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path: root/src/game/SelectPartidaState.py
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-rw-r--r--src/game/SelectPartidaState.py19
1 files changed, 9 insertions, 10 deletions
diff --git a/src/game/SelectPartidaState.py b/src/game/SelectPartidaState.py
index dc36939..62c52c3 100644
--- a/src/game/SelectPartidaState.py
+++ b/src/game/SelectPartidaState.py
@@ -1,6 +1,5 @@
# -*- coding: utf-8 -*-
-import pygame
from api.GameState import CGameState
from api.Label import CLabel
from api.Game import CGame
@@ -72,7 +71,7 @@ class CSelectPartidaState(CGameState):
self.mMessage.set_text(unicode(mes, 'UTF-8'))
CGame().addChild(self.mMessage)
- mes = _('Partida %s')
+ mes = unicode(_('Partida %s'), 'UTF-8')
self.mLabel1 = CLabel()
#self.mLabel1.bgColor = (255, 125, 50)
self.mLabel1.bgColor = (218, 224, 152)
@@ -80,7 +79,7 @@ class CSelectPartidaState(CGameState):
self.mLabel1.set_font('DejaVuSans.ttf', 28)
self.mLabel1.set_center((250, 300))
self.mLabel1.set_size((150, 40))
- self.mLabel1.set_text(unicode(mes % 1, 'UTF-8'))
+ self.mLabel1.set_text(mes % 1)
#CGame().addChild(self.mLabel1)
self.mLabel2 = CLabel()
@@ -89,7 +88,7 @@ class CSelectPartidaState(CGameState):
self.mLabel2.set_font('DejaVuSans.ttf', 28)
self.mLabel2.set_center((600, 300))
self.mLabel2.set_size((150, 40))
- self.mLabel2.set_text(unicode(mes % 2, 'UTF-8'))
+ self.mLabel2.set_text(mes % 2)
#CGame().addChild(self.mLabel2)
self.mLabel3 = CLabel()
@@ -98,7 +97,7 @@ class CSelectPartidaState(CGameState):
self.mLabel3.set_font('DejaVuSans.ttf', 28)
self.mLabel3.set_center((950, 300))
self.mLabel3.set_size((150, 40))
- self.mLabel3.set_text(unicode(mes % 3, 'UTF-8'))
+ self.mLabel3.set_text(mes % 3)
#CGame().addChild(self.mLabel3)
juan = Image.loadImage('assets/images/selectPartida/T-juan.png')
@@ -106,13 +105,14 @@ class CSelectPartidaState(CGameState):
star1 = Image.loadImage('assets/images/hall/star1.png')
star2 = Image.loadImage('assets/images/hall/star2.png')
+ mes = unicode(_('Partida vacía'), 'UTF-8')
self.mEmpty1 = CLabel()
self.mEmpty1.bgColor = (218, 224, 152)
self.mEmpty1.fgColor = (0xFF, 0xFF, 0xFF)
self.mEmpty1.set_font('DejaVuSans.ttf', 28)
self.mEmpty1.set_center((250, 450))
self.mEmpty1.set_size((200, 40))
- self.mEmpty1.set_text(unicode('Partida vacía', 'UTF-8'))
+ self.mEmpty1.set_text(mes)
#CGame().addChild(self.mEmpty1)
self.mEmpty2 = CLabel()
@@ -121,7 +121,7 @@ class CSelectPartidaState(CGameState):
self.mEmpty2.set_font('DejaVuSans.ttf', 28)
self.mEmpty2.set_center((600, 450))
self.mEmpty2.set_size((200, 40))
- self.mEmpty2.set_text(unicode('Partida vacía', 'UTF-8'))
+ self.mEmpty2.set_text(mes)
#CGame().addChild(self.mEmpty2)
self.mEmpty3 = CLabel()
@@ -130,7 +130,7 @@ class CSelectPartidaState(CGameState):
self.mEmpty3.set_font('DejaVuSans.ttf', 28)
self.mEmpty3.set_center((950, 450))
self.mEmpty3.set_size((200, 40))
- self.mEmpty3.set_text(unicode('Partida vacía', 'UTF-8'))
+ self.mEmpty3.set_text(mes)
#CGame().addChild(self.mEmpty3)
self.mChar1 = CSprite()
@@ -387,7 +387,6 @@ class CSelectPartidaState(CGameState):
for e in self.mAllStars:
CGame().removeChild(e)
-
-
+
self.mBackground = None
print "CMenuState destroy"