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path: root/src/game/Area1Game1.py
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-rw-r--r--src/game/Area1Game1.py24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/game/Area1Game1.py b/src/game/Area1Game1.py
index 868fd58..8aa0402 100644
--- a/src/game/Area1Game1.py
+++ b/src/game/Area1Game1.py
@@ -173,11 +173,11 @@ class CArea1Game1(CGameState):
self.mBackImageN = Image.loadImage('assets/images/back.png')
self.mBackImageB = Image.loadImage('assets/images/back_big.png')
- self.mButtonBackA1G1 = CSprite()
- self.mButtonBackA1G1.setRegistrationPointOffset(22, 22)
- self.mButtonBackA1G1.setXY(1170, 30)
- self.mButtonBackA1G1.setImage(self.mBackImageN)
- CGame().addChild(self.mButtonBackA1G1)
+ self.mButtonBack = CSprite()
+ self.mButtonBack.setRegistrationPointOffset(22, 22)
+ self.mButtonBack.setXY(1170, 30)
+ self.mButtonBack.setImage(self.mBackImageN)
+ CGame().addChild(self.mButtonBack)
# load the pieces
# parameters: aParent, aNum, aOrigin, aDestine
@@ -266,20 +266,20 @@ class CArea1Game1(CGameState):
if not(self.mAlphaSet):
- if self.mButtonBackA1G1.mouseOver():
+ if self.mButtonBack.mouseOver():
if not(self.mBsetted):
self.mBsetted = True
self.mNsetted = False
- self.mButtonBackA1G1.setRegistrationPointOffset(27, 27)
- self.mButtonBackA1G1.setImage(self.mBackImageB)
+ self.mButtonBack.setRegistrationPointOffset(27, 27)
+ self.mButtonBack.setImage(self.mBackImageB)
else:
if not(self.mNsetted):
self.mBsetted = False
self.mNSetted = True
- self.mButtonBackA1G1.setRegistrationPointOffset(22, 22)
- self.mButtonBackA1G1.setImage(self.mBackImageN)
+ self.mButtonBack.setRegistrationPointOffset(22, 22)
+ self.mButtonBack.setImage(self.mBackImageN)
- if self.mButtonBackA1G1.clicked():
+ if self.mButtonBack.clicked():
#print "clicked clicked back of a1g1"
#cs = CHelpState()
ms = MenuState.CMenuState()
@@ -304,7 +304,7 @@ class CArea1Game1(CGameState):
CGameState.destroy(self)
#self.mInstructions.destroy()
self.mInstructions = None
- CGame().removeChild(self.mButtonBackA1G1)
+ CGame().removeChild(self.mButtonBack)
CGame().removeChild(self.mPoints)
CGame().removeChild(self.mBox)
CGame().removeChild(self.mElisa)