Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/src/game/SelectCharacterState.py
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/SelectCharacterState.py')
-rw-r--r--src/game/SelectCharacterState.py23
1 files changed, 8 insertions, 15 deletions
diff --git a/src/game/SelectCharacterState.py b/src/game/SelectCharacterState.py
index 4507bd9..18da7d8 100644
--- a/src/game/SelectCharacterState.py
+++ b/src/game/SelectCharacterState.py
@@ -21,25 +21,19 @@ class CSelectCharacterState(CGameState):
border = Image.loadImage('assets/images/selectPartida/border.png')
- self.mElisa = CSprite()
+ self.mElisa = CSprite(684, 250)
#ancho = 216 -> 1200 - 216 - juan.X = 834
- self.mElisa.setXY(684, 250)
- elisa = Image.loadImage('assets/images/selectArea/T-elisa.png')
- self.mElisa.setImage(elisa)
+ self.mElisa.loadImage('assets/images/selectArea/T-elisa.png')
CGame().addChild(self.mElisa)
- self.mBorderElisa = CSprite()
- self.mBorderElisa.setXY(674, 240)
+ self.mBorderElisa = CSprite(674, 240)
self.mBorderElisa.setImage(border)
- self.mJuan = CSprite()
- self.mJuan.setXY(300, 250)
- juan = Image.loadImage('assets/images/selectArea/T-juan.png')
- self.mJuan.setImage(juan)
+ self.mJuan = CSprite(300, 250)
+ self.mJuan.loadImage('assets/images/selectArea/T-juan.png')
CGame().addChild(self.mJuan)
- self.mBorderJuan = CSprite()
- self.mBorderJuan.setXY(290, 240)
+ self.mBorderJuan = CSprite(290, 240)
self.mBorderJuan.setImage(border)
mes = _('Selecciona tu personaje')
@@ -47,14 +41,13 @@ class CSelectCharacterState(CGameState):
self.mMessage.bgColor = (255, 125, 50)
self.mMessage.fgColor = (0xFF, 0xFF, 0xFF)
self.mMessage.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 28)
- self.mMessage.set_center((600, 150))
- self.mMessage.set_size((400, 40))
+ self.mMessage.center = (600, 150)
+ self.mMessage.size = (400, 40)
self.mMessage.set_text(unicode(mes, 'UTF-8'))
CGame().addChild(self.mMessage)
def update(self):
- #print "menu update"
CGameState.update(self)
if self.mJuan.clicked():