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# -*- coding: utf-8 -*-
class CAnim(object):
mNumFrames = 0
mDelay = 0
mCurrentFrame = 0
mTimeFrame = 0
mIsLoop = False
# Flag to indicate it the animation has ended.
mEnded = False
# Indicates if frame has changed since the previous update().
mFrameHasChanged = False
# Used to calculate if the previous frame is the same as the current frame.
mPreviousFrame = 0
mMinFrame = 0
def __init__(self, aNumFrames, aDelay, aIsLoop = False):
self.init(aNumFrames, aDelay, aIsLoop);
def init(self, aNumFrames, aDelay, aIsLoop = False, aMinFrame = 0):
self.mNumFrames = aNumFrames
self.mDelay = aDelay
self.mCurrentFrame = aMinFrame
self.mTimeFrame = 0
self.mIsLoop = aIsLoop
self.mEnded = False
self.mFrameHasChanged = False
self.mPreviousFrame = 0
self.mMinFrame = aMinFrame
def reset(self):
self.mCurrentFrame = 0
self.mTimeFrame = 0
self.mFrameHasChanged = False
self.mPreviousFrame = 0
def update(self):
self.mTimeFrame += 1
if (self.mTimeFrame >= self.mDelay):
self.mTimeFrame = 0
self.mCurrentFrame += 1
if (self.mCurrentFrame >= self.mNumFrames):
if (self.mIsLoop):
self.mCurrentFrame = self.mMinFrame
else:
self.mCurrentFrame = self.mNumFrames - 1
self.mEnded = True
if (self.mPreviousFrame <> self.mCurrentFrame):
self.mFrameHasChanged = True
else:
self.mFrameHasChanged = False
self.mPreviousFrame = self.mCurrentFrame
def getCurrentFrame(self):
return self.mCurrentFrame
def isEnded(self):
return self.mEnded
def frameHasChanged(self):
return self.mFrameHasChanged
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