3829225..39dbec8 100755 --- a/src/api/Sprite.py +++ b/src/api/Sprite.py @@ -6,10 +6,9 @@ import pygame import math
import Image
import api.Math as CMath
-import api.Vector
from api.Vector import CVector
-from Mouse import *
+from Mouse import CMouse
# TODO: Cambiar las conversiones de grados a radianes y viceversa usando las funciones.
@@ -58,14 +57,14 @@ class CSpriteOLD(pygame.sprite.Sprite): self.setBounds(0, 0, 1200, 900)
# Constants for the actions then the sprite reaches a border.
- CSprite.WRAP = 0 # Wrap around the edges.
- CSprite.BOUNCE = 1 # Bounce off the screen changing direction.
- CSprite.STOP = 2 # Stop at the edge of the screen.
- CSprite.HIDE = 3 # Move off-stage and stop.
- CSprite.CONTINUE = 4 # Move on forever.
+ #CSprite.WRAP = 0 # Wrap around the edges.
+ #CSprite.BOUNCE = 1 # Bounce off the screen changing direction.
+ #CSprite.STOP = 2 # Stop at the edge of the screen.
+ #CSprite.HIDE = 3 # Move off-stage and stop.
+ #CSprite.CONTINUE = 4 # Move on forever.
# Action for the sprite when it reaches a border.
- self.mBoundAction = CSprite.WRAP
+ #self.mBoundAction = CSprite.WRAP
diff --git a/src/api/Sprite2.py b/src/api/Sprite2.py index edc02a3..59711f5 100755 --- a/src/api/Sprite2.py +++ b/src/api/Sprite2.py @@ -4,11 +4,9 @@ import pygame
import math
import Image
-import api.Math as CMath
-import api.Vector
from api.Vector import CVector
-from Mouse import *
+from Mouse import CMouse
class CSprite(pygame.sprite.Sprite):
""" An enhanced Sprite class
diff --git a/src/api/Vector.py b/src/api/Vector.py index e474541..64a9703 100755 --- a/src/api/Vector.py +++ b/src/api/Vector.py @@ -1,7 +1,8 @@ # -*- coding: utf-8 -*-
import math
-from math import *
+from math import cos
+from math import sin
class CVector(object):
diff --git a/src/game/Area1Game1.py b/src/game/Area1Game1.py index 8171d04..2e02490 100644 --- a/src/game/Area1Game1.py +++ b/src/game/Area1Game1.py @@ -1,12 +1,11 @@ # -*- coding: utf-8 -*- +import pygame from api.Sprite2 import CSprite from api.Button import CButton from api.Points import CPoints from api.Label import CLabel - -from api.Mouse import * - +from api.Mouse import CMouse import api.Math as Math import api.Image as Image from api.Vector import CVector diff --git a/src/game/Area1Game6.py b/src/game/Area1Game6.py index 5af4769..582442c 100644 --- a/src/game/Area1Game6.py +++ b/src/game/Area1Game6.py @@ -1,13 +1,11 @@ # -*- coding: utf-8 -*- -import os -import sys import pygame from api.Sprite2 import CSprite from api.Button import CButton from api.Points import CPoints from api.MultiLabel import CMultiLabel -from api.Mouse import * +from api.Mouse import CMouse import api.Math as CMath import api.Image as Image from api.Vector import CVector diff --git a/src/game/BoyHall.py b/src/game/BoyHall.py index 295a6bb..edf1628 100644 --- a/src/game/BoyHall.py +++ b/src/game/BoyHall.py @@ -1,10 +1,11 @@ # -*- coding: utf-8 -*- +import pygame from api.Sprite2 import CSprite import api.Image as Image from api.Anim import CAnim -from api.Mouse import * -from api.Vector import * +from api.Mouse import CMouse +from api.Vector import CVector import api.Math as Math class CBoyHall(CSprite): @@ -48,6 +49,8 @@ class CBoyHall(CSprite): mLastSense = 1 + mTimeState = 0 + def __init__(self): CSprite.