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path: root/src/states/MenuState.py
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-rwxr-xr-xsrc/states/MenuState.py25
1 files changed, 15 insertions, 10 deletions
diff --git a/src/states/MenuState.py b/src/states/MenuState.py
index 7c7616f..3ca33e3 100755
--- a/src/states/MenuState.py
+++ b/src/states/MenuState.py
@@ -1,11 +1,16 @@
-from CGameState import *
-import CMultiLabel
-from CMultiLabel import *
-from CGame import *
-import CButton
-from CButton import *
-import CCreditsState
-from CCreditsState import *
+import states.GameState
+from states.GameState import CGameState
+import api.MultiLabel
+from api.MultiLabel import CMultiLabel
+import api.Game
+from api.Game import CGame
+import api.Button
+from api.Button import CButton
+import states.CreditsState
+from CreditsState import *
+import api.Image as Image
+
+import pygame
class CMenuState(CGameState):
@@ -28,13 +33,13 @@ class CMenuState(CGameState):
self.mButtonPlay = CButton()
#TODO: Create a function to create image.
self.mButtonPlay.bgColor = (0x99, 0x99, 0x66)
- self.mButtonPlay.font = pygame.font.Font("fipps.ttf", 20)
+ self.mButtonPlay.font = pygame.font.Font('assets/fonts/fipps.ttf', 20)
self.mButtonPlay.center = (110, 420)
self.mButtonPlay.size = (200, 40)
self.mButtonPlay.text = "JUGAR"
CGame().addChild(self.mButtonPlay)
- self.mBackground = CImage.loadImage("assets/images/back_menu.png", False)
+ self.mBackground = Image.loadImage('assets/images/back_menu.png', False)
CGame().setBackground(self.mBackground)
def update(self):