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# -*- coding: utf-8 -*-
import gc
import gtk
import pygame
#import pygame.font
#import pygame.display
#import pygame.sprite
from api.Sprite2 import CSprite
from api.Mouse import CMouse
from PartidasMan import getPartidasFromFile
from PartidasMan import setPartidasToFile
from gettext import gettext as _
class CGame(object):
mInstance = None
def __new__(cls, *args, **kargs):
if (cls.mInstance is None):
cls.mInstance = object.__new__(cls, *args, **kargs)
cls.init(cls.mInstance)
return cls.mInstance
def inst(self):
return self.mInstance
def setState(self, aState):
if (self.mState != None):
self.mState.destroy()
self.mState = None
gc.collect()
self.mState = aState
self.mState.init()
def destroy(self):
if (self.mState != None):
self.mState.destroy()
self.mState = None
self.mMouse.destroy()
self.mBackground = None
self.mMousePointerSprite = None
self.mInstance = None
self.mAllSprites = None
setPartidasToFile(self.mPartidaDict)
pygame.mouse.set_visible(True)
pygame.quit()
print "destroy game..."
def init(self):
print "initing game..."
pygame.init()
#pygame.display.init()
#pygame.font.init()
self.mState = None
self.mScale = 1
self.mWidth = 1200
self.mHeight = 900
self.mScreen = pygame.display.get_surface()
if not(self.mScreen):
info = pygame.display.Info()
width = info.current_w
height = info.current_h
if width/1200.0 < height/900.0:
self.mScale = width/1200.0
self.mWidth = width
self.mHeight = int(900 * self.mScale)
else:
self.mScale = height/900.0
self.mHeight = height
self.mWidth = int(1200 * self.mScale)
self.mScreen = pygame.display.set_mode((self.mWidth, self.mHeight), pygame.FULLSCREEN)
pygame.display.set_caption(_('JES'))
self.window = pygame.Surface((1200, 900), 0, self.mScreen)
else:
self.window = self.mScreen
self.mBackground = pygame.Surface(self.window.get_size())
self.mBackground.fill((255, 0, 0))
# Sound system initialization.
#pygame.mixer.init()
#self.mAllSprites = pygame.sprite.Group()
self.mAllSprites = pygame.sprite.LayeredUpdates()
pygame.mouse.set_visible(False)
self.mMouse = CMouse()
self.mMouse.set_scale(self.mScale)
self.mMousePointerSprite = CSprite()
self.mMousePointerSprite.loadImage('assets/images/cursor.png')
#insert mouse pointer at layer 5
self.addChild(self.mMousePointerSprite, 5)
self.window.blit(self.mBackground, (0, 0))
self.mClock = pygame.time.Clock()
self.mQuit = False
self.mPartidaDict = getPartidasFromFile()
self.mCurrentPartida = 1
def gameLoop(self):
print "starting game..."
while not self.mQuit:
while gtk.events_pending():
gtk.main_iteration()
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.mQuit = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self.mQuit = True
self.mMouse.update()
self.mMousePointerSprite.setPosTuple(self.mMouse.getPos())
self.mState.update()
self.mAllSprites.clear(self.window, self.mBackground)
self.mAllSprites.update()
self.mAllSprites.draw(self.window)
if not(self.mScale == 1):
scaled = pygame.transform.scale(self.window, (self.mWidth, self.mHeight))
self.mScreen.blit(scaled, (0, 0))
pygame.display.flip()
self.mClock.tick(30)
#print ("FPS: %.0f" % self.mClock.get_fps())
def addChild(self, aSprite, aLayer=0):
#if not(aSprite in self.mAllSprites):
#self.mAllSprites.remove(self.mMousePointerSprite)
self.mAllSprites.add(aSprite, layer=aLayer)
#self.mAllSprites.move_to_front(self.mMousePointerSprite)
#self.mAllSprites.add(self.mMousePointerSprite, layer=5)
def removeChild(self, aSprite):
self.mAllSprites.remove(aSprite)
def setCharacter(self, par, name):
self.mPartidaDict[par].setCharacter(name)
def getCharacter(self, par):
return self.mPartidaDict[par].getCharacter()
def getPartida(self, n):
return self.mPartidaDict[n]
def getCurrentPartida(self):
return self.mCurrentPartida
def setCurrentPartida(self, n):
self.mCurrentPartida = n
def setPartida(self, n, p):
self.mPartidaDict[n] = p
def setEndGameState(self, a, j, s):
self.mPartidaDict[self.mCurrentPartida].setGame(a, j, s)
def setBackground(self, aBackgroundImage):
self.mBackground = aBackgroundImage
self.window.blit(aBackgroundImage, (0, 0))
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