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path: root/src/game/SelectCharacterState.py
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-rw-r--r--src/game/SelectCharacterState.py13
1 files changed, 5 insertions, 8 deletions
diff --git a/src/game/SelectCharacterState.py b/src/game/SelectCharacterState.py
index 9c4b501..57bf457 100644
--- a/src/game/SelectCharacterState.py
+++ b/src/game/SelectCharacterState.py
@@ -20,8 +20,7 @@ class CSelectCharacterState(CGameState):
def init(self):
CGameState.__init__(self)
-
- self.mPartida = None
+
self.mBackground = Image.loadImage('assets/images/selectArea/background.jpg', False)
CGame().setBackground(self.mBackground)
@@ -59,8 +58,6 @@ class CSelectCharacterState(CGameState):
self.mMessage.set_text(unicode(mes, 'UTF-8'))
CGame().addChild(self.mMessage)
- def setPartida(self, aPartida):
- self.mPartida = aPartida
def update(self):
#print "menu update"
@@ -68,18 +65,18 @@ class CSelectCharacterState(CGameState):
if self.mJuan.clicked():
print "clicked Juan"
- CGame().setCharacter(self.mPartida, 'Juan')
+ par = CGame().getCurrentPartida()
+ CGame().setCharacter(par, 'Juan')
ms = CSelectAreaState()
CGame().setState(ms)
- ms.setPartida(self.mPartida)
return
elif self.mElisa.clicked():
print "clicked Elisa"
- CGame().setCharacter(self.mPartida, 'Elisa')
+ par = CGame().getCurrentPartida()
+ CGame().setCharacter(par, 'Elisa')
ms = CSelectAreaState()
CGame().setState(ms)
- ms.setPartida(self.mPartida)
return
if self.mJuan.mouseOver():