__init__(self) @@ -79,7 +82,6 @@ class CBoyHall(CSprite): self.mDestY = 500 self.setState(self.STATE_STALE) - def set_parent(self, aParent): self.mParent = aParent @@ -91,12 +93,20 @@ class CBoyHall(CSprite): def set_destine(self, aDestine): self.mDest = aDestine + + def setTimeState(self, aTimeState): + self.mTimeState = aTimeState + + def getTimeState(self): + return self.mTimeState def update(self): - CSprite.update(self) - self.mAnim.update() + self.mTimeState += 1 + + if self.mAnim: + self.mAnim.update() if (self.mState == self.STATE_WALKING): # Check if arrives to destination point. diff --git a/src/game/CreditsState.py b/src/game/CreditsState.py index 88874e9..0b2f38a 100644 --- a/src/game/CreditsState.py +++ b/src/game/CreditsState.py @@ -1,14 +1,8 @@ # -*- coding: utf-8 -*- import MenuState -from MenuState import * -import api.GameState from api.GameState import CGameState -import api.MultiLabel -from api.MultiLabel import CMultiLabel -import api.Game from api.Game import CGame -import api.Button from api.Button import CButton import api.Image as CImage from api.Globe import Globe diff --git a/src/game/HallState.py b/src/game/HallState.py index c7448f7..81c606f 100644 --- a/src/game/HallState.py +++ b/src/game/HallState.py @@ -1,31 +1,17 @@ # -*- coding: utf-8 -*- +import pygame import MenuState -from MenuState import * -import api.GameState from api.GameState import CGameState -import api.MultiLabel -from api.MultiLabel import CMultiLabel -import api.Game from api.Game import CGame -import api.Button from api.Button import CButton import api.Image as CImage from api.Sprite2 import CSprite - import api.Image as Image - -from api.Mouse import * - +from api.Mouse import CMouse import api.Math as CMath - -import Area1Game1 -from Area1Game1 import * - -import BoyHall -from BoyHall import * - -import pygame +from BoyHall import CBoyHall +from Area1Game1 import CArea1Game1 class CHallState(CGameState): diff --git a/src/game/MenuState.py b/src/game/MenuState.py index c591f8b..05ca044 100644 --- a/src/game/MenuState.py +++ b/src/game/MenuState.py @@ -1,42 +1,21 @@ # -*- coding: utf-8 -*- import pygame - -import api.GameState from api.GameState import CGameState -import api.MultiLabel -from api.MultiLabel import CMultiLabel -import api.Game from api.Game import CGame -import api.Button from api.Button import CButton -import game.CreditsState -from CreditsState import * - -import game.SelectAreaState -from SelectAreaState import * - +from CreditsState import CCreditsState +from SelectAreaState import CSelectAreaState import api.Image as Image - from game.PresentationState import CPresentationState from game.SelectPartidaState import CSelectPartidaState - -import game.Area1Game1 from game.Area1Game1 import CArea1Game1 - -import game.Area1Game3 from game.Area1Game3 import CArea1Game3 - -import game.Area1Game4 from game.Area1Game4 import CArea1Game4 - -import game.Area1Game6 from game.Area1Game6 import CArea1Game6 - -import game.Area2Game2 from game.Area2Game2 import CArea2Game2 -from gettext import gettext as _ +#from gettext import gettext as _ class CMenuState(CGameState): @@ -53,16 +32,9 @@ class CMenuState(CGameState): mButtonHelp = None mButtonExit = None - #def __init__(self): - # ''' - # Constructor - # ''' def init(self): CGameState.__init__(self) - #self.mInstructions = CMultiLabel() - #CGame().addChild(self.mInstructions) - #print self.mX self.mButtonPresentation = CButton() self.mButtonPresentation.bgColor = (0x99, 0x99, 0x66) @@ -166,8 +138,8 @@ class CMenuState(CGameState): if self.mButtonCredits.clicked(): print "clicked credits" #cs = CHelpState() - credits = CCreditsState() - CGame().setState(credits) + cs = CCreditsState() + CGame().setState(cs) return elif self.mButtonPlay.clicked(): @@ -191,8 +163,8 @@ class CMenuState(CGameState): elif self.mButtonHelp.clicked(): print "clicked help" #cs = CHelpState() - help = CCreditsState() - CGame().setState(help) + hp = CCreditsState() + CGame().setState(hp) return elif self.mButtonExit.clicked(): @@ -234,11 +206,7 @@ class CMenuState(CGameState): a2g2 = CArea2Game2() CGame().setState(a2g2) return - - #def render(self): - # CGameState.render(self) - # print "CMenuState render" - + def destroy(self): CGameState.destroy(self) #self.mInstructions.destroy() @@ -266,6 +234,3 @@ class CMenuState(CGameState): self.mButtonA2G2 = None self.mBackground = None print "CMenuState destroy" - - def doEvents(self, aEvent): - print aEvent.type
