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path: root/src/game/Area1Game4.py
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-rw-r--r--src/game/Area1Game4.py29
1 files changed, 13 insertions, 16 deletions
diff --git a/src/game/Area1Game4.py b/src/game/Area1Game4.py
index c2a5763..49498c0 100644
--- a/src/game/Area1Game4.py
+++ b/src/game/Area1Game4.py
@@ -35,37 +35,35 @@ class CArea1Game4(CGameState):
self.mBad = 0
self.mGood = 0
- self.mPoints = CPoints()
- self.mPoints.setXY(250, 10)
+ self.mPoints = CPoints(250, 10)
CGame().addChild(self.mPoints)
+
+ font26 = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 26)
for i in area1game4_data.ITEMS.keys():
t = area1game4_data.ITEMS[i]
q = (unicode(t[0], 'UTF-8'), unicode(t[1], 'UTF-8'))
self.mQuestions.append(q)
button = CButton()
- button.set_bgColor((255, 125, 0))
- button.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 26)
- #button.set_center((110, 650))
- button.set_size((230, 40))
- button.set_text(q[1])
+ button.bgColor = (255, 125, 0)
+ button.font = font26
+ button.size = (230, 40)
+ button.text = q[1]
+ button._update_image()
self.mButtonList.append(button)
CGame().addChild(button)
self.mBackground = Image.loadImage('assets/images/a1g4/a1game4.png', False)
CGame().setBackground(self.mBackground)
- self.mBook = CSprite()
- self.mBook.setXY(316, 100)
+ self.mBook = CSprite(316, 100)
self.mBook.loadImage('assets/images/a1g4/A1G4-libro.png')
CGame().addChild(self.mBook)
- self.mGoodSprite = CSprite()
- self.mGoodSprite.setXY(300, 100)
+ self.mGoodSprite = CSprite(300, 100)
self.mGoodSprite.loadImage('assets/images/a1g4/good.png')
- self.mBadSprite = CSprite()
- self.mBadSprite.setXY(300, 100)
+ self.mBadSprite = CSprite(300, 100)
self.mBadSprite.loadImage('assets/images/a1g4/bad.png')
self.mBsetted = False
@@ -74,9 +72,8 @@ class CArea1Game4(CGameState):
self.mBackImageN = Image.loadImage('assets/images/back.png')
self.mBackImageB = Image.loadImage('assets/images/back_big.png')
- self.mButtonBack = CSprite()
+ self.mButtonBack = CSprite(1170, 30)
self.mButtonBack.setRegistrationPointOffset(22, 22)
- self.mButtonBack.setXY(1170, 30)
self.mButtonBack.setImage(self.mBackImageN)
CGame().addChild(self.mButtonBack)
@@ -92,7 +89,7 @@ class CArea1Game4(CGameState):
self.mLabelQuestion = CMultiLabel()
self.mLabelQuestion.bgColor = (252, 175, 23)
- self.mLabelQuestion.set_font(fontSize=28)
+ self.mLabelQuestion.set_font('DejaVuSans.ttf', 28)
self.mLabelQuestion.set_center((600, 250))
self.mLabelQuestion.set_size((380, 150))
self.mLabelQuestion.set_text(self.mQuestions[self.mQuestionsL[self.mCurrentQuestion]][0])