\ No newline at end of file diff --git a/src/game/PresentationState.py b/src/game/PresentationState.py index e7eeadd..9d4b3af 100644 --- a/src/game/PresentationState.py +++ b/src/game/PresentationState.py @@ -1,25 +1,11 @@ # -*- coding: utf-8 -*- -import pygame - -import api.GameState from api.GameState import CGameState -import api.MultiLabel -from api.MultiLabel import CMultiLabel -import api.Game from api.Game import CGame -import api.Button -from api.Button import CButton -import game.CreditsState -from CreditsState import * +from game.CreditsState import CCreditsState from api.Sprite2 import CSprite - -#import game.SelectAreaState -#from SelectAreaState import * - import api.Image as Image -from gettext import gettext as _ class CPresentationState(CGameState): @@ -60,8 +46,8 @@ class CPresentationState(CGameState): if self.mCount > 150: print "clicked credits" #cs = CHelpState() - credits = CCreditsState() - CGame().setState(credits) + cs = CCreditsState() + CGame().setState(cs) return def destroy(self): diff --git a/src/game/SelectAreaState.py b/src/game/SelectAreaState.py index faaece1..fd8eb5e 100644 --- a/src/game/SelectAreaState.py +++ b/src/game/SelectAreaState.py @@ -1,26 +1,15 @@ # -*- coding: utf-8 -*- import MenuState -from MenuState import * -import api.GameState from api.GameState import CGameState -import api.MultiLabel from api.MultiLabel import CMultiLabel -import api.Game from api.Game import CGame -import api.Button from api.Button import CButton -import api.Image as CImage from api.Sprite2 import CSprite - import api.Image as Image - -from api.Mouse import * - +from api.Mouse import CMouse import api.Math as CMath - -import HallState -from HallState import * +from HallState import CHallState from assets.data import selectArea_data @@ -59,7 +48,7 @@ class CSelectAreaState(CGameState): self.mButtonBack.set_text("Volver") CGame().addChild(self.mButtonBack) - self.mBackground = CImage.loadImage('assets/images/selectArea/background.png', False) + self.mBackground = Image.loadImage('assets/images/selectArea/background.png', False) CGame().setBackground(self.mBackground) self.mAreas_list = [] diff --git a/src/game/SelectCharacterState.py b/src/game/SelectCharacterState.py index eec97c5..2696a9e 100644 --- a/src/game/SelectCharacterState.py +++ b/src/game/SelectCharacterState.py @@ -2,13 +2,9 @@ import pygame import MenuState -import api.GameState from api.GameState import CGameState -from api.MultiLabel import CMultiLabel from api.Label import CLabel -import api.Game from api.Game import CGame -from api.Button import CButton from api.Sprite2 import CSprite import api.Image as Image diff --git a/src/game/SelectPartidaState.py b/src/game/SelectPartidaState.py index 8164b7e..15f7e1a 100644 --- a/src/game/SelectPartidaState.py +++ b/src/game/SelectPartidaState.py @@ -1,14 +1,9 @@ # -*- coding: utf-8 -*- import pygame -import MenuState -import api.GameState from api.GameState import CGameState -from api.MultiLabel import CMultiLabel from api.Label import CLabel -import api.Game from api.Game import CGame -from api.Button import CButton from api.Sprite2 import CSprite from SelectCharacterState import CSelectCharacterState |